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SithRevan

Latest Activity

Posted in: A NEW AREA IS BORN , Q and GM
 SithRevan
09-07-2007, 5:36 PM
#8
Nicely done. I'm impressed. I figured that the module had something to do with the rail system, given the side incline pit on the side. So, to clarify, for the time being, KAurora stretches the texture? Probably, Magnusll said that the UVWmapping ma...  [Read More]
Posted in: A NEW AREA IS BORN , Q and GM
 SithRevan
09-07-2007, 5:04 PM
#3
Amazing guys. Just truely amazing. Good work and make sure to send this to me as soon as you get some time. I'd like to go over it.;)...  [Read More]
Posted in: Russia's Moon Base
 SithRevan
09-01-2007, 11:25 PM
#3
I believe that the moon is free game. I think all countries who have the resources to get into space and who have the money to make thier own base should be able to do it reguardless of what other countries may say. ...We're going to fight a nuclea...  [Read More]
Posted in: Doing other things at FTL speeds...
 SithRevan
08-31-2007, 9:46 AM
#6
:D As swfan28 points out ToR's influence on the quantum scale is unknown (to the best of our current knowledge, the two scales operate on different sets of principles). I'll have to defer to his expertise regarding what this means for quantum physics...  [Read More]
Posted in: Doing other things at FTL speeds...
 SithRevan
08-30-2007, 4:07 PM
#1
Well that might have no been the best title in the world for this thread but I couldn't think up anything else. Anyway to get to what I made this thread about. I just recently discovered a link that I found a little odd. I know (now) that reletivity...  [Read More]
Posted in: Halo 3 - whos getting it!?
 SithRevan
08-28-2007, 2:51 AM
#10
:lol: I preordered it almost half a year ago. I can't wait to see it!:D...  [Read More]
Posted in: Genetics...
 SithRevan
08-13-2007, 1:02 AM
#20
I have to agree with what most of ED says. If we have the powers to get rid of flaws and make our overall race better... well we should. And really if you think about it were not playing god... if this was not god's intent for us... well we would no...  [Read More]
Posted in: Genetics...
 SithRevan
08-12-2007, 12:53 AM
#14
We have a copy of our entire genetic structure in every single cell in our bodies (except sperm/egg, depending on gender, which has only half our chromosomes). In order to make any changes, in this case, you'd theoretically have to alter every single...  [Read More]
Posted in: Genetics...
 SithRevan
08-11-2007, 6:49 PM
#11
I would disagree that it has been inadvertent. No doubt that was the case early in our development, but not so for at least the last few hundred years. That sounds more plausable and it's something that I can to agree with you on.:D You mean embryoni...  [Read More]
Posted in: Genetics...
 SithRevan
08-11-2007, 3:55 PM
#9
The process itself is not immoral at all. We will have to question the morality of some of the specific options that might become available to us, but the act of changing isn't a problem (nature already does it). I'm mostly playing devil's advocate...  [Read More]
Posted in: Lightspeed
 SithRevan
08-12-2007, 12:57 AM
#44
Still largely hypothetical so... ;) If the Tachyon particle, lets say was proven to be fact tommorrow, could we use that in traveling speeds FTL? Or would that also be a no go?...  [Read More]
Posted in: Lightspeed
 SithRevan
08-11-2007, 11:57 PM
#42
@Achilles: Well then I guess I have lots to learn then, I just get a little bit argumentitive over that subject when somebody tries to disprove it. I love the prospect of one of these days being able to get out into space and travel at FTL speeds. I...  [Read More]
Posted in: Lightspeed
 SithRevan
08-11-2007, 6:43 PM
#38
You're confusing the scientific term "theory" with the lay usage (which would most closely translate to "hypothetical"). To say something is theory is to say that we understand it extremely well. To say that FTL is theoretically i...  [Read More]
Posted in: Some questions about the maps
 SithRevan
08-26-2007, 12:47 PM
#25
How would get the coordinates for a map though? I mean I've made a new map but I just can't seem to get the correct coordinates. Could somebody elaborate on how this is done besides going into the game and taking one million shot-in-the-dark coordina...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 SithRevan
08-30-2007, 4:40 PM
#155
Unless it is added to the galaxy map, I can almost know for certain that Sleheyron will be added when released, and I can imagine Coola wanting to add Corucant to the list as well, in which case SithRevan and Coola will need to confer to find out whi...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 SithRevan
08-30-2007, 12:34 PM
#153
Sith Revan, will K1RP be compatible with Coola's Coruscant Mod? It certainly would nice to be able to play both on the same playthrough. I don't see why not. Coola, from what I can tell, is just making Coruscant, not modding the whole game or modifyi...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 SithRevan
08-30-2007, 2:27 AM
#149
However, I am somewhat skeptical that it was the 'walking around' music. Its just too jumpy. It had to have some certain purpose, I'm not sure what. Well you have to remember SF if this is indeed the Alpha stage music variant for the Taris Upper City...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 SithRevan
08-29-2007, 10:18 PM
#145
I think I may know which area that music was intended for. At first I thought it may be for a new planet with the first three letters "tup", but going through the wikipedia Star Wars Planet database I found that there are no such planets wi...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 SithRevan
08-20-2007, 2:36 AM
#129
SithRevan, your personal work on Korriban’s Czerka facilities look excellent and highly professional. Thank you SF, I actually am no where near getting all of the doors in the module aligned correctly. I am close however most of the doors in the mo...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 SithRevan
08-19-2007, 10:21 PM
#127
Thank you all! We're really excited about this new update and all of the cool thing that, I can promise, will be coming out soon and your appreciation of what we have done gives us the kick in the behinds to get done what needs to get done. Pretty co...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 SithRevan
08-19-2007, 7:37 PM
#123
We have a new update on our site! Check here (http://team-jawa.kotor2files.com) in the "Status Reports" page.;)...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 SithRevan
08-14-2007, 12:45 PM
#118
Well I agree with both of you two, I think would should have these things and I am really confident that if we do we'll exceed the expectations of the good people here at LF and the rest of the Kotor modding commmunity. So anyway SF, give me a PM on...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 SithRevan
08-12-2007, 10:56 PM
#112
Just a small question SithRevan, in the screenshots of Sleheyron if custom modules are ever finally fully cracked (they will be , we're very close know :D ) will you try to build the modules to somewhat resemble the screenshots, and therefore BioWare...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 SithRevan
08-12-2007, 1:28 PM
#103
I'm deeply sorry to hear this SykoRevan. Best of luck in your situation. SithRevan, as the cracking of lightmaps draws closer, and this project gets into the air, I'd like to take the opportunity to review what has been done so far, and what is plan...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 SithRevan
08-12-2007, 4:43 AM
#101
Unfortunately I must retract my application to become a reskinner for K1RP, as events in my life have arisen that means I very highly doubt I could devote much, if any, time to K1RP in the near future. Sorry SithRevan, but thanks for giving me a chan...  [Read More]