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Quanon

Latest Posts

Page: 16 of 35
Posted in: Replacing a UV-Map
 Quanon
11-24-2008, 7:23 AM
#8
I'll see if I can poke SithSpecter about this, he and Settokon have been doing these edits. I"m not sure what they alter in the Bin code to make it work......  [Read More]
Posted in: Replacing a UV-Map
 Quanon
11-21-2008, 7:57 PM
#5
okay. 1 question answered, but I have another related question. Let's say I wanted to add the Mask and Google Hooks to a head model. The readme of the replacer states: "The amount vertex, texture vertex and polygons shouldn't change." So,...  [Read More]
Posted in: BioWare MMO has been in planning for over 10 years
 Quanon
10-29-2008, 1:19 PM
#3
I would guess the first 4-5 years was all about talking, discussing and pulling the right strings to get the licenses, funding etc... Perhaps they stalled it to see what other MMO's would do on the market, I'm sure they wouldn't have continued if Wo...  [Read More]
Posted in: More fan art in CEC
 Quanon
10-27-2008, 3:47 AM
#12
Why not? Click (http://www.lucasforums.com/forumdisplay.php?f=738) (Can be changed, moved or expanded later as needed, but it's a start at least. :)) Wow thats fast :lol: Thanks, I'll have to sharpen my pencils and get started :) Been awhile sin...  [Read More]
Posted in: More fan art in CEC
 Quanon
10-26-2008, 4:15 PM
#8
Sounds like a good idea to me. Couldn't reply earlier as LF didn't want to work this sunday morning, as usual on that day :p I guess a Subforum or such would do, if grows into something big, perhaps a section on its own would do, but I don't see th...  [Read More]
Posted in: Possiblities?
 Quanon
10-21-2008, 3:43 PM
#18
It probably never will, to be honest. It requires a clutch of skills and a clear design instinct which is rather unusual... at least, on the internet. passion and practise, practise, practise... etc As most crafty hobbys. And a good age ^.^...  [Read More]
Posted in: Possiblities?
 Quanon
10-21-2008, 11:55 AM
#16
Just an FYI re-used areas (most of the new area mods do this BTW) are not "new modules" like what was touted... totally new modules is something that is the realm of the very few and not many can do such a thing. Ergo it really isn't a &quo...  [Read More]
Posted in: Dantooine Retextured
 Quanon
10-10-2008, 1:21 PM
#12
hйhйhй thanks Redrob. Well the grass was a bit odd to make. The layout is just a square of about 256x256 pix, then divided in four segments of 128x128 Each of these contains a patch of grass. The main pain is that I have no controle on how th...  [Read More]
Posted in: Dantooine Retextured
 Quanon
10-08-2008, 9:25 AM
#9
Thanks for all the kind replies peeps :p The grass looks a bit off I know :xp: , but it ain't real grass anymore, more like verns and shrub stuff :p Anyway, I added 2 more screens in the first post. Their off the Sandral Estate, forgot that those g...  [Read More]
Posted in: Dantooine Retextured
 Quanon
10-05-2008, 2:25 PM
#1
Hey I've been peeking into my override and found out I still haven't released this small retexturing job I did on Dantooine. Its nothing MAJOR, just some swapping and recoloring, some of'em are made by scratch. Anyway have a look at the screens:...  [Read More]
Posted in: Export Problems
 Quanon
10-01-2008, 9:34 AM
#2
Did you start your Gmax with the green on black NW.exe logo ? Cause IIRC, version 0.7 needs Snoop to export properly. You can find that NW (in green on black) in the folders of Gmax where you installed the NWmax stuff. Just double click to start t...  [Read More]
Posted in: True Sith Ideas (Help Needed)
 Quanon
10-01-2008, 9:35 AM
#6
What are Ture Sith ? :lol: Title fixed ;) - Cz...  [Read More]
Posted in: some questions about modding...
