Thanks stoffe but I am still having trouble with making them. The problem I am having is how many coordinates I am supposed to have and where to put the coordinates. Look at the picture below and that will hopefully explian the trouble that I am having to you.
Picture (
http://home.surewest.net/nitrogt4/trig_trouble.jpg)
As said the coordinates you set for the points forming the trigger polygon are not absolute coordinates, they are offsets from the trigger's location.
In the screenshot above, you'd place the trigger at (x,y,z) coordinates (68.29, 17.17, 11.65). You'd then place your first polygon point at (135,47, 34,99, 11.65). Do note that this measurement is in meters, so you'd place the trigger polygons 67 meters to the "east" of the trigger location. 67 meters is quite a lot in-game.
A simple example: If you wanted to create a square trigger area with 1 meter sides with its lower left corner at the coordinates (10.0, 6.0, 0.0) on the map, on a flat surface, you'd set things up like (only positional fields written out):
¤ TriggerList
¤ 0
¤ XPosition = 10.0
¤ YPosition = 6.0
¤ ZPosition = 0.0
¤ Geometry
¤ 0
¤ PointX = 0.0
¤ PointY = 0.0
¤ PointZ = 0.0
¤ 1
¤ PointX = 1.0
¤ PointY = 0.0
¤ PointZ = 0.0
¤ 2
¤ PointX = 1.0
¤ PointY = 1.0
¤ PointZ = 0.0
¤ 3
¤ PointX = 0.0
¤ PointY = 1.0
¤ PointZ = 0.0