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harIII

Latest Posts

Page: 10 of 21
Posted in: Star Wars - Shadows of the Empire
 harIII
02-22-2010, 9:39 PM
#28
Thanks Logan, I'm purposely making some things revolve around the movies but for the most part you'll be able to experience a whole new story with vastly different plots from that of the original KOTOR games. I'm trying to make it unique and allow r...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
02-22-2010, 8:35 PM
#26
There will be auditions but only later on when we're ready to release some material. Don't worry because there will be a (naughty word) load to make....  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
02-22-2010, 3:41 PM
#18
It is Avol's model but we have a legitimate way of "using" it in the mod. I spoke to an administrator who gave me the ok on it. But regardless I'm still going to try getting permission....  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
02-22-2010, 12:38 PM
#16
If you look at the history (which only team members know) I believe so far Oriha or Armand are the most interesting....  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
02-22-2010, 8:23 AM
#11
You do realize that there's an official LucasArts game called Shadows of the Empire? There's also a comic and a novel. Yes, well about a month or two into the project. :migraine: But heck, this is a mod, where we can decide everything that happens....  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
02-21-2010, 10:33 PM
#5
This is the story of a 501st Clone War Veteran who is now serving with Vader and his secret task force of Force Sensitive agents. It will follow the cannon as best as possible and will bring you to a final confrontation with the Emperor and Vader (li...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
02-21-2010, 9:43 PM
#2
Screenies: http://f.imagehost.org/0257/K2_00000.jpg http://i.imagehost.org/0660/K2_00002.jpg http://f.imagehost.org/0922/K2_00003.jpg http://i.imagehost.org/0195/K2_00005.jpg http://f.imagehost.org/0390/K2_00006.jpg http://i.imagehost.org/0227/K2_0...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
02-21-2010, 9:39 PM
#1
Star Wars - Shadows of the Empire -----Plot----- It is a perilous time for the galaxy now that an exhaustive civil war has taken a hold of the Empire’s gaze. The treacherous group of traitors, under the name the Rebel Alliance, have struggled...  [Read More]
Posted in: Any volunteers?
 harIII
02-22-2010, 2:01 PM
#9
Word of advice, learn how to do everything that involves the TC. Generally you're going to be the one to do it because you know excatly how it's suppose to look in your mind. For me working SOTE, I know how to do everything except for modeling, I'm s...  [Read More]
Posted in: Any volunteers?
 harIII
02-21-2010, 11:41 AM
#2
Well first of all it would help if you actually told everyone what exactly it is your making as well as what all you can do... I'm just saying....  [Read More]
Posted in: How do you created a Party NPC (not spawn it)
 harIII
02-21-2010, 10:53 AM
#2
I haven't had that much experience in making heads but I think you have to extract the model you want to use into the override, rename it (in this case I believe you want "PMC06"), and open up the heads.2da file. At the bottom you need to p...  [Read More]
Posted in: check item script request - TSL
 harIII
02-17-2010, 2:52 PM
#2
This should do what you want: void main () { object oObject = GetObjectByTag("Placeable/NPC"); if (GetIsObjectValid(GetItemPossessedBy(oObject, "Tag of Item"))) { if (GetIsObjectValid(GetItemPossessedBy(oObject, "Tag of It...  [Read More]
Posted in: NPC help adding dialogue and equipting custom robes
 harIII
02-19-2010, 1:15 PM
#14
This will answer both of your questions once you figure out how they work. This requires some kind of conditional script, the easiest way is by using booleans. Note that there are all kinds of conditions such as what journal entry or quest is active,...  [Read More]
Posted in: NPC help adding dialogue and equipting custom robes
 harIII
02-18-2010, 9:22 PM
#11
You can flip flop the > (greater than), >= (greater than or equal to), < (less than), >= (less than or equal to), or = (equals) symbols in the script which will check to see if your influence is for example greater than or equal to 5. If...  [Read More]
Posted in: NPC help adding dialogue and equipting custom robes
 harIII
02-18-2010, 3:02 PM
#9
When you open the Conversation Editor you should see a box called "Script to run for this node", just type in the name of the script there....  [Read More]
Posted in: NPC help adding dialogue and equipting custom robes
 harIII
02-17-2010, 10:16 PM
#7
These should do the trick... Light Side: There are a few different options for this: 1 - Small amount of Light Side Point (just copy the code) 2 - Medium amount of Light Side Point (replace "LightSml" with "LightMed") 3 - Large...  [Read More]
Posted in: NPC help adding dialogue and equipting custom robes
 harIII
02-17-2010, 4:22 PM
#4
Open up Kotor Tool and in the upper left hand corner you'll see 4 buttons; click the one of the head. That is the Conversation Editor. Where it says root, right click and click add. There will be a box that pops up and that's where you write your d...  [Read More]
Posted in: NPC help adding dialogue and equipting custom robes
 harIII
02-16-2010, 9:17 PM
#2
You can equip a robe (any one at random) on him in Kotor Tool and then open the utc file up in the KGFF Editor. Look for the entry that has the robe equipped and replace it with the name of your new custom robe. As far as the dialog, in the utc file...  [Read More]
Posted in: conditional Script
 harIII
02-16-2010, 4:23 PM
#2
I'm sorry I don't have any syntax on me but what you can do is create a boolean statement. Have an onSpawn script to set it to true and an onExit script to set it to false for both Endar Spire modules....  [Read More]
Posted in: [Help] With .MOD File
 harIII
02-11-2010, 10:13 PM
#5
make sure that the module.ifo file is not in the override, that was the cause of the same problem for me countless times...  [Read More]
Posted in: Companion Conditional Script
 harIII
02-07-2010, 6:19 PM
#5
This is going to be for TSL....  [Read More]
Posted in: Companion Conditional Script
 harIII
02-07-2010, 5:14 PM
#3
That looks like it will work, with any luck it will do exactly what I need it to do, thanks newbiemodder....  [Read More]
Posted in: Companion Conditional Script
 harIII
02-07-2010, 4:30 PM
#1
Does anybody know of a script that can identify which companion(s) are in your party?...  [Read More]
Posted in: Endar Spire X-Panded v2
 harIII
02-23-2010, 5:35 PM
#26
In comparison to the original size of the Endar Spire how much bigger do you believe it will be expanded, percentage wise?...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 harIII
02-22-2010, 9:37 PM
#711
Nice job on the dialog helper, it will come in handy when I finalize my dialog files....  [Read More]
Page: 10 of 21