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harIII

Latest Posts

Page: 16 of 21
Posted in: Main Menu Malak
 harIII
11-24-2008, 8:36 AM
#9
Okay, thanks, at this point in time, I will consider it impossible to do....  [Read More]
Posted in: Main Menu Malak
 harIII
11-20-2008, 11:17 AM
#7
Thanks, I got a link to their website but this computer blocks it. I will try it on another computer in the morning....  [Read More]
Posted in: Main Menu Malak
 harIII
11-20-2008, 10:05 AM
#5
Thanks, I'll PM them now. I just tried to but the forum finds that that person does not exist....  [Read More]
Posted in: Main Menu Malak
 harIII
11-20-2008, 8:35 AM
#3
Okay thanks, for some reason I thought it was and I'm glad you said something because I would've spent several hours trying to figure it out....  [Read More]
Posted in: Main Menu Malak
 harIII
11-19-2008, 11:37 AM
#1
I was wondering if it is possible to change Malak on the Main Menu to be somebody else, for example, Darth Revan. If so, how do I go about doing this....  [Read More]
Posted in: Modeling Issue
 harIII
11-20-2008, 9:37 AM
#5
Thanks, I will try this tonight....  [Read More]
Posted in: Modeling Issue
 harIII
11-19-2008, 12:35 PM
#3
From what I understand, NWMax for Autodesk is a file converter that will allow 3ds open the file for editing. From your remark, it sounds like I may be wrong....  [Read More]
Posted in: Modeling Issue
 harIII
11-19-2008, 12:27 PM
#1
I have Autodesk 3ds Max loaded on my computer and have the Autodesk version of the importer (I can't remember the name) but I still can't get the models to load into 3ds. What is going on?...  [Read More]
Posted in: We're Jedi
 harIII
11-19-2008, 10:49 AM
#1
KOTOR This mod allows you to convert Carth, Canderous, Mission, and Zaalbar into Jedi Knights as well as give you a custom saber for each. All you have to do is talk to the Jedi Knight on board the Ebon Hawk. Hope you enjoy! http://rapidshare.com...  [Read More]
Posted in: Conditional Scripts
 harIII
11-21-2008, 10:22 AM
#5
Thats, I really appreciate this....  [Read More]
Posted in: Conditional Scripts
 harIII
11-19-2008, 11:02 AM
#3
That's what I've doing all along with trying to get scripts but I'm not sure how to read them. Specificly, I want a script that activates a peice of dialog the first time you talk to them and then after that I goes to the next peice of dialog. Also...  [Read More]
Posted in: Conditional Scripts
 harIII
11-19-2008, 10:42 AM
#1
I have a very stong need for different conditional scripts for a mod that I'm working on and I searched the Tutorials but didn't see anything. I do know there is a tutorial that is called "Frequently Used Scripts" and I'm curious if there...  [Read More]
Posted in: How do you combine Appearance.2da files?
 harIII
11-19-2008, 11:25 AM
#2
You have to know a little bit about this area in order to do it. First you need to have a fresh Appearance.2da file open and I think that if you see anything after the row 510 or somewhere around that number at least for K1, and simply copy and past...  [Read More]
Posted in: New Korriban Tomb (Recruiting)
 harIII
12-01-2008, 10:44 AM
#19
I learned of something that I don't know how to do and something which will be greatly needed. I need somebody who can fix the reskins of modules which my team and myself will make and restrick them to that specific module. Simply said, I want the r...  [Read More]
Posted in: New Korriban Tomb (Recruiting)
 harIII
11-19-2008, 10:34 AM
#17
Allronix, thanks. I will be contacting you soon....  [Read More]
Posted in: New Korriban Tomb (Recruiting)
 harIII
11-17-2008, 11:29 AM
#15
I will be contacting you guys soon. I'm going to take a guess that the mod now is about 35% completed but the demand is more along the lines of module editors....  [Read More]
Posted in: New Korriban Tomb (Recruiting)
 harIII
11-14-2008, 8:56 AM
#12
jediTJrocks, I will give you information on what will happen in a little bit, you help will be greatly appreciated. Module Editors, scripters, Force Power editors, and skinners are still in demand people. I will accept anyone who joing....  [Read More]
Posted in: New Korriban Tomb (Recruiting)
 harIII
11-10-2008, 8:17 AM
#9
That would be great. Just look at the script that I gave you and you'll see the items....  [Read More]
Posted in: New Korriban Tomb (Recruiting)
 harIII
11-06-2008, 8:18 AM
#7
This will be for K1 and everything will start at the far end of the Shyrack Cave. I will PM each of thoughs who are willing to help and give them a link to the latest information of the mod that is available....  [Read More]
Posted in: New Korriban Tomb (Recruiting)
 harIII
11-05-2008, 9:24 AM
#1
This mod will add a new story line expansion pack on Korriban starting inside Shyrack Cave. As you travel through the mod you will uncover over 250 new items, learn of the secrets within the Republic, Sith, and even unknown black organizations, even...  [Read More]
Posted in: Changing Music
 harIII
10-17-2008, 10:03 AM
#3
Sorry, I'll try to remember in the future....  [Read More]
Posted in: Changing Music
 harIII
10-17-2008, 9:36 AM
#1
How do I change the music that is played during a module. I want the music from the Sith Academy on Korriban to be played in the Jedi Academy of Dantooine....  [Read More]
Posted in: Changing Module Names
 harIII
10-21-2008, 10:02 AM
#6
Thanks I'll check it out tonight....  [Read More]
Posted in: Changing Module Names
 harIII
10-21-2008, 9:33 AM
#4
I have no idea, that's what I'm trying to figure out. I tried it and I couldn't find it....  [Read More]
Posted in: True Sith Ideas (Help Needed)
 harIII
11-07-2008, 9:24 AM
#33
Vair - I really like what you said. Enought to make me want to add the ideas to the mod I'm presently working on. Thanks for the information....  [Read More]
Page: 16 of 21