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True Sith Ideas (Help Needed)

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 harIII
09-30-2008, 9:30 AM
#1
Presently I'm working on a mod that will be creating a new story line in K1 on Korriban. About half way through, you'll learn that there is a True Sith headquarters hidden away on Korriban. I need some ideas on what the community would like to see of the True Sith. How should the True Sith be presented, what should they look like, what teachings would they believe in?

I would greatly appreciate any ideas you might have and requests will be applied if possible.
 The Betrayer
09-30-2008, 10:06 AM
#2
One of my ideas for the True Sith is the Massassi (sp?). But instead of the mindless brutes, I would like some of them to be leaders, have Force Powers, etc.

Teachings? Sith-like. The weak would always serve the strong.
 harIII
09-30-2008, 11:12 AM
#3
I don't know what the Massassi look like. Can you give a description or picture?
 Darth Payne
09-30-2008, 11:16 AM
#4
A massassi can't be done.

A group who worship the Massassi though, that could be done.

http://starwars.wikia.com/wiki/Massassi)
 harIII
10-01-2008, 9:25 AM
#5
Thanks, I will be able to read it this afternoon. Hopefully I will be able to use this.
 Quanon
10-01-2008, 9:35 AM
#6
What are Ture Sith ? :lol:

Title fixed ;) - Cz
 Stream
10-01-2008, 10:40 AM
#7
Somewhere in one of the games, I believe it was on a loading screen, it said something about 'The Sith of this era are not a Species but are actually followers of an idea' or something like that, I can't remember now. Anyway here's a link from Wookieepedia about the True Sith http://starwars.wikia.com/wiki/True_Sith).

--Stream
 Christos K
10-01-2008, 12:29 PM
#8
The True Sith need to be powerful and smart. I dont want to see any that will freak out if you insult them or something and instead will take an easy way of getting you "done" instead of flying at you with a lightsaber.. They need to be just as manipulative as Kreia or more. Like Kreia was always good as being... dont know a way to describe it. Just dont make it so you meet up with any that are constantly doing the throwing arms back animation ready to attack you because you said "You dont need to do this." or something lol.
 Darth Payne
10-01-2008, 12:36 PM
#9
About even with Malak sounds good to me.

Can't really make Malak look like a weakling.
 Xbx_Inthusiast
10-01-2008, 5:40 PM
#10
http://images3.wikia.nocookie.net/starwars/images/thumb/f/fb/Naga_Sadow_Headshot.JPG/250px-Naga_Sadow_Headshot.JPG)

There's a picture of Naga Sadow, a Sith Lord of the Sith species. They have strange beard-like tentacles and I'm guessing small ridges around their joints and shoulders. They're near-human, but they look a bit different. They're extinct though. The "True Sith" isn't a species nor a single group of people- It's an idea. If the Star Wars series wanted "The True Sith" to be a species, they would have hinted at a planet or an appearance.

It's an ideal, a way to get people to turn to the Dark Side, it's a ploy, a trick. Maybe you can find a group of heretics or monks that still believe in the "True Sith" ideal, but I don't believe it's a species. I think people are just wanting it to be a species so much that everyone just believes that it's a creature.
 harIII
10-02-2008, 9:43 AM
#11
Thanks all of this will really be helpful. I will try my best to apply all of these ideas.
 Christos K
10-02-2008, 10:34 AM
#12
And make sure there is no option to join them as that would make no sense what so ever IMO that would be just too hard to make real.
 harIII
10-03-2008, 9:39 AM
#13
Will do. I thought about it but when I pondered on it, I realized that Revan wouldn't join the True Sith, he'd destroy them.
 Darth Payne
10-03-2008, 9:44 AM
#14
He could always fake it to get whatever items and knowledge these guys have.

Much like the lying you can do when you speak to the Jedi council on dantooine, then you can do the same as the slaughter the council mod and have the 'True Sith' attack him for betraying them.
 Christos K
10-03-2008, 1:44 PM
#15
Yah that I can accept but no truely joining them just lies to get items and powers etc. But by lieing you wont get dark side points.
 harIII
10-06-2008, 9:42 AM
#16
I had the intentions of creating a huge war scene. It will consist of 7 or 8 modules. You'll join a faction of Force Users that will not be allied to the Jedi, Sith, or True Sith. They are followers the first Force Sensitive and act more like the average human rather than the pure hearted Jedi, the warlord Sith, and the corrupting True Sith.

I really wanted to add new Force powers such as something to do with shooting Fire and Ice like Force Lightning and several others but I just simply don't know how to script. If I can figure it out I would certainly do it or if somebody would help me I would greatly accept their work.

No questions asked, there will be new items. New Lightsabers, weapons, armor, Sith Holocrons, the works.
 Darth Payne
10-06-2008, 10:00 AM
#17
Ooh, sounds nice.
 harIII
10-06-2008, 10:23 AM
#18
I'm still open to your ideas, there is still time to apply these before I get to the later modules. There are 12 modules, 2 are nearly completed and a 3rd is well on it's way. After the 3 it will start to fly because there aren't many difficulties to apply in the middles ones. So keep posting please.

