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SithRevan

Latest Posts

Page: 13 of 17
Posted in: hey how do you get the modds to work?
 SithRevan
08-13-2006, 3:20 PM
#6
they are in the Override folder i download them straight to it... Did you do an update on your game?...  [Read More]
Posted in: Feats
 SithRevan
08-12-2006, 3:30 PM
#6
Well wouldn't we be able to modify an existing feat or script a new one?...  [Read More]
Posted in: Feats
 SithRevan
08-11-2006, 8:11 PM
#4
Wouldn't creating a feat kinda work like creating a force power though?...  [Read More]
Posted in: Quest item templates?
 SithRevan
08-11-2006, 3:14 PM
#2
The airspeeder43.uti (The cryogenic powercell) is in kotor tool under "RIMs> Modules> 302NAR_s.rim> Blueprint, Item", there you should be able to find the uti you are looking for!:D...  [Read More]
Posted in: [TSL HELP] Switching robe looks; keeping stats
 SithRevan
08-11-2006, 3:02 AM
#9
As far as I could tell both of them were "high sith armor", so I can't answer that question. Sorry!...  [Read More]
Posted in: [TSL HELP] Switching robe looks; keeping stats
 SithRevan
08-11-2006, 1:53 AM
#7
Yes, it's possible. Get Kotor Tool (http://kotortool.starwarsknights.com/) and open up the utcs for both robes. Go to the properties for both of them, and add the extra things the 'high' armor has. How to add the properties is self-evident once you s...  [Read More]
Posted in: [TSL HELP] Switching robe looks; keeping stats
 SithRevan
08-11-2006, 12:25 AM
#4
Hmm, I see give me a little bit to test out the mod and see what you mean, and I will try to help you out after that, okay!:D UPDATE: Sorry mr.chu I am not seeing that they are to shiny, and both robes in the mod are kinda the same thing so, I don't...  [Read More]
Posted in: [TSL HELP] Switching robe looks; keeping stats
 SithRevan
08-11-2006, 12:12 AM
#2
I'm not experienced at all working with TSL mods, so could someone help me out here? How would I go about manipulating the mod files, so it switches the 'duds' and high armor around? Why would you want to do that if you already have the "high s...  [Read More]
Posted in: Damn Orphans...
 SithRevan
08-10-2006, 3:18 AM
#8
I beg to differ I was just using it today and it made some orphans that I had to undo, but it doesn't automatically make them which kinda sounds like what you are talking about.:D P.S.: Sorry oldflash I wasn't trying to bash you.:D...  [Read More]
Posted in: Damn Orphans...
 SithRevan
08-10-2006, 1:14 AM
#4
Well here's an example: Parent node -sub node<--let's say you delete this! --sub sub node<-this one --sub sub node<-this one --sub sub node<-and this one will be orphaned because you just took it's parent away from it, so it's like a chil...  [Read More]
Posted in: Damn Orphans...
 SithRevan
08-10-2006, 1:05 AM
#2
Your deleting a node in the dialog file thats causing them to basically stray from the parent node, hope that helps!:D...  [Read More]
Posted in: Environment suit modification?
 SithRevan
08-10-2006, 12:24 PM
#7
Actually I don't know why they would have locked it but I don't think it was his subrace. It was probley some what of a similar situation to mandalores armor being locked, and actually if you don't already know how to take that restriction off, all y...  [Read More]
Posted in: Environment suit modification?
 SithRevan
08-09-2006, 5:53 PM
#5
Thank you sooooooooooo much, that's what has been holding me up on making the warp console, so thanks agian!:D...  [Read More]
Posted in: Environment suit modification?
 SithRevan
08-09-2006, 11:43 AM
#3
How would I go about finding the script so that I could call that function?...  [Read More]
Posted in: Environment suit modification?
 SithRevan
08-09-2006, 1:27 AM
#1
I was wondering is there any way to take off the restrictions (armbands, medical items, freindly force powers, ect.) on the environment suit, if that is possible can somebody give me a couple of suggestions on how to go about doing it, Thanks!:D...  [Read More]
Posted in: [WIP] TSL Warp Console!
 SithRevan
08-12-2006, 9:35 PM
#14
Okay, I am done with pretty much half of the warp console and I thought I would like to have a little bit of fun with it now, so what I am going to do is put out a pre-release, but the catch is that only *THREE* people will be able to get the pre-rel...  [Read More]
Posted in: [WIP] TSL Warp Console!
 SithRevan
08-08-2006, 5:27 PM
#12
I know that this mod that I am making sounds like it could ruin the game for everybody but really it won't, even without all of the fancy scripts. The code is extremely simple and besides that it was an in-game code already so it should work! P.S.:...  [Read More]
Posted in: [WIP] TSL Warp Console!
 SithRevan
08-08-2006, 3:47 PM
#9
question- how can you go back to peragus if it blew up surely that would mess up the game! Not really, because modules are set in the game whether you tell the game the planet is gone or not, so basically that's just like saying you can only play th...  [Read More]
Posted in: [WIP] TSL: End of Game Expansion Pack
 SithRevan
08-13-2006, 3:23 PM
#34
remember DarkReaven that this is beta meaning this so other modders can take a look at what I have done so far and give me tips or help me with somthing. Later today there will be update and you will be able to do a little on Nar Shadda. I also need...  [Read More]
Posted in: [WIP] TSL: End of Game Expansion Pack
 SithRevan
08-13-2006, 1:36 AM
#32
Hey, I heard up there you were looking for someone who can edit dlg files, well I have to say I have done a lot of dialog editing recently, so if you want my help I would be glad to give it! P.S.: Just PM me and we can go from there!:D:D:D:D...  [Read More]
Could someone get me the TSL holowan plugin patch? Thanks. Here is the TSL holowan plugin patch you wanted!:D ds1.pcgamemods.com/core/14599/[TSL]Holowan_Plugin_Patch_v1.00.rar Hope thats what you wanted. what is the direct link for Shaggoth's Sit...  [Read More]
I started using Yahoo, and it helped more thanks but i couldn't get these 2 cached Bakura War Axe:http://www.pcgamemods.com/view/17268.html Ceremonial Weapon Pack (melee):http://www.pcgamemods.com/mod/17393.html I'll see what I can do!:D UPDATE: So...  [Read More]
Help with this..... Can't get this cached cause google has nothing on it just help me to get the filename http://pcgamemods.com/mod/10664.html Here's the link from PCGM: ds1.pcgamemods.com/core/10664/femundies1.zip P.S.: Try searching on yahoo ne...  [Read More]
oldflashs npc Skins and skin pack Is it for K1 or K2? ^^^^^^^^^^^ Nevermind this! UPDATE: I found the ncp skins but I did not find the skins pack, Sorry!:D NCP Reskin: ds1.pcgamemods.com/core/14667/npcreskin.zip P.S.: Try to pm oldflash he might...  [Read More]
There was a mod make a while back by... I think it was master_chief something. It was a mod for TSL that modified one of the Male heads to resemble Tealc from Stargate SG1. It was complete with Jaffa armour and everything. I don't even really like St...  [Read More]
Page: 13 of 17