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DarthStoney

Latest Posts

Page: 7 of 10
Posted in: Miles Sound Stuido problems
 DarthStoney
01-16-2009, 3:25 PM
#2
Okay, I'm trying to make a copy of The Sith Lords soundtrack following the directions from here http://soundtracks.mixnmojo.com/ and when I get to the part where I need to decompress the music files, I get the error message "no codec found for r...  [Read More]
Posted in: Mini-map Tutorial
 DarthStoney
12-10-2008, 5:12 PM
#1
Edit by darth333: comments, questions and updates concerning this thread can be posted here: http://www.lucasforums.com/showthread.php?t=194431 Since there are a bunch of new modules popping up nowadays at the request of Quanon I will make an attemp...  [Read More]
Posted in: Mini-map Tutorial
 DarthStoney
12-10-2008, 5:12 PM
#1
Since there are a bunch of new modules popping up nowadays at the request of Quanon I will make an attempt at a tutorial as to how to create mini-maps far a new module.These instructions work the same for both K1 and TSL. The first thing you will ne...  [Read More]
ok thanks However I did what you said after converting the jpeg to a tga. However in game my loading screen is upside down! if I view it with a tga viewer though it is normal...any ideas whats wrong? Resize it to 1024x1024 I did that and it worked...  [Read More]
If you just want to replace an existing one with a new picture. Just save it as a .tga file naming your picture the same as the one its replacing and drop it in your override folder. The screens are named load_("module").tga. example; load_...  [Read More]
Posted in: M4-78 Enhancement Project
 DarthStoney
12-20-2008, 11:17 AM
#25
It's moving along slowly,I got side tracked with fixing the EH window view and creating some new placeables. This time around I am taking a little more time to get things working as they should....  [Read More]
Posted in: M4-78 Enhancement Project
 DarthStoney
12-16-2008, 11:50 PM
#23
What's wrong with the site? I can't get onto it. I think they are doing an upgrade hopefully it will be back up soon. The forums are back online now...  [Read More]
Posted in: M4-78 Enhancement Project
 DarthStoney
12-15-2008, 11:43 PM
#20
Big break through(for me anyway) I got the UV mapping fixed for the EH skybox for 801DRO and the change animations working: http://i272.photobucket.com/albums/jj189/Dstoney64/801cockpit.jpg...  [Read More]
Posted in: M4-78 Enhancement Project
 DarthStoney
11-15-2008, 9:12 PM
#17
Nice to see that you are continually improving your mod, and that it still has so much potential! I really thought that the mod as it was after my testing runs, was really quite excellent. Seeing as that there is going to be substantial new content,...  [Read More]
Posted in: M4-78 Enhancement Project
 DarthStoney
11-11-2008, 11:10 PM
#11
good to see that more works being done on the project... be interested to see how the storyline work goes If your interested ,I might have need of your help with a part of this project you are familier with....  [Read More]
Posted in: M4-78 Enhancement Project
 DarthStoney
11-11-2008, 8:47 PM
#9
So, are you releasing this where I already have to have M4-78 installed, or where I have to uninstall the M4-78 mod and install this instead? :confused: PS: Sorry about the stupid question. I haven't been using mods for very long, so I'm a total and...  [Read More]
Posted in: M4-78 Enhancement Project
 DarthStoney
11-11-2008, 11:12 AM
#1
As most people know the M478 mod I released needed work. Like a more complete storyline and an ending for the planet. Hopefully with the improvements being made it will be a much better story and more complete. What's being added, altered and remo...  [Read More]
Posted in: The Fate of Bao-Dur K2
 DarthStoney
10-29-2008, 2:11 PM
#5
No, after the confrontation with the Masters you never see him again except as a Hologram. But he is a selectable partymember on the Telos platform after Dantooine....  [Read More]
Posted in: Removing Upgrade Restrictions
 DarthStoney
10-29-2008, 8:46 AM
#3
KT tool does allow you to change it ,but I personally have never gotten it to save the change. The only way I have gotten the change to work is using the kgff editor....  [Read More]
Posted in: M4-78 landing and Takeoff movies
 DarthStoney
10-02-2008, 7:44 AM
#20
The rotation looks a little awkward to me. Maybe it would be better for it to move forward in the initial direction it is facing and then swing around once it has picked up momentum? It could do the classic Millennium Falcon knife-edge turn. I guess...  [Read More]
Posted in: M4-78 landing and Takeoff movies
 DarthStoney
10-01-2008, 10:12 PM
#17
OK, I found a way to fix the engine glow and a better way to animate the EH. Here is a link to the new file.http://www.4shared.com/file/66085761/d7f984ae/DroMov04.html it is the .bik file it can be viewed with bink and smacker. Keep in mind this is...  [Read More]
Posted in: M4-78 landing and Takeoff movies
 DarthStoney
09-28-2008, 11:48 AM
#12
The M4-78 movies are now ready for download at filefront:http://knightsoftheoldrepublic.filefront.com/file/M478_Movies;94369#Download Also as resource for anyone who would like them I put together a download of M478 cleaned up modules with minimaps...  [Read More]
Posted in: M4-78 landing and Takeoff movies
 DarthStoney
09-14-2008, 5:54 PM
#11
I used the old skyboxes for the version that will be released independtly of the M478 mod. Don't worry I am also doing a version with the new skyboxes also....  [Read More]
Posted in: M4-78 landing and Takeoff movies
 DarthStoney
09-14-2008, 11:25 AM
#6
Here is the link to the latest video I finished its the EH takeing off from the landing pad on M478. http://www.youtube.com/watch?v=CK3U-N-m_28...  [Read More]
Posted in: M4-78 landing and Takeoff movies
 DarthStoney
09-07-2008, 10:36 PM
#1
I am currently attempting to create the landing and takeoff movies for M4-78. So far I have completed the space portion of both. I will release these as a seperate mod so anyone who is using M478 can use the movies also. I will use the original skybo...  [Read More]
Posted in: party remove scripting?
 DarthStoney
08-13-2008, 9:54 PM
#4
Here's a short but simple scipt that will do the same thing void main() { int int1 = 0; int1 = 0; while ((int1 < 12)) { if (IsNPCPartyMember(int1)) { RemovePartyMember(int1); } (int1++); } }...  [Read More]
Posted in: Changing map points
 DarthStoney
08-12-2008, 10:01 AM
#2
That can be done in the .git file they are under waypoints....  [Read More]
Posted in: Spawn by tag?
 DarthStoney
08-08-2008, 10:29 PM
#3
what function can i use to spawn and npc by tag? This is one of the easiest ways, the waypoint is added to the .git file as to where you want the npc to spawn. void main() { CreateObject(1, "npc .utc", GetLocation(GetObjectByTag("tag...  [Read More]
Posted in: New Area Kit
 DarthStoney
05-21-2008, 6:06 PM
#33
I'm also going to give basic area modeling tips and how to keep a low poly design. Will this include making and editing walkmeshes?...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 DarthStoney
05-12-2008, 3:37 PM
#118
As for your second question about M4-78, I know which modules I will use from the original game. As for asking to use DarthStoney's fixed up M4-78 modules for the Revenge of Revan mod..that is a question better answered by DarthStoney. He put a lot o...  [Read More]
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