 Quanon
09-29-2008, 5:58 AM
#10
Remember that with the heads you can only move verts around. Though I remember Settokon and SithSpecter found a way to add in extra meshes and make the head still work in the game. Saddly they've not made a tutorial on it yet with what steps you nee...  [Read More]
Posted in: some questions about modding...
 Quanon
09-24-2008, 2:25 PM
#4
3th question, I Have 3ds max (and some experience, I meshed some products for IMVU chat site) and I want the mesh some new sabers and maybe a head. I read that I need a program to import the .mdl files into 3ds and from there on I can edit/change/bui...  [Read More]
Posted in: Area Export Problem
 Quanon
09-21-2008, 4:53 PM
#8
Yeah, its odd Max crashes... without a good explaining error. Hate those fague messages. Well another tip I can give is; If you copy the floor as Walkmesh and then do Extrude on the Edges to create walls. Double check the verts on Edges where th...  [Read More]
Posted in: Area Export Problem
 Quanon
09-20-2008, 3:12 PM
#6
Well, although I have a dim light in the horizon, that didn't work...Maybe it's where you spwan, because the area in Max is X = 0cm, Y = 0cm and Z = 11.000cm...so I put in the module.ifo file X = 0, Y = 0, but I think I shall put 110 in Z instead of...  [Read More]
Posted in: Area Export Problem
 Quanon
09-20-2008, 12:31 PM
#4
Should both lines in the .lyt file have 0.0 in the three parameters? Or something else? Well that depends on how you made your area in Max. I mostly start to work on my models at the center and branchout from there. For ease of use I always put my...  [Read More]
Posted in: Area Export Problem
 Quanon
09-20-2008, 10:10 AM
#2
Well, I tried to make a new area with skybox, lights, walkmesh, everything...and everything was alright, until the moment I tried to export it...A pop-up message of Max said: "-Unknown System Exception". And Max shut down...While it did exp...  [Read More]
Posted in: TSL Graphical Enhancement Version 2 HDR
 Quanon
09-18-2008, 3:03 PM
#9
Great job ! I had the same feeling like Gavroche on your first version. Most textures where nicely made, but often didn't fit to well together. But like J7 I just filtered out what I didn't like and the end result was very pleasing. So its please...  [Read More]
Posted in: Model Help
 Quanon
09-18-2008, 4:38 PM
#8
...Ah, I figured that my .lyt file doesn't have "0.0 0.0 0.0", but real X, Y and Z coordinates like "250.0 -120.0 etc"...However, that's because the center in the model (where the grid and the Aurora Base are) is near the skybox.....  [Read More]
Posted in: Model Help
 Quanon
09-17-2008, 3:26 PM
#6
Well, doesn't NWMax exoprt the mdl file into an ASCII? And if I wanted to fix it, how could I? Thanks for all the help so far!:D |I| Hmm is this a new area with its own .mod file ? If so it might be best to make a .lyt file aswell. Its just a text...  [Read More]
Posted in: Inyri's WIP's
 Quanon
09-17-2008, 2:30 PM
#40
xD You mean one without skin? :p One textured by you ;) This old skin had his best years :lol: Ow, where did you get that flashy Poly countdown window from ?...  [Read More]
Posted in: Inyri's WIP's
 Quanon
09-17-2008, 8:26 AM
#38
s'mexy stuff you have Iny :xp: Wished I had such a body....  [Read More]
Posted in: The art dumping grounds !
 Quanon
10-01-2008, 3:24 PM
#9
No new comic frames yet, working on it though. That is because I got sidetracked by this feller, remember him from post 1 ? He's getting some color love ! WIP shot, enjoy ! http://www.lucasforums.com/picture.php?albumid=103&pictureid=2063...  [Read More]
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 Quanon
09-24-2008, 9:10 AM
#214
Oooh an update of my favourite Paper thing... machine female stuff... :lol: I guess the less we hear the further you get with this project :p Carry on, don't read this silly twat message....  [Read More]
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