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zbyl2

Latest Posts

Page: 4 of 6
Posted in: Ravager Rewrite
 zbyl2
02-03-2009, 9:14 AM
#1
EDIT: Get it here! (http://lucasforums.com/showthread.php?t=196033) I'm posting it here because I need somebody to beta-test it for me. I'll be, of course, testing it myself too, but I always miss something. If anybody is interested in testing it f...  [Read More]
Posted in: Planets etc.
 zbyl2
02-01-2009, 10:50 AM
#4
Download Miles Sound Studio and try to use this program ;)...  [Read More]
Posted in: Planets etc.
 zbyl2
02-01-2009, 9:07 AM
#2
How to add Planets to a Galaxy Map For what game? K1 tutorial, (http://www.lucasforums.com/showthread.php?s=&threadid=127001) TSL tutorial. (http://www.lucasforums.com/showthread.php?t=169825) How to Retexture Modules ( EG. THe Jedi Enclaves Red...  [Read More]
Posted in: Slight problem with a mod
 zbyl2
01-28-2009, 3:29 PM
#3
I'll say it is probably the TSL Un-Restored Content mod that is causing the problem. Unfortunately, as great as that mod was in restoring content, it kind of screwed up Nar Shaddaa. I haven't been able to easily play through it without making some cu...  [Read More]
Posted in: The Battle of Telos
 zbyl2
01-28-2009, 4:31 AM
#5
I watched video, nicely done. I just hope it will be compatible with other mods I have installed :xp:...  [Read More]
Posted in: Scripting woes...
 zbyl2
01-27-2009, 12:03 PM
#2
After "object oSpawn = Cre..." add line: AssignCommand(oSpawn,ActionStartConversation(GetFi rstPC(),"put_dlg_name_here",CONVERSATION_TYPE_CINEMATIC)); I'm always doing it that way and it always works ;)...  [Read More]
Posted in: Sion's Arrival to Peragus Fix
 zbyl2
01-20-2009, 9:19 AM
#7
Oh btw- why don't you include all of yours "little" restorated things in some pack, whatever? Well, I did it, everything I restored so far (except stuff I did just for TSLCR) is in Un-restored content mod. This one isn't restoration, just a...  [Read More]
Posted in: Sion's Arrival to Peragus Fix
 zbyl2
01-20-2009, 8:56 AM
#5
This mod would've been perfect if you replaced those ugly corpses with the ones of Republic soldiers, since those are the ones your PC sees when he enters the Harbinger. It is a very simple thing to "fix". Just find the g_tresgencorp004.ut...  [Read More]
Posted in: Sion's Arrival to Peragus Fix
 zbyl2
01-15-2009, 12:57 PM
#1
Download (http://knightsoftheoldrepublic.filefront.com/file/Sions_Arrival_to_Peragus_fix;98626) NAME: Sion's arrival to Peragus fix AUTHOR: zbyl2 CONTACT: PM me at lucasforums. FILESIZE: 13 MB DESCRIPTION: It change scene with Sion meditating in th...  [Read More]
Posted in: Mod of the Year 2008: Nominations
 zbyl2
12-26-2008, 6:28 AM
#2
TSL - M4-78 by DSTONEY (http://lucasforums.com/showthread.php?t=187953) :)...  [Read More]
Posted in: Enhanced Graphics 2009 IBL Final Released
 zbyl2
01-27-2009, 4:05 PM
#32
I'm having a couple of problems with this mod! On the prologue, everything works well, except that the galaxy map does not spawn in the cockpit, then when I skip the prologue because of it the first movie in which the Exile comes out of the Kolto Tan...  [Read More]
Posted in: Enhanced Graphics 2009 IBL Final Released
 zbyl2
12-17-2008, 3:38 PM
#11
First of all, awesome mod! First planet I saw with your textures was Dantooine. It was awesome! I couldn't find anything I wouldn't like there. Same thing with Harbringer. Great job man! But... textures for landing arm of M4-78 doesn't fit well in my...  [Read More]
Posted in: Remove Clothes Script
 zbyl2
12-15-2008, 2:43 PM
#2
ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_*,G etFirstPC())); You can change this into INVENTORY_SLOT_HEAD, INVENTORY_SLOT_BODY etc. depends on what you want to unequip, and GetFirstPC() into any NPC you want ;)...  [Read More]
Posted in: TSL Graphical Enhachencement Ver 2 IBL Final
 zbyl2
12-15-2008, 7:57 AM
#2
Wow I was a fan of previous version, I'm glad new one is finally here ;) I don't really like M4-78 new look (no offence!), though Dantooine, Telos and Peragus looks really cool ;) Also, Nar Shaada is a bit better. Korriban was awesome in first versio...  [Read More]
Posted in: Giving multiple items in script
 zbyl2
11-27-2008, 5:29 PM
#4
So put same tag few times... void main() { object oItem=CreateItemOnObject("g_a_class4002", GetFirstPC()); object oItem1=CreateItemOnObject("g_a_class4002", GetFirstPC()); object oItem2=CreateItemOnObject("g_a_class4002"...  [Read More]
Posted in: Giving multiple items in script
 zbyl2
11-27-2008, 4:44 PM
#2
Use CreateItemOnObject() function more times? :) void main() { object oItem=CreateItemOnObject("item", GetFirstPC()); object oItem1=CreateItemOnObject("item1", GetFirstPC()); object oItem2=CreateItemOnObject("item2", Get...  [Read More]
Posted in: Spawning a placable in a different module?
 zbyl2
11-25-2008, 12:01 PM
#11
I cant find the on enter script. It is called k_003ebo_enter Does it come decompiled or do i need to figure that out myself? RIMs/modules/003EBO_s.rim/Script, compiled/k_003ebo_enter.ncs. You can export it here. If you want to use it, you have to dec...  [Read More]
Posted in: Deleted Echani Mercenary on Manaan restored
 zbyl2
11-22-2008, 3:12 AM
#7
Thanks for this mod man, I'm sure I'll play this soon :D...  [Read More]
Posted in: How to- Animation question...
 zbyl2
11-16-2008, 3:37 PM
#2
void main() { AssignCommand(GetObjectByTag("Kreia"), ActionPlayAnimation(26, 1.0, (-1.0))); } It's *working*. Check your inbox for some details....  [Read More]
Posted in: Script
 zbyl2
11-11-2008, 3:03 PM
#2
Well, you're script seems to be one big error :xp: First of all, delete "int" in your script. Also, word "object" must be delete. It's just "a type" (well, I'm calling it like that :xp: somebody else will explain it bett...  [Read More]
Posted in: Spawning Script/DLG Files
 zbyl2
11-07-2008, 4:10 AM
#2
And where did all the dialog files go? I have no problem in locating the dlg files for each of the party members, but the module-specific ones are not evident. Dialogs are in KotOR II/ERFs/modules/module name_dlg.erf....  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 zbyl2
12-08-2008, 2:54 PM
#242
Module in second screenshot is Trayus Core? It's hard to recognize. For me, at least. Looks much better now! (well, I liked textures you made before...) Can't wait for more :)...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 zbyl2
11-20-2008, 6:16 AM
#216
I saw that one on trailer, so propadly. Looks like a really cool BIK movie :D...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 zbyl2
01-22-2009, 8:01 AM
#435
Awesome trailer :D I'd prefer to get some more gameplay footage and less BIK movies, but still great work :thumbsup: Btw, why does everybody use same music in mods trailers? :xp:...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 zbyl2
11-11-2008, 4:59 AM
#366
Damn! I knew killing her was too easy! :xp: It's very Kreia-like dialog, I mean, she's saying something, but nobody know what she's talking about ;) And a question: what's about Kreia's VO? You're splicing new line from existing VOs, you're recording...  [Read More]
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