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SithRevan

Latest Threads

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Posted in: Doing other things at FTL speeds...
 SithRevan
08-30-2007, 4:07 PM
#1
Well that might have no been the best title in the world for this thread but I couldn't think up anything else. Anyway to get to what I made this thread about. I just recently discovered a link that I found a little odd. I know (now) that reletivity...  [Read More]
Posted in: Genetics...
 SithRevan
08-11-2007, 1:43 AM
#1
Well I've been thinking lately, a lot I may add, about genetics and the future evolution of our race. I am wondering whether or not it is immoral to want to change the way our species functions, giving us longer life or opening up parts of the brain...  [Read More]
Posted in: ]Trayus Academy Clothing Fix v2.0 (TAC-F v2.0)
 SithRevan
08-04-2007, 7:36 PM
#1
.:Trayus Academy Clothing Fix v2.0 (TAC-F v2.0):. As you all may or may not remember on 8.4.06 last year I released a mod called the "Trayus Academy Clothing Fix" which was in my opinion one of my finest mods. It changed the way you percei...  [Read More]
Posted in: Evolution: The discussion and the theory...
 SithRevan
03-14-2007, 8:21 PM
#1
I have been thinking a lot lately about evolution. How our species became what it is today and to tell you the truth A LOT of things just do not make any sense. Personally I don't care whether or not you share this view with me or not but I am a ver...  [Read More]
Posted in:  Jedi Clothing Fix/Revamp v1.0a
 SithRevan
03-07-2007, 1:20 PM
#1
-Jedi Common Clothing Fix/Revamp v1.0a- Well finally it is done. I have been working on it for about 2-3 months now and I think I have it just right. Okay first lets start with what this mod is. As you some of you may know not all of the common clot...  [Read More]
Hey everybody I was wondering if it would be possible to increase the radius of the whereami armbands location script so that it will tell you the tag of every character, door, placeable, sound, trigger, waypoint, and merchant in the area that you ar...  [Read More]
Knights of the Old Republic I in my opinion is a really good game with lots of options and I think everyone will agree with me on that. Now what you might all not know, although I am sure most of you do, that KotOR I does have it's flaws and Cut Cont...  [Read More]
Posted in: SithRevan's [WIP]
 SithRevan
02-22-2007, 12:16 AM
#1
Well everybody I have been doing a lot of thinking lately about my mods and came to a conclusion... I never tell anybody about them till the absolute last minute and I am really sick of doing that. I want to be able to share the excitement that I get...  [Read More]
Posted in: How to make a new Baseitem with a new icon?
 SithRevan
01-24-2007, 4:39 PM
#1
I was wondering how you would go about making a new baseitem that would use a custom icon. I have tried a couple ways of doing it but to no success. So if you guys could help me out I would greatly appreciate it. Thanks everybody.:)...  [Read More]
Posted in: Attachments and HTML code
 SithRevan
01-19-2007, 3:26 PM
#1
I was wondering why we can post attachments and use HTML code in the forums? It just seems a little stupid not to be able to. Anyway I was wondering if something could be done about this at all?...  [Read More]
Posted in: OnEquip event?
 SithRevan
01-05-2007, 1:39 PM
#1
Hey everybody I was wondering if it would be possible to fire a script when an npc equips an item. If this is possible could you guys tell me how to do it, I would really appreciate it. Thanks everybody.:)...  [Read More]
Posted in: How to change your apperence using code in K1?
 SithRevan
12-15-2006, 2:13 PM
#1
Hey everybody, I was wondering if you guys would be able to help me with something. I am trying to make a script that will change the appearence of me or anybody who is around me if I choose. I have tried a couple times to make this code and I was un...  [Read More]
Posted in: [WIP]K1 Auto DS Transitioning
 SithRevan
12-13-2006, 3:48 PM
#1
I have been working on this mod for a little while and I thought I should probley share it with you guys because of the fact that I am pretty close to finnishing it. This the big mod that I have been working on that will allow all of your characters...  [Read More]
Posted in: [WIP]Deralia Spaceport[TSL&K1]
 SithRevan
12-07-2006, 3:16 AM
#1
Well guys it has been a little while since I have come up with a new idea for a mod, so I thought about it and said to myself...self it's time you make a new mod. So what we have here is a new idea that I have been working with to make a mod that wil...  [Read More]
Posted in: How to get rid of in area objects?
 SithRevan
12-05-2006, 1:47 AM
#1
Hey guys I was wondering how would you go about taking a chair or a desk out of an area model without destorying the area or it's lighting? I have tried to do it in gmax with no success so if you guys help me I would greatly appreciate it. Thanks guy...  [Read More]
Posted in: Spawning items based on appearence number?
 SithRevan
11-28-2006, 11:10 PM
#1
Hey guys I was wondering if it would be possible to spawn a container with custom items based on a characters appearence number? If that is possible I would greatly appreciate your guys help, Thanks....  [Read More]
Hey guys I was wondering if it were posible to change the values of your character by using code in the game. Like lets say you want to change your characters name when they walk over a certain point, or if you wanted to change thier dialog file in m...  [Read More]
Posted in: .rim building?
 SithRevan
11-08-2006, 2:41 PM
#1
Hey guys I was just wondering how you would go about buillding a .rim file, because I am making a mod that involves modification of the .are files and unfortunatly when you compile them into a .mod file they don't work. So does anybody know how to do...  [Read More]
Posted in: Fire a script on entering any module?
 SithRevan
11-06-2006, 2:51 PM
#1
Hey guys I was just wondering how would you fire script on entering any module besides 001EBO, 002EBO, 101PER, and a couple other choice modules that I don't want the script to fire on? If this is possible how would you go about doing it, if you guys...  [Read More]
Posted in: How does a swoop bike get loaded into a race?
 SithRevan
09-17-2006, 12:59 AM
#1
Hey guy's I was just wondering how a swoop bike gets loaded into a race, because as far as I can see the swoop bike doesn't have any entries in the 2da files that I have looked at (including the appearence and placeable.2da's). So if you guy's could...  [Read More]
Posted in: Help with scripts!
 SithRevan
09-10-2006, 11:43 PM
#1
Hi, I was just wondering if somebody could help me with some scripting. I am having trouble with the random loot script, and I am having trouble with making two NCP's look like they are having a conversation. So if you guys could help me with those t...  [Read More]
Posted in: mdlops body mesh help!
 SithRevan
09-10-2006, 12:37 AM
#1
I am having trouble compiling an exported body mesh model with mdlops, but before I do try to compile it in mdlops I get and error from nwmax that says I have at least one skin in the body mesh model and I cannot use the "Export all selected&quo...  [Read More]
Posted in: How do I edit .lyt files?
 SithRevan
09-06-2006, 12:32 AM
#1
Hey, I was just wondering how would I go about editing a .lyt file (specifiaclly removing areas). And also where would I put the .lyt file after I have edited it, would I put it in the override folder or a .MOD file? If you guys could help me with th...  [Read More]
Posted in: Help with area models & exporting them
 SithRevan
09-03-2006, 8:31 PM
#1
Hey, guys I am new to modeling and I want to take a model from one module in TSL and another model from another module in TSL and combin them, would this be possible and if so how would I go about doing it? Also I am having some trouble exporting mod...  [Read More]
Posted in: Help with area transition triggers!
 SithRevan
09-02-2006, 1:16 AM
#1
Hey I was wondering if somebody could help me with making a area transition trigger. I need to know step-by-step how to do it, I have already tried doing it by myself and I am just getting confused with the whole aspect of making a trigger. Also I ha...  [Read More]
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