Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Let there be Light!

Page: 1 of 1
 HK-42
01-10-2009, 9:03 PM
#1
Does any one know what texture in a module(davik's palace) allows lighting to appear in a module? As you can see in the pic I replaced the file and am not sure which one I use to replace it.

Thanks

http://i141.photobucket.com/albums/r73/DarthGrivis/light.jpg)

EDIT: thanks to LR I was able to fix it. My lightmaps tga's got corrupted so I had to redo them.
 harIII
01-12-2009, 8:33 AM
#2
I thought the texture represented the Light.

For example, if you wanted a bright white light, the texture would be white.
 HK-42
01-24-2009, 10:20 PM
#3
Arise!

I have another lightmap problem. But on a different module. I edited the lightmap to these things:

Hue: 180
Lightness: 30
Saturation: -30

These are in DI tutorial and worked for my first module but now they don't. My module is black. Completly all I can see is the door and 2 aliens built in to a placeable. Anyideas?

By the way the light map is the one(only one lightmap) for m17af. Tatoonie's cantina.


EDIT: FIXED
Page: 1 of 1