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SithRevan

Latest Posts

Page: 8 of 17
Posted in: MDLOps 06 alpha alternate download
 SithRevan
12-24-2006, 10:44 PM
#2
There is a download link at Starwarsknights.com (http://www.starwarsknights.com/tools.php#skmo). You will have to right click on it and press "Save Target As" because it will not let you download it when you click on it. It is actually only...  [Read More]
Posted in: Do you want More Armor types?
 SithRevan
12-25-2006, 3:15 AM
#6
This would come in very handy for those of us (ME!) who have just accepted that we couldn't have our cake and eat it too. If you can find a way around this limitation, you would be opening the door on a whole new slew of mods. I agree with Master Ka...  [Read More]
Posted in: Do you want More Armor types?
 SithRevan
12-24-2006, 10:38 PM
#3
Hmmmmmmmm... This sounds extremely promising. I think that it might just work. I might even try it myself. Good thinking Darkkender!:thumbsup:...  [Read More]
Posted in:  Imperial Knight
 SithRevan
12-21-2006, 10:36 PM
#3
Awesome mod Prime. It is nice to see that it is finally finnished. So great job and you definatly have my download!:D...  [Read More]
Posted in:  WotOR
 SithRevan
12-24-2006, 9:37 PM
#62
i can d/l this mod on the filefront site because its supposedly not there is there somewhere else i can d/l this I just downloaded the updated version of this mod about an hour ago and I had no problem doing it. I would go try again and if you have...  [Read More]
Posted in:  WotOR
 SithRevan
12-21-2006, 2:53 AM
#2
Awesome mod T7 it looks great you have a definate download from me!:D...  [Read More]
Posted in: .utm files?
 SithRevan
12-21-2006, 1:31 AM
#10
That means that they are the exact same .utm file or there is an external source giving them their items. Is there a script name in the "OnOpenStore Script" box?...  [Read More]
Posted in: .utm files?
 SithRevan
12-21-2006, 1:24 AM
#8
You are going to be looking for a button called "Inventory". Press it then look at the list from there just add the items from one merchant to the other....  [Read More]
Posted in: .utm files?
 SithRevan
12-21-2006, 1:21 AM
#6
As Darkkender said comparing them would be the best way to do it....  [Read More]
Posted in: .utm files?
 SithRevan
12-21-2006, 1:10 AM
#3
Well you would have to modify the one of invertories of one of the .utm files. That should be pretty easy. I hope this helps.;)...  [Read More]
Posted in: Atris Robe Help
 SithRevan
12-19-2006, 8:12 PM
#3
There is also another mod that is similar to this by Malivolus at PCGM. Here is the link... http://ds1.pcgamemods.com/core/11144/atris_robes.rar Hope this helps!;)...  [Read More]
Posted in: How to change your apperence using code in K1?
 SithRevan
12-15-2006, 2:13 PM
#1
Hey everybody, I was wondering if you guys would be able to help me with something. I am trying to make a script that will change the appearence of me or anybody who is around me if I choose. I have tried a couple times to make this code and I was un...  [Read More]
Posted in: What MMO are you playing?
 SithRevan
12-15-2006, 12:22 AM
#6
I am not much of an MMO person myself but I did know a guy who use to play World of Warcraft A LOT. So I guess it must be good, anyway though good luck playing it.:)...  [Read More]
Posted in: [WIP]K1 Auto DS Transitioning
 SithRevan
12-13-2006, 4:17 PM
#7
Yay, the screenshots are fixed. It's looking good my friend. Thanks man, I just hope everybody likes what they see in them. :p...  [Read More]
Posted in: [WIP]K1 Auto DS Transitioning
 SithRevan
12-13-2006, 4:00 PM
#4
Sorry about the screenshots everybody, I screwed up when I was uploading them. They are fixed now though. Also thanks for the support!:) @Chainz: Thanks man I am glad to see you like it!:D...  [Read More]
Posted in: [WIP]K1 Auto DS Transitioning
 SithRevan
12-13-2006, 3:48 PM
#1
I have been working on this mod for a little while and I thought I should probley share it with you guys because of the fact that I am pretty close to finnishing it. This the big mod that I have been working on that will allow all of your characters...  [Read More]
Posted in: [TSL]Disabling rapid transit
 SithRevan
12-10-2006, 10:46 PM
#8
Maybe the code for it is in the .exe, but just needs to be added to a .gui file. Then again, there's probably no defined hideout area for Peragus and Telos. Actually on the contrary there is a defined hideout for both Peragus and Telos. Peragus's be...  [Read More]
Posted in: Recrutiable moddeling appearence
 SithRevan
12-08-2006, 9:31 PM
#2
Well actually doing that should be pretty easy as all that you will need is a couple of scripts and a .utc file. I recommend going to this (http://www.lucasforums.com/showthread.php?t=131944) thread and reading it. You should be able to get it done i...  [Read More]
Posted in: [WIP]Deralia Spaceport[TSL&K1]
 SithRevan
12-20-2006, 10:26 PM
#16
I voted for the Droid planet as your goal is to create a spaceport type of theme and for that you really need a landing pad not to mention alot of area to kinda lounga around. The council chambers really don't seem to fit that theme. I agree. I real...  [Read More]
Posted in: [WIP]Deralia Spaceport[TSL&K1]
 SithRevan
12-20-2006, 7:03 PM
#13
I think some of the areas in M4-78 would serve your purposes better, to be honest:) I agree and that is why I am using 804DRO as the area for the space port.;)...  [Read More]
Posted in: [WIP]Deralia Spaceport[TSL&K1]
 SithRevan
12-20-2006, 1:33 PM
#11
Ok well in that case I will make up some tester lines for you and send them over. If you can give me a sample VO I will see what you are best suited for....  [Read More]
Posted in: [WIP]Deralia Spaceport[TSL&K1]
 SithRevan
12-20-2006, 1:27 PM
#9
I am interested in helping with the voice acting. I can also do skinning but no good with module skinning! What kind of vioce acting would you be interested in? I am looking for lots of acting for merchants. Also there are going to be a couple of ch...  [Read More]
Posted in: [WIP]Deralia Spaceport[TSL&K1]
 SithRevan
12-20-2006, 12:53 PM
#7
Okay guys I have come up with my answer on which area will be the K2 Deralia Space Port area. I know that most of you wanted the Council Chambers to be the one that got the role but unfortuatly that area is much too small for an actual merchant area....  [Read More]
Posted in: KOTOR II: Guardian/Sentinel/Consular Clothing
 SithRevan
12-08-2006, 9:02 PM
#6
Well actually you'd be surprised at how simple it really is. As a matter of a fact you just explained it yourself. But if it does not work or did not work I am not sure what the problem would be as I have always done it that way and it has worked for...  [Read More]
Posted in: KOTOR II: Guardian/Sentinel/Consular Clothing
 SithRevan
12-08-2006, 5:32 PM
#4
T7's right the appearence.2da file is only programmed to read one texture ("N_CommM01") but this can be changed, you just need to extract that texture and give it a unique name under 16 characters long like for example go with you character...  [Read More]
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