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Inyri's WIP's

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 Inyri
09-03-2008, 11:28 PM
#1
I'm tired of having a dozen or more threads going. Might as well stick to one, and perhaps if I have one I'll model more, hmm? :)

Here's my most recent model. Started on it about two hours ago (although I've been playing with my cat for at least a half hour :)):

http://i14.photobucket.com/albums/a322/inyri/Mods/emerald.jpg)

Will finish it up (uv & texture) some time soon. Original reference can be found here (http://wiki.guildwars.com/wiki/Emerald_Blade).
 Sith Holocron
09-04-2008, 1:22 AM
#2
I just looked at the original reference material. The original artwork for the sword looks beautiful yet I suspect that your sword's runes will be superior.
 Inyri
09-04-2008, 1:27 AM
#3
I doubt they will be superior. I usually consider myself lucky if I can come close to my reference images. :)
 Mav
09-04-2008, 2:32 AM
#4
No need to be so modest Inyri ;)
 Inyri
09-04-2008, 2:43 AM
#5
I am never modest, only honest. Keeps my ego from getting too big. :)
 Istorian
09-04-2008, 4:03 AM
#6
You surely are a modeling genius, Inyri. This looks amazing!:D
Can't wait to see it uv mapped and textured!!

|I|
 rictus135
09-04-2008, 5:20 AM
#7
Here's my most recent model. Started on it about two hours ago (although I've been playing with my cat for at least a half hour :)):

Hehehe cats are cool :D

Oh and the models pretty cool too.
 Miltiades
09-04-2008, 7:52 AM
#8
Inyri, you keep reminding me that I have yet to do a lot in GW, and that the game has some awesome swords i have never encountered. The concept art is beautiful, will be a difficult one to model and texture, but you can do it. And it already looks so good. Keep it up!
 Inyri
09-04-2008, 11:06 PM
#9
http://i14.photobucket.com/albums/a322/inyri/Mods/render-lt.jpg)

Just about done with the model and texture. Any thoughts before I toss it in-game?
 rictus135
09-04-2008, 11:11 PM
#10
I have a question: Is it going to be metallic in game? Because the reference pics don't look metallic, but I like metal swords :p
 Inyri
09-04-2008, 11:12 PM
#11
It will be slightly metallic. I based this model off of the concept drawing (which, unfortunately, is not what the game based their weapon off of when it came to texturing) so I will interpret it as I think it should have been interpreted.

Naturally I've taken some liberties and have strayed from the reference slightly in a few areas, but I do like to do little things to make a model more 'my own' if you know what I mean. :)
 Ferc Kast
09-04-2008, 11:13 PM
#12
Just about done with the model and texture. Any thoughts before I toss it in-game?

Much as I would like to say that I think it looks bad, it actually looks close to the reference pic. (Give or take the shading/shadow on the right-hand side of the reference.)
 Inyri
09-04-2008, 11:13 PM
#13
I like to leave most of the shading to be done by the game engine, otherwise it will look unrealistic.
 Istorian
09-05-2008, 2:17 AM
#14
It is fantastic. I cannot find any other words besides this. You, my friend Inyri, are a modeling guru!:xp:

|I|
 Sith Holocron
09-05-2008, 3:30 AM
#15
Is it possible that you'll be able to add that minimalistic "wire-wrapping" that's shown on the cross-guard? (Or was its' removal one of those things you intentionally did to make the deisgn your own?)
 Marius Fett
09-05-2008, 8:01 AM
#16
As much as it pains me to say it Inyri..

This is AWESOME. :)
 SpaceAlex
09-05-2008, 8:32 AM
#17
I think it looks great. I really have nothing to complain about. Keep it up!

I would like to see an in-game shot of it, though. It tends to look different there.
 EnderWiggin
09-05-2008, 10:26 AM
#18
Much as I would like to say that I think it looks bad, it actually looks close to the reference pic. (Give or take the shading/shadow on the right-hand side of the reference.)

If you look at the in-game pics the shading isn't there.

As much as it pains me to say it Inyri..

This is AWESOME. :)

Not sure why you have to take a shot at her before you compliment her, but whatever.