I will continue to try my best to apply your ideas.

Another thing I need are ideas for items and weapons. So far I have around 50 of 155 new that's right NEW items available. I will apply all items (within reason) to the game!
 Darth Payne
10-06-2008, 11:23 AM
#19
Well, these threads of mine has a few weapons i'd really like to see get made:
http://www.lucasforums.com/showthread.php?t=184229)
http://www.lucasforums.com/showthread.php?t=184403)
 harIII
10-06-2008, 11:59 AM
#20
Thanks, checking it out now.
 Darth Novotnus
10-07-2008, 5:18 AM
#21
My idea of the True Sith is quite different. They can be masters of forgotten technique which allows them to posses body of another Force sensitives. So the True Sith's body is hidden safe in some hideout (like Trayus Academy) while his spirit - in somebody else's body - is out in the Galaxy. The way to destroy a True Sith is to destroy his oryginal body body.
 Christos K
10-07-2008, 5:27 AM
#22
That I think is a little to fantasy like with the True Sith posessing other bodies that idea just makes me think of LotR or something. Some items that I would like would be crystals that give you attributes bonuses no Focus crystals just the other ones. Maybe a new Viridian and Silver crystal since they both were in K2.
 Darth Novotnus
10-07-2008, 6:51 AM
#23
So, to make it non-LotR like: one must willingly give his body to a True Sith to posses. What's more - one must be close to True Sith to be possesed. This way we can avoid True Sith possesing PC, until PC is not willing to become his body.
To be honest, my idea came from classic mythology (christian, babylonian, jewish), Dean R. Koontz's book (don't remember the title - it was about a boy, who could create golems with his willpower) and Jedi Academy, where Ragnos does the same to Tavion.
 Darth Payne
10-07-2008, 8:06 AM
#24
This idea is not that out of the question though, as Palpatine did something similar.
 harIII
10-07-2008, 9:20 AM
#25
I like, I really like it! I'm going to try to apply the body possessing thing and hopefully I will make it happen.
 Darth Novotnus
10-07-2008, 10:27 AM
#26
Actualy, I've made it into a short plot. Remember Dromund Kaas from Mysteries of the Sith? So, to show my idea of True Sith I'll use the planet.
So, temple on Dromund Kaas was built by True Sith, like Trayus Academy. In the catacombs there is a True Sith body, which must be destroyed to kill the True Sith. With all those animated corpses ("Beware of Ancient Protectors - they are unkind to visitors" - Kyle to Mara) and statues, it explains how they protected their hideouts and how they were able to animate\posses other people.
As we remember, at one point in Mysteries of the Sith Mara finds an isalamiri - so, in my idea it was brought there to cut True Sith off the Force to cut his mind from the possesed person. Then he was fought and killed in his own body, which means he's really dead.
True Sith are not great warriors and they are not many, so their plan is to posses Republic fleet commanders, the Chancellor and most important senators, taking control over the Galaxy without a war. This way they are "an idea, way of thinking", as Kreia describes them.
 Darth Visillius
10-11-2008, 9:48 AM
#27
Remember in TSL when you're in Freedon Nadds tomb? Remember how there are 2 portions of just 'dark energy'? Wherein you walk and let the darkside consume you? I really like that idea. I think, however, that instead of places with dark power, that you would find ancient text, or holocrons depicting knowledge of the 'True Sith' whereby you could learn new forms or force powers (depending on your class, maybe?).
I'm a stickler for power...
In either event, I think that that's a likely thing. The true sith have to have teachings and knowledge somewhere that's lost to the galaxy. So who knows?

I really like where this mod is going, and will definately keep my eyes open! If you need any ideas or a beta tester I'll be glad to help. (Unfortunately my knowledge of modding has just begun, so I can't do to much...)
 Darth Payne
10-11-2008, 10:36 AM
#28
I like this idea, the knowledge could be placed on a console which would make it a little easier to access the knowledge.
 Christos K
10-11-2008, 11:35 AM
#29
I hated the part where Ragnos possesd her I was like wtf is wrong with George Lucas letting this get released because you know everything goes through him before it is made to make sure nothing messes up the films. I wouldnt mind Revan going into a tomb simmilar to the one the Exile went into on Korriban... You would battle Ancient Sith spirits Spirits of the future Maybe a uncorrupted Sion and Nihilus. And in the end you battle Darth Revan his/her power should be completly equal to your I believe there is a way to do this.
 harIII
10-13-2008, 9:50 AM
#30
I like the idea of learning powers but you have to remember that this is going to be for K1. I know that there is a way to script a power to the PC in K2 but I'll ask around as far as one for K1.
 Bodkins Odds
11-04-2008, 9:49 PM
#31
Make them all as subtle, evil, and manipulative as Kreia without the misapprehension that the force is a blight on the universe.
 vanir
11-07-2008, 1:36 AM
#32
I've had some impressions of the sith largely drawn from the Tales of the Old Republic Star Wars RPG expansion a long time ago, and various other bits and pieces here and there.
It seemed to me they were portrayed as an ancient and complex civilisation much like the ancient Egyptians, probably planetbound though aware of the Force. Sith alchemy for example was among their ancient disciplines both for the construction of advanced weaponry (ie. Sith blades) and the genetic manipulation of lifeforms (an inherent dark side trait). Basically they were somewhat trapped by a non-spacefaring technological level and would've evolved more philosophically (ie. morally, by necessity) had their continued technological evolution been natural.

