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harIII

Latest Posts

Page: 13 of 21
Posted in: Skin is transparent!
 harIII
10-28-2009, 9:21 PM
#2
I've ran into this problem a few times before though I was never able to figure it out. I think it is something to do with having a txi file configured with it and I have no idea how to do that....  [Read More]
Posted in: Can I get a Script Please
 harIII
10-28-2009, 11:32 PM
#2
Can somebody make me a script so that when npc 1 spawns they will be holding their hand up in the air similar to how Hanharr was choking Mira and another script of npc 2 (the one being choked) trying to break free. I'm guessing an animation like Forc...  [Read More]
Posted in: Can I get a Script Please
 harIII
10-28-2009, 1:15 PM
#1
I need a script to make an explosion (such as a frag grenade) at an invisible placeable 2 seconds after whenever you get within 10 feet from it and if you are within 5, make it do 5% damage to the PC's overall health. This is also for K2 if it makes...  [Read More]
Might be the idea that you saved the game while wearing the clothes. To fix it, put the mod back it, unequip the clothes, save with something else on, and then uninstall the mod....  [Read More]
Posted in: Syntax Error on a Script
 harIII
10-27-2009, 11:17 AM
#12
I still had a problem with a parenthese and fooled around with it for a while but got it working. Here is the final script that I used for those curious: void main() { object oPC=GetFirstPC(); object oHelmet = CreateItemOnObject("storm_helme...  [Read More]
Posted in: Syntax Error on a Script
 harIII
10-26-2009, 11:43 PM
#9
That wouldn't allow me to compile. I had the void main in the script but simply forgot to copy everything. The problem is that it will compile but won't equip the items in the game....  [Read More]
Posted in: Syntax Error on a Script
 harIII
10-26-2009, 10:02 PM
#7
I know that the items wouldn't go to the head and body but I didn't want to reveal what I going to do because I'm part of a project that hasn't been announced yet. It's compiling but I'm not seeing the items equip this is the ultimate script. It's s...  [Read More]
Posted in: Syntax Error on a Script
 harIII
10-26-2009, 8:29 PM
#5
Thanks Laar_Dha, but I still can't get it, if anybody else knows what to do, it will be greatly appreciated....  [Read More]
Posted in: Syntax Error on a Script
 harIII
10-26-2009, 7:12 PM
#3
I'm sorry but I'm still getting some problems, there were about 8 errors; can you try compiling it?...  [Read More]
Posted in: Syntax Error on a Script
 harIII
10-26-2009, 6:42 PM
#1
I have absolutely no idea what is going on with this script: void main() { int nInventorySlot01 = ("INVENTORY_SLOT_HEAD"); int nInventorySlot02 = ("INVENTORY_SLOT_BODY"); AssignCommand(GetFirstPC(), ActionEquipItem("g_w_...  [Read More]
Posted in: Need a File
 harIII
10-25-2009, 9:55 AM
#1
Can somebody please send me the file: nwscript.nss For TSL I'm having a problem with a start dialog script and I believe it has something to do with the nwscript. Thanks in advance...  [Read More]
Posted in: Merchant Issues
 harIII
10-24-2009, 9:46 PM
#2
Try adding them in .utm file or make sure they're in there. Try starting a new game. This happens to me a lot in K1, not sure about K2 though starting a new game for some reason fixes a lot of things that I put in module files....  [Read More]
Posted in: Bandon's Lightsaber PC
 harIII
10-24-2009, 6:36 PM
#2
This would be an excellent place to start. Making a new lightsaber is a really easy process if what I think you're trying to do is what I'm thinking. I learned first by making items and editing NPCs....  [Read More]
Posted in: BoS with Revan's Flowing Cape and Belt
 harIII
10-23-2009, 10:43 PM
#4
To my knowledge (I never tried it) but I don't think it's possible. Revan's Flowing Cape and BOS Revan are two different models. Revan's Flowing Cape uses the game's original model. BOS Revan was modded so that the mask wasn't part of the body so th...  [Read More]
Posted in: Problem with a Script
 harIII
10-23-2009, 6:22 PM
#3
Damn that makes me mad. That was something I should have seen. Thanks Stoney...  [Read More]
Posted in: Problem with a Script
 harIII
10-23-2009, 3:34 PM
#1
I need a script to make an npc start walking around randomly and copied this one from the tutorial about making npcs walk the waypoints and there is a syntax error at "}", can somebody please correct this. void main() { AssignCommand(OBJEC...  [Read More]
Posted in: Items that award xp when used
 harIII
10-23-2009, 8:23 PM
#3
You could also do it another way which would be relatively easy. Take the line that says something to the affect of "Manaan_Plot_Sonic_Gun" in Spells.2da and copy it at the bottom of Spells.2da. All you really need to do is change the scr...  [Read More]
Posted in: Adding VOs
 harIII
10-20-2009, 12:44 PM
#3
yep the editor in KOTOR Tool...  [Read More]
Posted in: Adding VOs
 harIII
10-20-2009, 11:00 AM
#1
I'm trying to add the game's voice overs of a male Twilek to a dialog file. The dialog works perfectly because I tested it before adding the voice overs. I copied a sound resref from deesra at the Jedi Academy on Dantooine and now I only get the firs...  [Read More]
Posted in: Bastila As Pc 2.0
 harIII
10-19-2009, 12:42 PM
#3
There's a head section in the appearance.2DA file that you need to change. You have to change the default clothing and/or the underwear column for each of the regular pc characters. There's about 50 if I remember correctly....  [Read More]
Posted in: The Words of Power
 harIII
09-15-2009, 11:16 AM
#14
I'm not trying to degrade your mod or anything but just to ensure myself did I get the right download? The mod came with about 8 or 9 modules and the override folder had about 6 files in it. I played through it and it just kind of stopped dead in it'...  [Read More]
Posted in: Script to Open Doors
 harIII
02-17-2009, 8:43 AM
#3
Thanks and I'll try to continue to post my scripts in the future....  [Read More]
Posted in: Script to Open Doors
 harIII
02-13-2009, 8:50 AM
#1
I need a script to open a door once you have Bastila’s Lightsaber. I can’t get mine to work, I’m not sure I’m even putting the condition in the right spot. Can somebody give me a script please. Also if it is important, Bastila’s Lightsaber...  [Read More]
Posted in: New Jedi Class Names
 harIII
02-17-2009, 8:41 AM
#7
Thanks, I'll try it tonight....  [Read More]
Posted in: New Jedi Class Names
 harIII
02-13-2009, 8:47 AM
#5
How would I do that, I did it before and have never even opened the dialog.tlk file. Also this might play a more important role in it. I want to change the following classes to: Jedi Guardian > Jedi Master Jedi Sentinel > Exile Jedi Consular &...  [Read More]
Page: 13 of 21