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SithRevan

Latest Posts

Page: 14 of 17
Posted in: [WIP] TSL Warp Console!
 SithRevan
08-08-2006, 11:47 AM
#6
Yeah I have run into those problems alreday like in module "005ebo" (the ebon hawk gun turret module) you can't warp to because the game I guess wants you to finnish the levels before you get to that, so that one was a no go. But other ones...  [Read More]
Posted in: [WIP] TSL Warp Console!
 SithRevan
08-08-2006, 12:09 AM
#1
Okay I just figured out how to make a functioning warp console that will warp you *ANYWHERE* in the game. I have been working the theory for about two days now and I am proud to announce that this can and will be done, so with the announcement out of...  [Read More]
Posted in: What does this do?
 SithRevan
08-07-2006, 4:18 AM
#5
Actually I looked through the modules waypoints and the bif waypoints but could not find anything associated with that tag, it's kinda funny it just doesn't seem to be anything. P.S.: I looked through the globalcat.2da thinking it might be there but...  [Read More]
Posted in: What does this do?
 SithRevan
08-07-2006, 2:37 AM
#3
Yes, it is a TSL script but I wasn't cut because it is from the info terminals on telos it is some kind of warp script but what I wasn't sure about was that reference WP_FROM_TERM?...  [Read More]
Posted in: What does this do?
 SithRevan
08-07-2006, 2:28 AM
#1
I was wondering what this script tag was meant to do in the game? StartNewModule("","WP_FROM_TERM"); P.S.: The tag I was making reference to is the one in bold! (e.g.:WP_FROM_TERM)...  [Read More]
Posted in: How to make a new "Global Variable"?
 SithRevan
08-07-2006, 1:37 PM
#11
Local variables (Number, Boolean) are set on objects, and will keep their value as long as that object exists in the active game world. An object can be anything from the whole area itself to a creature or a waypoint. Since objects exist on a per-mod...  [Read More]
Posted in: How to make a new "Global Variable"?
 SithRevan
08-07-2006, 2:46 AM
#8
Well my question is what exactly is a global in the first place, and how do they work?...  [Read More]
Posted in: How to make a new "Global Variable"?
 SithRevan
08-06-2006, 12:49 PM
#3
Is it that easy? Woudln't there be a script or something needed to make it work?...  [Read More]
Posted in: How to make a new "Global Variable"?
 SithRevan
08-06-2006, 2:53 AM
#1
I was wondering if somebody could help me with making a global boolean, or if you could point me in the direction of a good tutorial on how to make one, Thanks....  [Read More]
Thanks that really helped!:D...  [Read More]
I was wondering how to make an item start up a command console when it's activated, so if somebody could help me with that I would really appreciate it, Thanks....  [Read More]
Posted in: [TSL] Trayus Academy Clothing Fix v1.0
 SithRevan
08-06-2006, 1:56 AM
#6
I'm not sure what you mean?...  [Read More]
Posted in: [TSL] Trayus Academy Clothing Fix v1.0
 SithRevan
08-05-2006, 2:21 PM
#4
I hope you backedup the files I told you to in the readme because those are important, and all that you have to do is backup the files from the modules folder like I told you to (and make sure that they are out of the modules folder), than you just n...  [Read More]
Posted in: [TSL] Trayus Academy Clothing Fix v1.0
 SithRevan
08-04-2006, 10:36 PM
#1
Trayus Academy Clothing Fix v1.0 Okay this is the "Trayus Academy Clothing Fix" and it will fix those pesky commoner looking Sith Lords and Sith Marauders in Trayus Academy, this mod was a request from Ghost Down and after I made it I like...  [Read More]
Posted in: Making a new force power?
 SithRevan
08-04-2006, 5:50 PM
#4
The force power I want to make is either a force power that you can take over another ncp or an electrical force power, I would really like to make the possession force power but if there is no way to do that I would like to make that electrical one!...  [Read More]
Posted in: Making a new force power?
 SithRevan
08-04-2006, 1:56 PM
#1
I wanted to make a new force power and I got the spells.2da ready but I can't seem to find a good tutorial on making the scripts for a hostile force power, so I anybody can help me with that I would really appreciate it, thanks! P.S.: I have already...  [Read More]
*Snip* there is one thing I need to ask, did you unzip the file because that will cause that same problem, and if you did I am not sure exactly about whats going on then. Hope this helps!:D Removed off-topic part. -RH...  [Read More]
Posted in: [K1 & TSL] Elite Dark Jedi Disguise
 SithRevan
08-03-2006, 6:18 PM
#1
Elite Dark Jedi v1.0 This is the Elite Dark Jedi Disguise I had made for Mallux after I was done I was very satisfied with my work and I dicided that this should be a public release, so I am proud to announce them to you! P.S.: These robes have bee...  [Read More]
I thought disguises (NPC's) were fixed to have what they wear as permanent. If not, then I'd imagine you would need to find them in appearance.2da and point their section on armor to your files. Though I myself am just learning about this so someone...  [Read More]
Posted in: Making a custom quest?
 SithRevan
08-01-2006, 2:49 PM
#4
There is a tutorial by Darth333 on that here (http://www.lucasforums.com/showthread.php?t=143372)....  [Read More]
Cool mod but I think the original armor is just fine maybe even using the HK51 armor might be cool but I like to stick with the original, but thats just me!:D...  [Read More]
Posted in: [WIP] TSL: End of Game Expansion Pack
 SithRevan
08-02-2006, 11:15 PM
#19
Well my idea is to put custom items or robes of your chioceon each planet, and I am good at making "UT" (uti, utp, ect.) files so if you could use me I would be happy to help!...  [Read More]
Posted in: [WIP] TSL: End of Game Expansion Pack
 SithRevan
08-02-2006, 10:36 PM
#17
I agree going to different planets would be awesome after the final battle, but how would you end the game?...  [Read More]
Posted in: [WIP] TSL: End of Game Expansion Pack
 SithRevan
08-01-2006, 1:28 AM
#11
I do like the mod, but RH is right you got a ton of spelling errors in your mod, but in any case I still think this could and will be an awesome mod. P.S.: Hey and if you need any voiceovers for the characters I might be able to help you with that,...  [Read More]
Posted in: KOTOR II music mod
 SithRevan
08-04-2006, 10:24 PM
#21
I just wanted to say nice mod, and that I need some help installing it so if anyone could help me that would be greatly appreciated, Thanks!...  [Read More]
Page: 14 of 17