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harIII

Latest Posts

Page: 14 of 21
Posted in: New Jedi Class Names
 harIII
02-12-2009, 8:33 AM
#3
I tried to change the numerical name values in the file but in the game it where you see you class name on the alignment menu, it say "bad stngref" Or something to that affect....  [Read More]
Posted in: New Jedi Class Names
 harIII
02-11-2009, 8:46 AM
#1
I am doing a mod where I need to be able to change the name of the Jedi Classes. I know it’s possible because I’ve done it before but I can’t figure out how to do it again. How can I change the name of the classes....  [Read More]
Posted in: Recruitment Problem
 harIII
02-06-2009, 10:39 AM
#3
Thanks That was my thinking too, but I don't know how to write scripts, I just use templates and fill in the blanks....  [Read More]
Posted in: Recruitment Problem
 harIII
02-06-2009, 10:29 AM
#1
I tried to create the scripts to allow you to recruit somebody to replace T3-M4. My problem is that the script brings up the Party Selection menu but doesn't make the NPC part of your companions. Also if it makes a difference the recruitment happens...  [Read More]
Posted in: Portrait Problem
 harIII
01-29-2009, 9:38 AM
#3
Thanks, I'll test this tonight....  [Read More]
Posted in: Portrait Problem
 harIII
01-29-2009, 8:43 AM
#1
I am suffering from a problem with a portrait that am trying to make with a recruitment but it just remains invisible. I have set the values in the portrait.2da and have the portrait in a 64 x 64 tga format. And yes, I have the portrait set in the...  [Read More]
Posted in: Module Reskinning Question
 harIII
01-26-2009, 10:01 AM
#3
Thanks....  [Read More]
Posted in: Module Reskinning Question
 harIII
01-26-2009, 9:36 AM
#1
I have a some modules that are completed in my mod and I'm read to start reskinning them. My question is that I know you have to Hex Edit the module's core files and change "example" the referance of m13aa to say m65aa. Will running through...  [Read More]
Posted in: Mod team recruitment
 harIII
02-11-2009, 9:54 AM
#11
I'll send you my progress tomorrow. This is a general reminder to all, please post on topic, posting 'chat' posts or posts 'like a personal disaster happened' that kind of thing would be better served in PM's as they are more private things, so anym...  [Read More]
Posted in: Mod team recruitment
 harIII
02-11-2009, 8:38 AM
#9
I have been working on a new Jedi Training Area that will do exactly what you want. To be accessed by the Academy Courtyard on Dantooine and you will have some further Jedi Training by Master Bolook from the Dantooine Plains. You add or take away fro...  [Read More]
Posted in: Mod team recruitment
 harIII
02-10-2009, 8:48 AM
#4
I can do much of the scripting, though I will say that there WILL a few scripts that I will have to experiment with....  [Read More]
Posted in: Let there be Light!
 harIII
01-12-2009, 8:33 AM
#2
I thought the texture represented the Light. For example, if you wanted a bright white light, the texture would be white....  [Read More]
Posted in: K1 EffectDamageIncrease Issue
 harIII
01-09-2009, 8:32 AM
#2
You might want to try a different method of doing this. Depending on what, you are doing, you could use a script that enhances your own abilities. Here is a script to do so: Note - There is an additional script to improve your skills. Just a quick r...  [Read More]
Posted in: Revan's Conquest
 harIII
02-13-2009, 8:44 AM
#10
Yes, that will be a neccessity. At the time I could probably start receiving some mp3 or wav files to use. When the entire project for part 1 is complete, I'll make a thread specificly asking for voice actors but in the mean time, I'll post some acto...  [Read More]
Posted in: Revan's Conquest
 harIII
02-12-2009, 8:31 AM
#6
Sorry about the misplacement. The mod will be fore K1 and as far as progress on the first part, I’m roughly somewhere between half way done to 75% completed. Yes, it will be very ambitious....  [Read More]
Posted in: Revan's Conquest
 harIII
01-06-2009, 9:27 AM
#1
Team Korriban as well as myself are presently working on the New Korriban Tomb Mod and a few of us have decided to make the mod into a series. The present mod introduces Revan to the True Sith and tells that you were once (during the Mandalorian Wars...  [Read More]
Posted in: Conditional Scripts
 harIII
01-09-2009, 8:26 AM
#8
Okay, I figured that, but just wanted to make sure, thanks....  [Read More]
Posted in: Conditional Scripts
 harIII
01-08-2009, 8:34 AM
#6
Thank you so much for your input, for a long time now, I've been stuck where I am because of the lack of these scripts. Everyones' reply has been greatly appreciated. -----Edit----- I just thought of this one, would anyone know of a conditional scr...  [Read More]
Posted in: Conditional Scripts
 harIII
01-07-2009, 8:28 AM
#3
Just to ensure myself this is a script to check to see if you have a specific item?...  [Read More]
Posted in: Conditional Scripts
 harIII
01-06-2009, 8:48 AM
#1
I need a few conditional scripts for dialog options: One to check what specific quest is activated One to check what specific quest entry is activated One to check to see if you have a specific item on you One to check to see if you have a specific i...  [Read More]
Posted in: Cut Scene Problem
 harIII
12-12-2008, 10:24 AM
#3
I am taking the dialog's camera properties from the Dark Side Resolution in K1 of the Sith accepting Revan as their new Leader because these properties are very similar to what I want and the "animated cutscene" is checked so that's why I'm...  [Read More]
Posted in: K1, Script Decompiler
 harIII
12-15-2008, 11:27 AM
#10
Okay, thanks, I will try some of these this afternoon....  [Read More]
Posted in: We're Jedi
 harIII
12-16-2008, 11:29 AM
#8
Great. Also would anybody know of a website that hosts files that can be downloaded with no limits as far as a number of downloads? I'm starting to dislike rapid share because of this....  [Read More]
Posted in: We're Jedi
 harIII
12-15-2008, 11:25 AM
#6
Yes, I will get you the mod tomorrow, I don't have the mod on my hands at the moment and you'll have it tomorrow morning around this time....  [Read More]
Posted in: New Korriban Tomb (Recruiting)
 harIII
01-26-2009, 9:55 AM
#22
If this mod still has anybodies' eye, check out this forum at Team Hssiss. http://teamhssiss.proboards.com/index.cgi?board=rc Just giving an update: I am now roughly 50% completed. I am now over the hill and everything is running smoothly. Ther...  [Read More]
Page: 14 of 21