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harIII

Latest Posts

Page: 17 of 21
Posted in: Changing Module Names
 harIII
10-17-2008, 9:35 AM
#1
How do I change the name of a Module. For example I want to change the name of the Tomb of Ajunta Pall to Ancient Passage....  [Read More]
Posted in: Reskin Trouble
 harIII
10-17-2008, 9:35 AM
#1
When I load all my reskinned files for the module into the ERF program in KOTOR Tool and build a module, the reskinned files do not take effect....  [Read More]
Posted in: Script affecting Dialog
 harIII
10-17-2008, 8:34 AM
#1
I need a script to activate a piece of dialog with a character that varies with your experience. Same thing as trying to speak to Carth on Taris. With each level gained, you get to learn a little more about him....  [Read More]
Posted in: Scripting Powers
 harIII
10-14-2008, 11:14 AM
#1
Is it possible to script Force Powers in K1...  [Read More]
Posted in: Problem with take sith Printing the Screen
 harIII
10-15-2008, 9:34 AM
#3
I tried it quickly last night and I still had the same outcome. The black screen....  [Read More]
Posted in: Problem with take sith Printing the Screen
 harIII
10-14-2008, 11:11 AM
#1
I am trying to take pictures of my screen while playing K1 and when I paste the image into Paint, it's just a black screen. Does anybody know how to fix this. I have Windows Vista Ultimate if it means anything....  [Read More]
Posted in: Okay back on subject
 harIII
10-14-2008, 9:50 AM
#6
I'd like to help. If I had a choice, I would do something to the effect of module editing. NPC, Placeable, Door creating, module reskinning, and a few other things. My credentials, I'm presently working on a mod that will add a new story line to K...  [Read More]
Posted in: Deleting the Ebon Hawk
 harIII
10-17-2008, 9:32 AM
#12
Yeah, I thought of that and I have another idea. I'll just make somebody tell you that they brought your ship to the area so you don't have to walk all that way to the other Ebon Hawk....  [Read More]
Posted in: Deleting the Ebon Hawk
 harIII
10-15-2008, 9:27 AM
#10
well to tell you the truth canderis, that is what I was thinking. Just placing a whole bunch of placeables and create a kind of wall with a door in the middle. I was going to make a tomb entrance using the same idea in the courtyard of my mod. Exile...  [Read More]
Posted in: Deleting the Ebon Hawk
 harIII
10-14-2008, 9:43 AM
#7
Okay, at this point in time, I'll take it so that I can't edit it. I think I can work around this....  [Read More]
Posted in: Deleting the Ebon Hawk
 harIII
10-13-2008, 11:07 AM
#1
I'm working a mod that will use the Jedi Academy Module and I was trying to figure out how to remove the Ebon Hawk from the center of the docking bay. Is this possible?...  [Read More]
Posted in: Problem with traveling to a Module
 harIII
10-13-2008, 10:11 AM
#3
Thanks a million. As long as I know what areas to edite, I can do it. I tried it earlier but the category I edited didn't work. Obviously they were the wrong categories....  [Read More]
Posted in: Problem with traveling to a Module
 harIII
10-13-2008, 9:46 AM
#1
As I said in the title, my problem is the point of traveling between one module to another in a way. The condition taking the PC from module 1 to module 2 works but I appear in the wrong place. I'm creating two new modules, the Jedi Academy and the...  [Read More]
Posted in: Creating New Feats
 harIII
10-13-2008, 9:43 AM
#3
You could make an item such as a stimulant, adjust the properties, and call it a feat. I'm pretty sure that is how the Meditation Feat for TSL was constructed....  [Read More]
Posted in: Now Recruiting
 harIII
10-13-2008, 10:50 AM
#3
I'd like to help but like EnderWiggin said, porting is illegal. But to give you an idea of my credentials, I'm presently working on a new Story Line myself. I have created items, created modules, reskinned modules, and a little with scripts. Let me...  [Read More]
Posted in: Problems with creating a Merchant
 harIII
10-13-2008, 11:01 AM
#4
I don't know what I did but I redid all my work and for some weird reason, everything is working now. I have no idea what happened but it works....  [Read More]
Posted in: Problems with creating a Merchant
 harIII
10-10-2008, 10:52 AM
#3
I know that it's set to Buy/Sells but I will double check myself....  [Read More]
Posted in: Problems with creating a Merchant
 harIII
10-10-2008, 9:31 AM
#1
I'm in the process of creating a new story line on Korriban for K1 and it will require the creation of a merchant. I have everything set up already so that you can talk to the merchant and the dialog leads you to the merchant menu screen. My proble...  [Read More]
Posted in: [K1] "Sith Necromancer Class"
 harIII
10-09-2008, 10:46 AM
#2
Sounds awsome, I will look forward to seeing it. What will be the result of this cult, will you join them, will you destroy it, or will you lead it?...  [Read More]
Posted in: Question about Skins
 harIII
10-10-2008, 9:26 AM
#10
Okay thanks. I guess I'll just use the names and properties but use K1's models and textures....  [Read More]
Posted in: Question about Skins
 harIII
10-09-2008, 10:51 AM
#6
What about the texture images. If I just used the skins to armor, robes, and clothing and used a model that looks as close as possible to the actual model and apply the image in K1. Simply put: 1. Extract skin 2. Open an item properties menu in KOT...  [Read More]
Posted in: Question about Skins
 harIII
10-08-2008, 9:20 AM
#1
I am working on a mod that will bring the item properties from K2 into K1. For example, you'll be able to get an item only available in K2 in K1, such as Freedon Naad's Lightsaber. My question is can I take the skin in K2 into K1 so that I can have...  [Read More]
Posted in: True Sith Ideas (Help Needed)
 harIII
10-13-2008, 9:50 AM
#30
I like the idea of learning powers but you have to remember that this is going to be for K1. I know that there is a way to script a power to the PC in K2 but I'll ask around as far as one for K1....  [Read More]
Posted in: True Sith Ideas (Help Needed)
 harIII
10-07-2008, 9:20 AM
#25
I like, I really like it! I'm going to try to apply the body possessing thing and hopefully I will make it happen....  [Read More]
Posted in: Request Mod - More Sith in KotOR
 harIII
10-13-2008, 9:07 AM
#6
I just recently learn about this problem myself with another mod I'm working on. The m35aa or what ever thoughs 4 files are that are in the override folder will reset everytime you reenter the module. The reason is because it is in the override fold...  [Read More]
Page: 17 of 21