However as it happened Dark Jedi fleeing the Republic came upon them. Using their advanced combat powers (Jedi Defence, lightsabres) and technology (hyperalloys, blaster, ion and repulsor technologies) they declared themselves monarchs and enslaved the species, however the Dark Jedi recognised at the same time these sith possessed some knowledge of the Force so ancient as to have been completely absent from Jedi studies. Force-lightning and similar life corrupting powers would be an example of this, raw dark side materiel.

Thus the first Sith Lords as referred to in Coruscant archives were in fact mundane Dark Jedi, the more inquisitive and ambitious of course picking up some of these trademark sith powers and adding them to their own. Other trademarks of the sith are of course secrets and manipulation, jealously guarding one's power whilst yet using it to influence galactic affairs. At any rate the title of sith rulers were literally Dark Lords of the Sith, pertaining to a Dark Jedi or other.

So then what we also have is of course the sith species, both before and after Jedi influence, whom turned their own powers of genetic manipulation against them to create the Massassi warrior-slave. In this case the priestly caste of Kissai were probably more reflective of the original sith species and may be doable for modelling, they're human sized after all.

Then we come to Kreia and her references to "True Sith," which I think refers to sith teachings rather than any body. She says as much and I think we can take it quite literally. It is not whether sith are a species, a civilisation or a corrupted society, but that to Kreia the meaning of the term relates to the Sith Ideal as retained by the most powerful Dark Lords like Freedon Nadd. At the time of the sith civil war this idea fled Korriban and relocated, whilst those who came after the greatest Dark Lords and many who called themselves sith were little more than ambitious Dark Jedi, or simply megalomanic and feuding force sensitives. Whilst they would certainly covet the secrets of the ancient sith, to add new powers to their own obviously their own self imolation blinds them to fully appreciating what those teachings mean. Freedon Nadd wasn't just trying to sate his personal desires although this was a necessary association of the Dark Side, but moreso he wanted revenge and intellectual satisfaction related to the galaxy at large. This is more than merely demanding homage, but to witness strangers growing up on some distant system actually revering him. It takes a lot of manipulation to achieve that if you're a meanie, a lot of planning, a lot of subtlety and a tremendous amount of patience, along with the brutality and genocidal tendencies needed to forge any kingdom by force of will rather than adoration.

You might look at it this way. The "true Sith" would want most of all to make more intelligent beings less intelligent so they could be then, more intelligent by comparison. It is the Dark Side thing to do. They would want to gain the power to redefine good and evil at their whimsy (like Palpatine did to Anakin's view). Calling good evil and evil good, themselves are of course always right. They want to manipulate others and all life upon such a level they can actually influence the midichlorines within a living creature...

Meanwhile the Jedi, so vastly oppositional discovered virtual immortality in Qui Gon's unshakable reverence of the "Living Force" and becoming one with this energy field, a distinct departure from Palpatine's description of achieving immortality.

This distinction between the two religions I believe is what Kreia was referring to as "true Sith" meaning Palpatine's style of outlook, the big Sith view where your Force Lightning saps Windu's experience if he can't deflect it, and is absorbed by you. Where the galaxy calls you master and lord. Where hordes of soldiers live and breath to perform your every command.
Others, like Darth Vader were more caught up in events and made bad choices due to a rotten personality, but are hardly on Palpatine's scale of long term destructive potential. Many KotOR era sith are simply Dark Jedi, effectively tools of more powerful sith like Freedon Nadd, Palpatine and their ilk.
 harIII
11-07-2008, 9:24 AM
#33
Vair - I really like what you said. Enought to make me want to add the ideas to the mod I'm presently working on. Thanks for the information.
 vanir
11-07-2008, 3:36 PM
#34
Cheers, it was always a subject which fascinated me, though I was more into RPG'ing with my friends at the time than reading EU. I was thankful for the TotOR expansion and (Dark Horse?) comics it was based on.

All the way in Melbourne I never did find anywhere that sold those Tales of the Old Republic comics, I found one in a library once and almost stole it. Still would love to get my hands on the complete collection.

I do have some nice original concept art for the prequels and OT. Did you know the standard armament of the Stormtroopers was originally to be lightsabres?
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