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harIII

Latest Posts

Page: 9 of 21
Posted in: one time creature spawn..tsl
 harIII
04-09-2010, 12:40 PM
#2
You can do it with local variables/booleans are the easiest. I personally like to use booleans since I can see all the variables that I'm working with. So you need to open globalcat.2da file and add a new boolean at the bottom. Then you need to chan...  [Read More]
Posted in: Train Mira as a Jedi bug...
 harIII
04-09-2010, 8:16 AM
#5
Just remember to delete that dialog file from the override folder when Mira becomes a Jedi because if you enter that dialog again it will make the game crash because there can be no more than two classes per npc....  [Read More]
Posted in: Train Mira as a Jedi bug...
 harIII
04-08-2010, 9:19 PM
#2
If I were you I'd just open up the dialog file for mira and delete the conditional script to that piece of dialog....  [Read More]
Posted in: "Shapeshifting"
 harIII
04-08-2010, 9:20 PM
#10
Wow, that's awesome, I might apply that in my K1 recruitment mod I've been working on for some time now....  [Read More]
Posted in: "Shapeshifting"
 harIII
04-08-2010, 6:55 PM
#7
I've noticed the script function (EffectDisguise) but I thought it didn't work, cut out of the game, or something. Does it really work?...  [Read More]
Posted in: "Shapeshifting"
 harIII
04-08-2010, 7:20 AM
#2
I know that there isn't a script function to change your appearance but you can go about this in a different and more annoying fashion. You need to make some kind of item, let's just say a robe for example. In that robe make a disguise property of wh...  [Read More]
Posted in: Flashback
 harIII
04-07-2010, 8:34 AM
#2
If you're talking about playing as another NPC, there's a check box in the utc file of a character that says something to the affect of "pc" or "play as pc" this needs to be checked off and you will control this npc....  [Read More]
Posted in: TSL: Changing the GUI
 harIII
04-05-2010, 7:54 AM
#3
You can only do so much by extracting the tga files and recoloring them, for the rest of the GUI you need to do some hex editing. I'm not familiar with the process myself but I've spoken to somebody who knows how, talk to Logan23, he's the man that k...  [Read More]
Posted in: How do I...
 harIII
03-28-2010, 6:30 PM
#2
I pretty sure that you need to have it done through the use of scripts that are triggered whenever you pick up the item. Just remember depending on what you want to do, you'll be restricted whether it is for K1 or TSL....  [Read More]
Posted in: Avol's Darth vader mod help!
 harIII
03-26-2010, 12:24 PM
#6
I have been using TSL on Windows 7 and I haven't seen any problems if it any insight to you. Also did you actually go in and delete the swkotor2 folder after you uninstalled TSL?...  [Read More]
Posted in: Removing the fury effect.
 harIII
03-23-2010, 2:47 PM
#2
What you need to do is change the Fury script. The script that needs to be edited is "k_sp1_generic" and it involves you removing the apply effect or visual effect of it. Be careful because that script affects a large majority of the Force...  [Read More]
Posted in: Properlem With Doors and Placeables In a Module
 harIII
03-08-2010, 12:28 PM
#4
You might want to just try creating a new door and changing all of the door entries to the new one....  [Read More]
Posted in: Properlem With Doors and Placeables In a Module
 harIII
03-07-2010, 4:57 PM
#2
Are you able to run through the door and placeables or do they block you? Also if this is for TSL and the first Peragus module, there are invisible doors there are suppose to block you....  [Read More]
Posted in: Menu avatar
 harIII
03-09-2010, 7:08 AM
#8
I'm guessing that you made the alpha 1 channel 100% black, so that the default shader (invisible) gets used. Yes, this gets the model out of the main menu, also just a thought, this would allow you to edit the background picture if that would do...  [Read More]
Posted in: Menu avatar
 harIII
03-07-2010, 4:59 PM
#5
I have been able to "erase" Sion in TSL so that he's invisible, but like you said you want to know how to replace him and the only thing I can think of is to replace his model and skins with another; though I haven't tried yet....  [Read More]
Posted in: How can I...
 harIII
02-25-2010, 6:42 PM
#2
I would just take out all of the ones that have affects on robes first, anything to do with them and add those back in one at a time to see the affect. Once you find the one that makes the robes different, leave that one out. If this doesn't work yo...  [Read More]
Posted in: swkotor2.ini messed up?
 harIII
02-26-2010, 8:04 AM
#4
Just to point out you cannot visually see the cheat window activate in TSL. It's something that Obsidian did and all you have to do is push "~" and type in the command....  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
04-11-2010, 2:05 PM
#46
New Update: My apologies for saying nothing for a while, I've been tied down to my school work. But I should be able to put some bigger dents into SOTE by the end of next week so expect a lot of work being done over the course of the Summer. Sorry I...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
03-07-2010, 5:04 PM
#44
Ok guys giving you an update, I have started work on the Jedi Temple on Coruscant and Klatooine, another planet....  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
02-25-2010, 7:45 AM
#42
Just downloaded it N-5/Prudii....  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
02-24-2010, 11:43 AM
#40
-DK- - While I normally behead TC ideas in their cribs, this shows promise. I approve. Thanks DK, I can use all the support you can give. Holty1-5 - Will there be more Party members There most certainly will be, I still have to create them yet. Th...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
02-24-2010, 8:54 AM
#37
Whoa I thought it would take more convincing than that. I'll go ahead and do it, you're right, if all I have to do is change the name, that won't be too difficult....  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
02-23-2010, 11:28 PM
#35
No, there's really no way you're going to be able to see the ship. But like I said earlier the events that happen inside the Executor just feel like they have to be on Vader's Flagship so it'll take some convincing to persuade me to change it to the...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
02-23-2010, 10:23 PM
#33
Those are wicked, I'll see about getting the ok on those....  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
02-23-2010, 7:09 PM
#31
Well when I started the making this thing back in maybe November I wasn't aware of that and now that I already have the Executor set up to be the invading ship, I'm just going to leave it because of the events that happen on it. It just makes sense t...  [Read More]
Page: 9 of 21