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DarthStoney

Latest Posts

Page: 3 of 10
Posted in: A problem with a script
 DarthStoney
04-16-2010, 2:47 PM
#1
I'm having an issue with an on-enter script ,the first part(controlled by the global QGM_Arena_Type ==1) runs correctly but when it's set to 2 it just loads the new module without firing the convo. Originally this was part of another larger script(cr...  [Read More]
Posted in: one time creature spawn..tsl
 DarthStoney
04-09-2010, 1:40 PM
#3
Try this it will check and see of the creature exists in the module before spawning him so it will only create him once. void main() { object object1 = GetObjectByTag("creatures tag", 0); if ((!GetIsObjectValid(object1))) { CreateObject(OB...  [Read More]
Posted in: Module help...
 DarthStoney
03-21-2010, 10:15 AM
#10
In some cases yes, you could remove(as in TSLRCM) a .mod file and get past a module But what could happen is if there were plot/quest changes you would miss them and possibly not be able to move on. In the case of any module (especially the 003EBO) o...  [Read More]
Posted in: Module help...
 DarthStoney
03-20-2010, 11:35 PM
#8
TEL233_s.rim is the file containing all the 'dynamic' area information - characters, placeables, scripts, etc. It sounds like one of the mods you installed modified this file with its own material which. My guess would be the TSLRCM, since, IIRC, it...  [Read More]
Links have been added in first post, thanks Master_Tyvokka.:thmbup1:...  [Read More]
DeadlyStream site down for the last 2 days for anybody else?? Kinda hard to d/l patches when I can't get to the server... Any of you DS members/moderators know if it's temporary or is that site now dead as PCGM? No we don't know what's going on, bu...  [Read More]
No like i said. The only mod ive got on is this aside from a few texture mods. The only thing I can think of is the one that gives Handmaiden a different outfit from her sisters. EDIT: So I have taken out those utc files. Still nothing. You also wi...  [Read More]
I have a question. At what point are the Handmaiden Sisters knocked unconcious by a light sided Brianna? Im doing that battle right now and ive reloaded 16 times so far because they keep dying; or I keep dying. One battle I got them all right down...  [Read More]
Is he supposed to be unable to talk to at all in Khoonda playing as ManExile? Also the Republic General hologram persisted in my game after the cut scene of him contacting the Republic to tell them he had found you. No ,a Male Exile can still talk...  [Read More]
Additionally I was wanting to ask about that. Is Mical aka the Disciple supposed to be missing from the Enclave sub level? Where is he supposed to be? And can you even talk to him at all as a Male Exile? Yes he's supposed to be in the enclave but si...  [Read More]
Thanks. Once again, great work. Just one question. Since there were a few files missing. There would not be anything I missed restored story wise before I encountered this bug? You should be fine, the missing files were for the handsister model(whic...  [Read More]
See the first post in this thread,there is a link to a patch. Apparently there were a bunch of files left out of the install(one being a handsister model) and a couple of globals which were forgotten. The installer has been fixed and updated except f...  [Read More]
I just found a mod and I was wondering, again, if it would be compatible. http://knightsoftheoldrepublic.filefront.com/file/TSL_Story_Mod;85510 I would say probably not because of the added dialog to Nih and a couple of other dlg addons....  [Read More]
Hi folks. I have found a bug on Onderon. I know it cant be anything else I have installed because well I only have some texture mods (and USM) installed besides this. Two bugs actually both in the Cantina. First Nikko isnt there thus its not possi...  [Read More]
That being said, does TSLRCM fix any of the issues related with Vista? Or is that just an entirely different issue altogether? Also, does it impact the KSE at all? No it doesn't fix any Vista issues(actually I know 1 fix it's callled windows XP:eek...  [Read More]
Just awesome! Dang, I started playing TSL just 2 weeks a go. Done with Nar Shaddaa. Is it safe to continue or should I better restart? But congrats on this massive tour-de-force, I think you guys will be immortal now. A spot in the games museum or s...  [Read More]
*installs KotOR 2 for the 52nd time* Nice job, Stoney; you knew that my quarterly playthrough of KotOR 2 was approaching, didn't you? :xp: I just wanted to ask, what are the changes, both and minor and major, are there in 1.5 that weren't present i...  [Read More]
Before I screw something up, is oldflash's Final Touch mod compatible? I think I looked into this before ,though it's been awhile, but I think it is OK and will work with it. I have 1 little fix to do and I will have a working patch for the Ultimate...  [Read More]
TSL Restored Content Mod "FINAL" 1.8 version is done! DeadlyStream link to 1.8 and patch http://deadlystream.com/forum/files/ Readme Authors: Zbyl2 and DarthStoney Contact: PM us at Lucas Forums Name: TSL Restored Content Mod 1. Descrip...  [Read More]
Posted in: Spawning hologram planet TSL
 DarthStoney
02-04-2010, 6:08 PM
#7
It could be, try firing it as part of the terminal .dlg and see if it shows up then....  [Read More]
Posted in: Spawning hologram planet TSL
 DarthStoney
02-04-2010, 5:17 PM
#4
I don't have the files in front of me right now (so I can't be sure)but ,did you add the .utc file to that module? I'm asking because I believe the .utc file only exists in 003EBO_s.rim it's not in the main placeable templates. (I may be wrong though...  [Read More]
Posted in: Opening Force Cage Script
 DarthStoney
01-29-2010, 10:54 PM
#2
Here you go,you'll need to add the invisible cageblocker if you don't want to be able to walk through the cage while active. void main() { object oMycage = GetObjectByTag("cagetag", 0); object oMyCageBlocker = GetObjectByTag("MyCageBlo...  [Read More]
Posted in: Problem with equipping items
 DarthStoney
01-23-2010, 11:16 PM
#2
Does your custom Helmet have any restrictions? to keep the NPC from being able to where the helmet. The only other thing you may try is to add a "delay" command to the equiping of the helmet. DelayCommand(0.5, AssignCommand (oNPC13, Action...  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 DarthStoney
03-08-2010, 9:49 PM
#209
Best to get back on topic,Vers 1.5 is done and as soon as Zbyl2 has finished the custom installer it will be released. He's making it so it can install with the option for other language versions of TSL. Some of the translations are holding things up...  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 DarthStoney
03-07-2010, 8:56 PM
#201
Funny, he claimed that Stoney had given him full support. I guess not. Well to clarify,at the time he asked I did tell him it was OK if he wanted to try and patch it to be compatible with TSLRCM, but shortly after he released the patch Information c...  [Read More]
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