I was wondering how to make an item start up a command console when it's activated, so if somebody could help me with that I would really appreciate it, Thanks.
I don't think it should be too complex. As command consoles are actually dialogues, you'd have to make your dialogue, and then a script to start it upon activating your item.
void main()
{
ActionStartConversation(GetFirstPC(),"dialogue");
}
You could make this script a spell, and have your item activate the spell when used.
Thanks that really helped!:D