Nice job, Inyri. The only thing that I see is that at the point where the inset section ends on the blade, the in-game and ref pics look like that line is raised more than what you have.

Did that make sense? It was hard to explain :(

_EW_
 svцsh
09-05-2008, 12:15 PM
#19
Thats a very nice sword model you made there :) great texture too, highly detailed. Stay away from mdlops 0.5 if it's going in to k1 use 0.6 instead. For TSL 0.5 should be fine, but I learned the hard way just yesterday that 0.5 hates k1

btw what's the count on this ? it looks pretty high.

svösh
 Inyri
09-05-2008, 3:17 PM
#20
0.5 hates K1 in what way? And yes, the poly count is fairly high. I went with detail over optimization (as I've been wont to do lately, as it makes me feel better about my models and I do make them almost more for the personal artistic value and less for the game itself).

Is it possible that you'll be able to add that minimalistic "wire-wrapping" that's shown on the cross-guard?Possible yes, although I don't think I'm going to. I'm not satisfied with simply texturing it on, and to model it on would add many more polies to an already poly-heavy model.

I would like to see an in-game shot of it, though. It tends to look different there.Yes, it does look different. Not quite as shiny, but I really hate KotOR's shader system. That was the one thing about Jedi Academy's modding that I really liked.

Nice job, Inyri. The only thing that I see is that at the point where the inset section ends on the blade, the in-game and ref pics look like that line is raised more than what you have.Yes that makes sense. I made it the way I made it, though. :p
 EnderWiggin
09-05-2008, 6:13 PM
#21
Yes that makes sense. I made it the way I made it, though. :p

Very pretty :D

_EW_
 Inyri
09-06-2008, 2:47 AM
#22
 Darth Payne
09-06-2008, 7:36 AM
#23
Wow, i like the first two.
 Istorian
09-06-2008, 8:06 AM
#24
I love the third one! Could you keep the same pattern, but make it white (especially Hispanic)? Very good job, keep it up!!

|I|
 Mav
09-06-2008, 6:13 PM
#25
Inyri, nice work on the heads, question though, are they completely built from scratch or are they edited versions from heads existing in the game.. I'm just curious as to if I missed something, because I remember we used to only be able to move vertices on head models, I'm just wondering if that has changed.
 Inyri
09-06-2008, 6:14 PM
#26
The models for those heads haven't been touched.
 HdVaderII
09-07-2008, 9:39 PM
#27
Nice looking heads, Iryni!
 Inyri
09-12-2008, 5:48 PM
#28
Not sure who Iryni is. ;)

Next sword I'm working on:

http://i14.photobucket.com/albums/a322/inyri/Mods/render-3.jpg)

That's about an hour's worth of work. Not sure I'm done with the model itself yet, but I'm leaving for a Heart/Journey/Cheap Trick concert in about 15 mins so I had to come to a stopping point. <3 Heart.

Clickie for Original Reference (http://wiki.guildwars.com/images/3/3e/Dead_sword.JPG)

Texturing will certainly be a challenge, but I picked this weapon to give myself a run for my money. :)
 The Betrayer
09-12-2008, 6:56 PM
#29
That model is awesome! Something wrong about the nose of the skull though.
 Istorian
09-13-2008, 4:58 AM
#30
Great weapon, Inyri! It looks very good, but a small fix in the mouth of the skull would make it even better, I think...but that's maybe just me!;) So, keep it up!

|I|
 Drunkside
09-13-2008, 5:14 AM
#31
Not sure who Iryni is. ;)

Next sword I'm working on:

http://i14.photobucket.com/albums/a322/inyri/Mods/render-3.jpg)

That's about an hour's worth of work. Not sure I'm done with the model itself yet, but I'm leaving for a Heart/Journey/Cheap Trick concert in about 15 mins so I had to come to a stopping point. <3 Heart.

