Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

SithRevan

Latest Posts

Page: 10 of 17
Posted in: .rim building?
 SithRevan
11-08-2006, 2:41 PM
#1
Hey guys I was just wondering how you would go about buillding a .rim file, because I am making a mod that involves modification of the .are files and unfortunatly when you compile them into a .mod file they don't work. So does anybody know how to do...  [Read More]
Posted in: [TSL] Imperial Knight
 SithRevan
11-07-2006, 11:46 PM
#14
It looks awesome prime, but I would see if you could attach darth revans cape or maybe even model a new cape for it so it really has an accurate portrail of the actual armor that you are trying to make. But anyway you have done an awesome job on it s...  [Read More]
Posted in: [TSL] Imperial Knight
 SithRevan
11-07-2006, 3:19 AM
#4
Oh Man I hope you do that armor, I would love to see something like that in kotor 1 or 2!:thumbsup: @Maverick: Nice dance moves let me try....here :rddance: :D...  [Read More]
Posted in: Fire a script on entering any module?
 SithRevan
11-06-2006, 3:49 PM
#5
OK thanks stoffe that really helps!:D...  [Read More]
Posted in: Fire a script on entering any module?
 SithRevan
11-06-2006, 3:32 PM
#3
Oh thanks stoffe, but won't you have to repackage all of the modules you do that to in a .mod file for the .are file to work?...  [Read More]
Posted in: Fire a script on entering any module?
 SithRevan
11-06-2006, 2:51 PM
#1
Hey guys I was just wondering how would you fire script on entering any module besides 001EBO, 002EBO, 101PER, and a couple other choice modules that I don't want the script to fire on? If this is possible how would you go about doing it, if you guys...  [Read More]
Posted in: How does a swoop bike get loaded into a race?
 SithRevan
09-17-2006, 2:06 PM
#3
THANK YOU STOFFE:D! I have been having real problems trying to be able to figure out that one, so thant very much!:D...  [Read More]
Posted in: How does a swoop bike get loaded into a race?
 SithRevan
09-17-2006, 12:59 AM
#1
Hey guy's I was just wondering how a swoop bike gets loaded into a race, because as far as I can see the swoop bike doesn't have any entries in the 2da files that I have looked at (including the appearence and placeable.2da's). So if you guy's could...  [Read More]
Posted in: Lightsaber colors
 SithRevan
09-17-2006, 2:37 PM
#5
Somebody actually made a mod like that you should try and se if you can find the person, email them, and ask how they did it. You can also just experiment a little. But anyway you go try to have fun doing it!:D...  [Read More]
Posted in: Lightsaber colors
 SithRevan
09-17-2006, 12:42 AM
#2
First off welcome to LF:waive1: Now about making a new blade color for a saber, it is possible as. You may know you will need a couple of things, they will list them in the tutorial that I am going to give you the link to: Link: http://www.lucasfor...  [Read More]
Posted in: adding new PCs...??????
 SithRevan
09-16-2006, 6:06 PM
#2
First off welcome to LF:waive1: Ok well there are a couple things that could have happened, did you notice any errors when the popup screen came up after compiling it? Also did you save it and tell the compiler it was a kotor 1 or kotor 2 script? If...  [Read More]
Posted in: placeable
 SithRevan
09-16-2006, 6:16 PM
#6
It is hard to do becuase if you make a new one it will not have collision mesh (which means you can walk through it) and as far as I can tell anyway nobody has even made it or done it. But if you wanted to model one I would go to the modeling section...  [Read More]
Posted in: placeable
 SithRevan
09-16-2006, 6:09 PM
#4
You mean like modeling a new placeable for kotor 2?...  [Read More]
Posted in: placeable
 SithRevan
09-16-2006, 5:56 PM
#2
Yes RedHawke's tutorial, here it is: Link: http://www.lucasforums.com/showthread.php?t=143536...  [Read More]
Posted in: geneal grievous
 SithRevan
09-13-2006, 8:28 PM
#4
I would say no too, because not only would you have to crack the animation. It is also hardcoded into the game that you can only have two weapons at a time, so the best peice of advice I can give is to maybe ask the guy who made the floating lightsab...  [Read More]
Posted in: How do I make my unique PC selectable?
 SithRevan
09-13-2006, 8:17 PM
#12
but that doesnt tell me how to make a new character in appearance.3da like creating a whole new person, im not sure what to put in the SUBRACE section, in darth sions its his character, what would i put in their for a new subrace for anakin? Well I...  [Read More]
Posted in: How do I make my unique PC selectable?
 SithRevan
09-13-2006, 1:18 PM
#9
the anakin skin is the one with the missing arm, i want to have that as a seperate model/ character. If you want that as a seperate PC just followmy instructions up there about editing the portraits.2da, and that should work!:D...  [Read More]
Posted in: How do I make my unique PC selectable?
 SithRevan
09-12-2006, 6:52 PM
#6
I know there is more to it than just making the entries in the portraits.2da file, but what krimsyn kane was asking (I am pretty sure) was how to actually add the character to the selectable pc player list and what I said up there works pretty well f...  [Read More]
Posted in: How do I make my unique PC selectable?
 SithRevan
09-12-2006, 2:31 PM
#3
i would also like to know how to do this because i downloaded scimanos's ankain skywalker but i dont want it to override darth sion. Hopefully I am not mistaken, but I think this is the "sciamanos anakin version 3" mod. This mod is suppose...  [Read More]
Posted in: List of Global Variables and how to change them
 SithRevan
09-12-2006, 2:27 AM
#3
Yeah there is a list of global variables in the 2da sectiuon of kotor tool, the name of the file you want is called "Globcat.2da". Now changing them is a different story, do you want to add on or modify an existing one? So in any case I hop...  [Read More]
Posted in: Akuma's WIP
 SithRevan
09-11-2006, 9:22 PM
#2
Good job akuma I really like those sabers! Also I like that saber effect that you have for the blue one.:D...  [Read More]
Posted in: Mods
 SithRevan
09-16-2006, 6:07 PM
#14
Ok hold on I will take look at it and I might be able to help you from there. Edit: Ok I looked at the recruitment script and as far as I can tell it adds your recruit to the party by taking the number of one of the other party NCP's and replacing i...  [Read More]
Posted in: Mods
 SithRevan
09-16-2006, 5:58 PM
#12
That is strange, show me what code your are using for the recruitment script....  [Read More]
Posted in: Mods
 SithRevan
09-16-2006, 5:49 PM
#10
Did you attach the script to the "script #1" field in the dialog editor? If you did not that will mess it up too. P.S.: Also if you cannot take screenshots try this software here (http://donationcoder.com/Software/Mouser/screenshotcaptor/i...  [Read More]
Posted in: [WIP] TSL: End of Game Expansion Pack
 SithRevan
10-04-2006, 9:36 PM
#45
Actually guys we are always thinking of things with this project, and that might be one of them. But just so you guys know we are kinda free lancing this so we are going to be thinking of things that you guys will never expect us to do. So what I rec...  [Read More]
Page: 10 of 17