Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

harIII

Latest Posts

Page: 20 of 21
Posted in: Help with ERF Building
 harIII
05-07-2008, 8:43 AM
#6
The reason for that is that there are (at least I'm possitive it is) there are script files in the mod that need to be in the override folder. That's when the tedious work comes in. You will have to figure out what files you need in the override fold...  [Read More]
Posted in: Help with ERF Building
 harIII
05-06-2008, 10:01 AM
#4
Thank you. I've been saving them like in this case "commandmodule," thank you. I put the files into an ERF because there are so many that if you placed them in the Override folder, you'll over crowd if for my liking. Plus if you edit somet...  [Read More]
Posted in: Help with ERF Building
 harIII
05-06-2008, 8:47 AM
#1
When I put my Endar Spire files into a ERF, the trigger that make Trask walk inside your room doesn’t work nor does the waking up cut scene. Do I need to leave a few files in the override of K1?...  [Read More]
Posted in: Korriban Sith Academy bug
 harIII
05-06-2008, 9:53 AM
#2
I have never experienced this in my K2 but have seen something quite similar. I am reworking the Endar Spire module so that you are part of the Sith boarding it. When I put everything into an ERF, which if I'm certain is what most modders do, it comp...  [Read More]
Posted in: How do I go about PMing somebody
 harIII
05-05-2008, 9:11 AM
#4
Thank you. I'll get started on locating a few of these people and PM them. Thank You! Ok, since all this is over... -RH...  [Read More]
Posted in: How do I go about PMing somebody
 harIII
05-05-2008, 9:03 AM
#1
I found a couple of sources to help me with a few mods I need to have accomplished but I don't know how to PM them. Where do I go about doing this?...  [Read More]
Posted in: Creating new Companions
 harIII
05-01-2008, 8:36 AM
#1
I am trying to create new companions during your adventure in K1 or K2. The mod will prefably be working in K2. I can change the appearance of Carth for example but I want to change the portrait as well. A few months ago I downloaded a mod that allo...  [Read More]
Posted in: Help placing NPC in a new Module
 harIII
04-30-2008, 9:38 AM
#5
Thank you for your responces everyone! I'll try this this afternoon and I'll give an answer about what happens tomorrow....  [Read More]
Posted in: Help placing NPC in a new Module
 harIII
04-29-2008, 9:32 AM
#1
I am trying to place my NPCs in a module and I can't find them. This is a list of the steps that I'm doing. I already have the module extracted and have the K-GFF editor in role. I'm at the point of entering my coordinates in (X, Y, and Z). This is a...  [Read More]
Welcome to the forums kratos271 The only thing that I can think of is that you must delets the mod files and reinstall them. The key thing to this mod I think is that there are different files that go into different folders. I'm pretty sure because...  [Read More]
A few months ago I have started on a project to begin my creation of a KOTOR III but unfortunatly I'm still having problems with bringing my downloaded modules from Fred Tetra's site and everything looks in order but they still don't show up in the p...  [Read More]
Posted in: Module Editing Programs
 harIII
04-04-2008, 9:03 AM
#1
I would like to edite a few of the modules but am having trouble getting into the actual .map files. Are there any programs excluding KOTOR tool that can edit the modules? Thank you for any comments....  [Read More]
Posted in: Bringing K2 modules into K1 and vis versa
 harIII
03-03-2008, 9:16 AM
#1
Is it possible to bring the modules of K2 into K1. I was able to do this to an extent. In both games I could see things such as placeables along the lines of people and footlockers but everything else wasn't there, just an endless room really. My c...  [Read More]
Posted in: Uploading .MAP files into KOTOR Tool
 harIII
03-03-2008, 8:28 AM
#5
I know that I am matching the indicated modules with the correct one. For instance, I'm extracting the Elder Rakatan Settlement and I know that it is available. I can edit a few things using K-GFF but I don't know how to place things such as people...  [Read More]
Posted in: Uploading .MAP files into KOTOR Tool
 harIII
02-26-2008, 9:14 AM
#2
I have a great idea to start running but in order to star this I have to edit a map file. My problem is I can't the image of the maps to appear in the Module Editor of KOTOR Tool. I've downloaded the .map files from Fred Tetra's site along with Mapi...  [Read More]
Posted in: Uploading .MAP files into KOTOR Tool
 harIII
02-11-2008, 8:40 AM
#1
I have all of the available maps from Fred Tetra in KOTOR I and the KOTOR Tool. I placed the .MAP files into the map folder in the program file. There is an option to see which maps are available under the Tools drop down menu. Even though I have all...  [Read More]
Posted in: KOTOR Tool: Module Editor Help
 harIII
02-09-2008, 1:22 PM
#1
I am trying to open a map in my KOTOR Tool: Module Editor to figure out how it works but I can’t import it. I’ve downloaded a few .MAP files from Fred Tetra and they won’t open without a .GIT file. I’ve exported files from the KOTOR Tool and...  [Read More]
Posted in: Changing the Classes
 harIII
02-09-2008, 1:20 PM
#1
I want to change the beginning classes for a bigger mod in progress. Right now I have the standard Soldier, Scout, and Scoundrel. This is all part KOTOR I and this is what I want. Name: KOTOR My Mod Soldier = Jedi Guardian Scout = Jedi Sentinel Scoun...  [Read More]
Thank you, I'm going to check out your thread right now! Closing cause of repeat thread topics (http://www.lucasforums.com/showthread.php?p=2448121#post2448121)... -RH...  [Read More]
I just downloaded the NW 3DS Studio or what ever the third option is and I have an installation of Autodesk 3DS Max i think it's 7.0 or 8.0. I'll go home and test this weekend and see what happens. Also I'm not sure if this is part of the original qu...  [Read More]
I'm just curious why wouldn't a map exist for a game that has all the modules. In my way of thinking, you should be able to edit all the maps in KOTOR I and II....  [Read More]
I want to take maps and just see how they work in the Module Editor in KOTOR Tool. I can export the files to a file but I can't bring them into the Module Editor for some reason. I think I have a .GIT, a .IFO and something else but it's not a .MAP, p...  [Read More]
Posted in: Questions about KOTOR Tool
 harIII
02-06-2008, 8:42 AM
#1
I am very new to modding and have downloaded KOTOR Tool. My questions are how to use the programs in it. Main Program I can extract the files and change a few of the properties. Project Manager Is this where you put all the files that relate to a s...  [Read More]
Posted in: Help with my Save Game Editor for KotOR I and II
 harIII
02-06-2008, 9:27 AM
#7
Ok, I have the Mod but when do I install it to. The Override folder in the game file system....  [Read More]
Posted in: Help with my Save Game Editor for KotOR I and II
 harIII
02-05-2008, 11:58 AM
#5
I can wait on Malak returning to normal animation but I noticed that he wasn't doing anything. I just thought that he did nothing and I was rather disappointed in his fighting. If he did just stand there and do nothing, I was going to take him out of...  [Read More]
Page: 20 of 21