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SithRevan

Latest Posts

Page: 11 of 17
Posted in: Help with scripts!
 SithRevan
09-11-2006, 3:33 AM
#3
Thanks for the help but actually I was wondering where the random loot script is supposed to go, is it supposed to go in the containers script section or is it supposed to go somewhere else. Also I want the NCP's to just look like they are talking, I...  [Read More]
Posted in: Help with scripts!
 SithRevan
09-10-2006, 11:43 PM
#1
Hi, I was just wondering if somebody could help me with some scripting. I am having trouble with the random loot script, and I am having trouble with making two NCP's look like they are having a conversation. So if you guys could help me with those t...  [Read More]
Posted in: CORUSCANT
 SithRevan
09-11-2006, 1:05 AM
#8
I suggest giving taris a good reskinning to make it look like coruscant. Also for a cool quest idea you could put a star map on coruscant and remove the script that runs when you get the last map so that you can make your map one of the maps that you...  [Read More]
Posted in: mdlops body mesh help!
 SithRevan
09-10-2006, 6:25 PM
#5
Oh that makes sense, thanks amon that really helps. I will go try that and tell you how it went, thanks again!:D...  [Read More]
Posted in: mdlops body mesh help!
 SithRevan
09-10-2006, 12:38 PM
#3
Yeah I know I did that successfully but when I try to compile it in mdlops it gives me an error....  [Read More]
Posted in: mdlops body mesh help!
 SithRevan
09-10-2006, 12:37 AM
#1
I am having trouble compiling an exported body mesh model with mdlops, but before I do try to compile it in mdlops I get and error from nwmax that says I have at least one skin in the body mesh model and I cannot use the "Export all selected&quo...  [Read More]
Posted in: Changing Kreia's look
 SithRevan
09-07-2006, 3:42 PM
#4
Unfortunately not, since Kreia's head is part of her full head+body model, unlike Visas', who have a head/body separated appearance. As far as I know there is no separate head model for Kreia. Yeah I already tried doing it and it will not work sorry...  [Read More]
Posted in: Changing Kreia's look
 SithRevan
09-07-2006, 3:32 PM
#2
I think you would be able to do it the same way with kreia, I will go check and see if it can be done the same way....  [Read More]
Posted in: How do I edit .lyt files?
 SithRevan
09-06-2006, 10:51 AM
#3
Thanks D333 that is all that I wanted to know!:D...  [Read More]
Posted in: How do I edit .lyt files?
 SithRevan
09-06-2006, 12:32 AM
#1
Hey, I was just wondering how would I go about editing a .lyt file (specifiaclly removing areas). And also where would I put the .lyt file after I have edited it, would I put it in the override folder or a .MOD file? If you guys could help me with th...  [Read More]
Posted in: Help with area models & exporting them
 SithRevan
09-06-2006, 2:54 PM
#14
Well I just decided to take pavlos's advice and make the elevator model into a placeable and it worked pretty well, and also you are right darth insidious I tried to stick the models together and when I tried to go to one from the other the game cras...  [Read More]
Posted in: Help with area models & exporting them
 SithRevan
09-05-2006, 12:03 PM
#12
AWESOME! That is so just completely awesome, Thank you very much Pavlos that really helps, and I will go try that right away!...  [Read More]
Posted in: Help with area models & exporting them
 SithRevan
09-05-2006, 11:35 AM
#10
It's a matter of common courtesy to ask someone if you can use their existing stuff in your mod rather than doing it without permission and then going "I hope you like it!" when they finally catch on. Some people might even consider it thie...  [Read More]
Posted in: Help with area models & exporting them
 SithRevan
09-05-2006, 7:06 AM
#8
I must ask have you read through any of the tutorial sections that are a part of the forum SithRevan? Because alot of the more basic questions you are asking here get covered in most of the tutorials relating to the different things you can do with m...  [Read More]
Posted in: Help with area models & exporting them
 SithRevan
09-04-2006, 1:45 PM
#5
I am using gmax to try and make it, and thanks for the help anyway oldflash. I will try and see if I can figure it out on my own, and thanks again!:D P.S.: Also Can somebody give me a couple of tips on how to export and get model ready for K1 or K2,...  [Read More]
Posted in: Help with area models & exporting them
 SithRevan
09-04-2006, 3:00 AM
#3
So how would I do that? Like I said I am pretty new at this, and sorry about the hassle I just am having a really hard time getting this done.:D P.S.: Also here is a picture of what I kinda want to do, the part in the red circle is the one I want to...  [Read More]
Posted in: Help with area models & exporting them
 SithRevan
09-03-2006, 8:31 PM
#1
Hey, guys I am new to modeling and I want to take a model from one module in TSL and another model from another module in TSL and combin them, would this be possible and if so how would I go about doing it? Also I am having some trouble exporting mod...  [Read More]
Posted in: Kotor 2
 SithRevan
09-02-2006, 4:27 PM
#6
That is good Darth Dragoon and if you have any questions or if you are having any trouble I or anybody else will my more than happy to help you. So good luck and May the force serve you well!:D...  [Read More]
Posted in: Kotor 2
 SithRevan
09-02-2006, 1:25 PM
#3
I am pretty sure that they have a mod like that already. How about making a robe or an item pack that you get in the beggining of the game that has all of that stuff, like a robe, saber, mask, couple of security spikes, a few med packs stuff like tha...  [Read More]
Posted in: Help with area transition triggers!
 SithRevan
09-02-2006, 4:47 PM
#5
Thanks stoffe but I am still having trouble with making them. The problem I am having is how many coordinates I am supposed to have and where to put the coordinates. Look at the picture below and that will hopefully explian the trouble that I am havi...  [Read More]
Posted in: Help with area transition triggers!
 SithRevan
09-02-2006, 2:59 AM
#3
Well it is mostly just the "Geometry Points" I am not sure how to set them, thats the real actual probelm that I have been having....  [Read More]
Posted in: Help with area transition triggers!
 SithRevan
09-02-2006, 1:16 AM
#1
Hey I was wondering if somebody could help me with making a area transition trigger. I need to know step-by-step how to do it, I have already tried doing it by myself and I am just getting confused with the whole aspect of making a trigger. Also I ha...  [Read More]
Posted in: Placeable rotation in .git file?
 SithRevan
08-28-2006, 1:12 PM
#5
You know what I never really thought of that, and now I feel REALLY dumb. Thanks for the advice D3!:D...  [Read More]
Posted in: Placeable rotation in .git file?
 SithRevan
08-27-2006, 5:01 PM
#3
Well I have tried to use the whereami armband to calcuate the bearing, but when I am doing it next to a wall or barrier I can't turn around and face the other way so that my object (a.k.a: a piller) will face that way. The module editor might work bu...  [Read More]
Posted in: Placeable rotation in .git file?
 SithRevan
08-26-2006, 10:51 PM
#1
I don't know if this has already been asked but I need help with the rotaion (a.k.a the way it faces) of a placeable in the .git file, if you guys could help me with that I would be extremely greatful thanks!:D P.S.:Also I know you guys are probley...  [Read More]
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