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DarthStoney

Latest Posts

Page: 2 of 10
Posted in: createpcsaber script thoughts? (TSL)
 DarthStoney
08-02-2010, 6:30 PM
#7
Is it possible in the first script to replace the default saber tags with my custom saber tags so that you get one of those instead? Yes you can but you'll have to do the same for the original createpcsaber.ncs file also. void main() { int nGlobal =...  [Read More]
Posted in: createpcsaber script thoughts? (TSL)
 DarthStoney
08-01-2010, 9:39 PM
#5
I take it your using TSLRCM since in the default game Atris doesn't give your saber back. this was the script I used to give your saber to you. It's createpcsaber3.ncs in 262TEL and attatched to Atris's ending dialog(can't recall the exact name of th...  [Read More]
You can take a creature "structure" from another modules .git file and copy and paste it into the ebo_m12aa.git "creature" structure. Just remember to change all the settings to fit the ebo module your using....  [Read More]
Posted in: Trying to script an NPC into an area...
 DarthStoney
07-20-2010, 9:16 PM
#3
In this line CreateObject(OBJECT_TYPE_CREATURE, "IG76", Location(Vector(329.98,167.30,26.42), Is IG76 the creatures tag? if it is than that's the problem it needs to be what you used for the creatures "Template resref " name....  [Read More]
Posted in: Editing Area Walkmesh in Hex (need input!)
 DarthStoney
07-17-2010, 11:02 PM
#7
I thought KGFF is strictly in code.Unfortunately I am not a hardcore coder... Are there any links that could help me to edit a 3d description in code (I only found someone's basic description of a walkmesh hierarchy) or is there another code from whi...  [Read More]
Posted in: Editing Area Walkmesh in Hex (need input!)
 DarthStoney
06-25-2010, 9:10 PM
#3
For the most part editing existing modules doesn't usually work too well. It usually screws up more than your trying to fix/change....  [Read More]
Posted in: More script trouble - tsl
 DarthStoney
06-02-2010, 1:54 PM
#6
you did change "Ex-partymember tag" to match the npc tag correct? also did you try DelayCommand(0.5, sub1()); Are you running this script off of a dialog? if you are it may be better to make it two seprate scripts....  [Read More]
Posted in: More script trouble - tsl
 DarthStoney
06-02-2010, 11:44 AM
#4
Try this ,you may want to add a "DelayCommand" to sub1(); void sub1(); void sub1() { object oTemp = GetObjectByTag("Ex-partymember tag"); float x=25.00f; float y=60.47f; float z=0.0f; int bRun=TRUE; vector myvec = Vector(x,y,z...  [Read More]
Posted in: More script trouble - tsl
 DarthStoney
06-01-2010, 9:40 PM
#2
Try changing this line ActionDoCommand(DestroyObject(OBJECT_SELF)); to ActionDoCommand(DestroyObject(GetObjectByTag("Ex-partymember tag"))); and see if that works....  [Read More]
Posted in: scripting question - tsl
 DarthStoney
05-30-2010, 8:51 PM
#7
Try this and see if it works the way you want,the other suggestion would be to add a global to the globalcat.2da that would be easier to control. void main() { object oPC = GetFirstPC(); if (!GetLocalBoolean(oPC, 40)){ object oNPC0 = (GetObjectByT...  [Read More]
Posted in: Syntax Problem
 DarthStoney
05-23-2010, 11:19 AM
#2
Try this and see if you get the results your looking for. void main() { vector vDeader = Vector (86.502, 101.416, 0.0); location lDeader = Location(vDeader, 0.0); object oPC = GetEnteringObject(); if ((GetFirstPC() == oPC)) { if ((!GetGlobalBoolea...  [Read More]
Posted in: attack script question - tsl
 DarthStoney
05-17-2010, 2:56 PM
#4
You will first have to remove them from your party and then change them to nuetral then have the NPC attack the PC. As long as they are in your party they will keep fighting for you....  [Read More]
Posted in: 2 script requests
 DarthStoney
05-14-2010, 8:42 AM
#2
here you go void main() { CreateItemOnObject("g_w_fraggren01", GetFirstPC(), 1, 0); } void main() { StartNewModule("modulename", "", "", "", "", "", "", ""); }...  [Read More]
Posted in: jump script problem - tsl
 DarthStoney
05-07-2010, 11:15 PM
#5
If by chance you run into trouble,I used one like that once and it was very inconsistent,sometimes your party would just stay where they were. This one works a little better. location ST_GetLoc(string sWP); void ST_JumpToPoint(string sWP, object oJum...  [Read More]
Posted in: TSLRCM/USM Question
 DarthStoney
04-24-2010, 10:41 PM
#2
It's a USM patch problem,the dialogs actually, Atton's are missing a few of his training lines and with the others it probably more of the same and some bad script/global settings in the dialogs. I just haven't had time to go thru the dialogs again a...  [Read More]
Posted in: A problem with a script
 DarthStoney
04-16-2010, 7:20 PM
#4
Is this specifically a problem with the script when it's set to two? And can we see the whole script? Yes, only when the global is set to 2,when set to 1 it works fine. Here is GM's original script void main() { string sModule = GetModuleFileName();...  [Read More]
Im having an issue where when i turn Bao Dur into a jedi we go into a meditate stance then stand up my character disappears and bao dur randomly attacks nothing then my game crashes My current mods are TSLRCM 1.6 Redhawkes exile item pack 90sks supe...  [Read More]
wow deadly stream was dead, their isn't any thing their now. Yes we have to start over ,when the host went down all their assets were frozen so Stream was not able to access any of his files. (his only backup was months old anyway). The new address...  [Read More]
I managed to encounter a few problems in Dantooine as well as a question about Kaevee: - When finding the atmospheric sensors for the related quest, the subject about the hidden surveillance device normally triggers through high enough level of repa...  [Read More]
Not as of yet,it will still work with it but some party dialogs needed fixing anyway so I will need to redo those and release a new patch anyway....  [Read More]
I updated the links in the first post of this thread also....  [Read More]
Fixed my telos problem and played through perfectly, the hk-factory was a blast. Was smooth playing since then until Malachor V. The first thing is that the cutscene with the ebon hawk crashing did not play, it just went straight to the kreia/sion...  [Read More]
After going through voggas droid part I come to the new scene where atton and kreia attack bounty hunters but it crashes on the the way to ebonhawk when i meet up with the gand. Am I not suppose to go this way or is something else wrong?:confused: Y...  [Read More]
I got a save right before I leave Peragus. Can I use that save or is it a must to restart the entire game? Also when do you encounter the first restoration? So that I can check if I installed correctly. For the most part you'll be fine starting from...  [Read More]
Posted in: M4-78 Enhancement Project
 DarthStoney
06-08-2010, 10:59 PM
#30
I'd be happy too but one problem with that, M478EP isn't done yet, it's only about half finished (yes I've been slacking :eek:). But if and when it gets done it would be sent to filefront....  [Read More]
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