Clickie for Original Reference (http://wiki.guildwars.com/images/3/3e/Dead_sword.JPG)

Texturing will certainly be a challenge, but I picked this weapon to give myself a run for my money. :)

Thats just crazily great-looking!
 Mav
09-14-2008, 12:19 AM
#32
That is a nifty stabby-pokey-sticky-slicey-thingy you have modeled there Inyri.
 EnderWiggin
09-14-2008, 2:06 PM
#33
Not sure who Iryni is. ;)

Next sword I'm working on:



That's about an hour's worth of work. Not sure I'm done with the model itself yet, but I'm leaving for a Heart/Journey/Cheap Trick concert in about 15 mins so I had to come to a stopping point. <3 Heart.


Texturing will certainly be a challenge, but I picked this weapon to give myself a run for my money. :)

Damn sexy :D

_EW_
 Chevron 7 locke
09-14-2008, 3:16 PM
#34
Looks good as usual
 redrob41
09-15-2008, 2:57 PM
#35
A few heads I've been working on for what might become a new head pack.

Nice work so far on the facial hair.

If you're planning on a whole pack of heads, is there any chance of making them a little more ethnically diverse? I think that the game could use more than just the ABC's (Asian, Black, Caucasian). TSL has a pair of Hispanics, but maybe also some people of Persian/Mid-East/Indian decent? Or maybe some Polynesian, Maori, or American Indian heads? It's just a thought, and I'd certainly be willing to help (edit: when I get my computer back from repairs, that is :xp:).
 Inyri
09-17-2008, 4:31 AM
#36
I will consider your suggestions if/when I get back to that mod.

Didn't quite get a chance to finish the texture, so I'll do that tomorrow. I'd say it's about half-done (was working on the skull but decided it was getting a little late). Definitely will finish that up soon since I'm in the middle of it. Did want to provide an update, though, in case people wondered if I'd stopped working. :)

http://i14.photobucket.com/albums/a322/inyri/Mods/render-2-1.jpg)

I think next I will work on the teeth, then go back over the whole thing and tweak it up to my liking. It just looks wrong without the teeth so I need to get them done.
 oldflash
09-17-2008, 4:41 AM
#37
Looking great even with half texture.
 Quanon
09-17-2008, 8:26 AM
#38
s'mexy stuff you have Iny :xp:

Wished I had such a body.
 Inyri
09-17-2008, 2:22 PM
#39
Wished I had such a body.xD

You mean one without skin? :p
 Quanon
09-17-2008, 2:30 PM
#40
xD

You mean one without skin? :p


One textured by you ;)

This old skin had his best years :lol:


Ow, where did you get that flashy Poly countdown window from ?
 Inyri
09-17-2008, 3:32 PM
#41
It's a 3DS Max feature. Should come standard.

http://i14.photobucket.com/albums/a322/inyri/Mods/render-3-1.jpg)

Speak now or forever hold your peace.
 Giant Graffiti
09-17-2008, 4:49 PM
#42
Wow.
 Druganator
09-17-2008, 5:09 PM
#43
I have no skill or room to talk but do you think you could make the teeth close a little closer to the blade or make the blade thicker as it comes out of the mouth?
 Inyri
09-17-2008, 5:12 PM
#44
That's not how the original weapon is.
 Istorian
09-17-2008, 5:38 PM
#45
I will only say four words: YOU ROCK, 'NUFF SAID!!!:xp:

|I|
 Mav
09-18-2008, 1:16 AM
#46
I can't wait to see the .tga file for this sword... yes I'm weird like that...
 Inyri
09-18-2008, 2:18 PM
#47
I do that, too. It's a modder's response. ;)

Go ahead and download if you want to have a look. It's released on my website.
 Admiral Buttercrust
09-18-2008, 4:55 PM
#48
Looks like it belongs at Silent Hill.
I liked that game alot!
YAY!
 Inyri
09-24-2008, 6:24 PM
#49
I think I will make a halloween mod. :)


http://i14.photobucket.com/albums/a322/inyri/Mods/pumpkin-1.jpg)
 TriggerGod
09-24-2008, 6:53 PM
#50
I think I will make a halloween mod. :)


http://i14.photobucket.com/albums/a322/inyri/Mods/pumpkin-1.jpg)

Like an TSL Version of that one JKA mod you made? But, higher quality?
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