I've tried to modify Qui-Gon Glenn's version of Talchia's mod, just to tailor it to my tastes, and after compiling my script, it seems that it is not working. Actually, I find the entire mod to not work. Only Talchia's mod itself seems to actually buff the enemies, but unfortunately the source .nss seems to be lost to the void so I can't make my preferred changes.
I was going through k_ai_master, and I see where QG's mod tries to call his hardcore script, but when I toss a SendMessageToPC() call in the script to see if it actually gets called, I get no response.
Where exactly does the spawning of creatures occur?
Which version of my "hardcore" mod are you trying to alter?
The latter release is just a minor "tailoring" of Talchia's mod, and should be including a few behaviors that were commented out for some reason or another. The source for Talchia's mod is not lost in the least... I edited it to make the latter version of my mod, which is essentially a mod of Talchia's mod, and not a mod of my "own" making - rather a tweak. If that mod is not working the same as Talchia's mod for the most part, then there is something simple wrong such as a filename length... I thought that had been well tested though :ugh:
I will look at my source code for the latter version, and post it here ASAP.... It will contain the Talchia source.