Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Darth Balor

Latest Posts

Page: 1 of 4
Posted in: Adding a new Master?
 Darth Balor
02-06-2008, 10:16 PM
#6
You can read this(link) (http://www.lucasforums.com/showthread.php?goto=newpost&t=185199) tutorial, I know you aren't making a new module but it tells how to add a character to the git....  [Read More]
Posted in: Adding a new Master?
 Darth Balor
02-06-2008, 10:13 PM
#4
If you have the utc, you need to add the character into the git file for the area....  [Read More]
Posted in: [WIP] Korriban/Tatoine Quest Restoration
 Darth Balor
01-31-2008, 7:44 PM
#1
The following information was provided by one of the Lead Writers of KotOR 1: There was a Galaxy wide Czerka quest that began with the Sand People rebellion on Tatooine which included the sub-plot of whether or not you wanted to help free the Jawa f...  [Read More]
Posted in: [WIP] Taris Teleporter
 Darth Balor
01-31-2008, 12:14 PM
#4
Hmm, weird I found voice overs for the droid on every planet, but I didn't find Carth's tutorial lines......  [Read More]
Posted in: Module Maps?
 Darth Balor
01-31-2008, 8:23 AM
#12
I've gone and removed the Endar Spire refrences and added doors and a transition back to the main dreshdae area. EDIT: You made the map? Ok....  [Read More]
Posted in: Module Maps?
 Darth Balor
01-30-2008, 6:57 PM
#10
The map that appears when you open the map screen in the korriban area is the endar spire map. And it ONLY appears when you click the map screen....  [Read More]
Posted in: Module Maps?
 Darth Balor
01-30-2008, 12:33 PM
#5
Ahh, fudge. The tut says GMax won't work....  [Read More]
Posted in: Module Maps?
 Darth Balor
01-30-2008, 8:49 AM
#3
That may be but you are kinda busy. I have three areas I have to make a map for. Korriban's Czerka Area Tatooine Rakatan Temple Enclave Lower Level(I also have to create the module for this)...  [Read More]
Posted in: Module Maps?
 Darth Balor
01-29-2008, 8:59 PM
#1
How is a map created for a module that doesn't have one? (I mean like the minimap and the larger map) And after the map is made, how would i set that as the map for the module?...  [Read More]
Posted in: Connecting a module?
 Darth Balor
01-25-2008, 12:05 PM
#7
Figgured that....  [Read More]
Posted in: Connecting a module?
 Darth Balor
01-23-2008, 6:15 PM
#3
I figured something like that, but I wasn't sure if that would make the text pop up saying what area you are porting to. EDIT: Do I place the trigger in the git file?...  [Read More]
Posted in: Connecting a module?
 Darth Balor
01-23-2008, 6:00 PM
#1
How do you add an exit point to a module and have it load the next area?...  [Read More]
Posted in: Mod of The Year 2007 - Nominations thread
 Darth Balor
12-28-2007, 10:34 PM
#25
K1- Brotherhod of Shadow K2- Corascant Temple K2- K2RP...  [Read More]
Posted in:  Hanharr into Jedi
 Darth Balor
12-26-2007, 4:12 PM
#12
Yes he did do this in his own, as there are no mods he could have stolen this from. Anyway, we are using the dialog because I've heavily edited to make more sense and be longer. And he is no longer on out team....  [Read More]
Posted in: How do I add a new class in to the TSL ?
 Darth Balor
10-18-2007, 6:28 AM
#2
Simply put, you can't....  [Read More]
Posted in: [WIP] K1 - Darth Malak Skin Pack
 Darth Balor
10-13-2007, 7:15 PM
#16
What is the point of a LS skin since you only see Jedi malak in bink movies, unless you plan to make the bink movies be replaced with the cutscens from BoS....  [Read More]
Posted in: Voiceovers for Mods
 Darth Balor
10-06-2007, 10:33 AM
#4
It's so easy, instead of placing the PC's lines in the reply nodes, place them in entry nodes....  [Read More]
Posted in: [k1] Flourishing a Weaon in dialog
 Darth Balor
10-02-2007, 5:38 AM
#3
Thanks. I wasn't sure what to do for it....  [Read More]
Posted in: [k1] Flourishing a Weaon in dialog
 Darth Balor
10-01-2007, 8:40 PM
#1
What script do I need to write to have some one flourish their weopn in a dialog....  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Darth Balor
01-30-2008, 9:42 AM
#296
the mod starts on korriban. there is a rodian in the cantina named drix keliwt, talk to him to start the quest....  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Darth Balor
10-13-2007, 7:20 PM
#164
Bastila will still be replaced by Matilda in the torture scene though. I've still having difficulties trying to figure out how I can solve this. object oNPC = GetObjectByTag("Bastila"); effect eDisg = EffectDisguise(DISGUISE_TYPE_P_BASTI...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Darth Balor
10-05-2007, 8:26 AM
#137
even with no other mods installed, 3 of the orion exchange soldiers were headless....  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Darth Balor
09-30-2007, 1:04 PM
#124
That's a bug he is still trying to fix....  [Read More]
Posted in: [K1] WIP Twilek Playable Character
 Darth Balor
10-08-2007, 3:33 PM
#55
What did you do to make the robes wearable by wookies?...  [Read More]
Posted in: KotOR In Widescreen?!?
 Darth Balor
01-30-2008, 7:05 PM
#18
What resolutions are widescreen?...  [Read More]
Page: 1 of 4