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DarthStoney

Latest Posts

Page: 1 of 10
Posted in: [TSL] New Fighting Animation's?
 DarthStoney
11-28-2011, 8:20 PM
#5
To answer your second question you need 3ds max or gmax, NWmax, and modlops v.6 alpha 1 Animations with kotor are time consuming. Also as in many things the more time you spend on it the better you will be. As an added note also make sure to use th...  [Read More]
Posted in: Atton Lean Animation
 DarthStoney
10-14-2011, 9:16 PM
#6
Pretty much SH covered what it is, I can't remember off hand but one of the Kneel_Talk's is the looping version and the other is the "fire once" version....  [Read More]
Posted in: TSL character model problem
 DarthStoney
10-14-2011, 9:26 PM
#4
The reason it won't change is probably because TSLRCM uses a modified Handmaiden model(part of Jingers rebuilt enclave mod),which is in the override folder and probably is always overriding any appearence change you try and do to her. You can remove...  [Read More]
Posted in: Scripting Question
 DarthStoney
10-05-2011, 10:06 PM
#2
In TSL the script is in there "a_takecredits" don't know if one exists in K1 but this should still work. void main() { int nCredits = GetScriptParameter( 1 ); TakeGoldFromCreature ( nCredits, GetFirstPC () ); }...  [Read More]
Posted in: Welding Script
 DarthStoney
09-09-2011, 9:51 PM
#5
It's this ANIMATION_LOOPING_WELD = 25; or used in this manor AssignCommand(OBJECT_SELF, ActionPlayAnimation(25, 1.0, (-1.0))); in the user defined script of the droid....  [Read More]
Posted in: Ebon Hawk Sounds
 DarthStoney
06-15-2011, 10:25 PM
#6
Most of the sounds can be found in the sounds.bif section,all the sounds used in this video came from there. (Quanon gets all credit for the setting up of the video, I just rendered and added sound) http://s272.photobucket.com/albums/jj189/Dstoney64/...  [Read More]
Posted in: Decompile a script? TSL
 DarthStoney
05-11-2011, 10:36 PM
#4
Some scripts just won't decompile with DeNCS for some reason, here is one link that should help http://www.lucasforums.com/showthread.php?t=169825 Stoffe was able to get k_003EBO_enter.ncs into .nss form....  [Read More]
Posted in: Cameras
 DarthStoney
04-19-2011, 6:51 PM
#2
The one most important part is, once you've added a camera to the .git to test it out you can't have entered the module before....  [Read More]
Posted in: TSLCRM Nar Shaddaa bug
 DarthStoney
04-25-2011, 6:22 PM
#10
when i played the mod i got the same problem. If you wait and don't attack the red eclipse guys direct the video will come once again when you go to the docks. When the video has been shown twice you can attack and still be able to enter the ebon haw...  [Read More]
Posted in: Alien Voice Overs
 DarthStoney
03-01-2011, 10:41 PM
#2
I know in TSL some aliens lipyncs won't work if the VO's are used elsware,it's because the lipsyncs are only in that modules _loc.mod that the VO's exist in originally. It's probably the same for K1 as well. What can be done is if a VO's lipsync work...  [Read More]
Posted in: Quanons Big Sell out!!!
 DarthStoney
02-07-2011, 10:25 PM
#14
I haven't heard from Stoney in a looooooooooonngg while. He hasn't been on Holowan either for a while. I was getting sick of this ScrapYard lingering about catching dust. Besides, my uploaded version has some scripts in it that don't work very well....  [Read More]
Posted in: Any decent scripters about?
 DarthStoney
01-29-2011, 3:06 PM
#10
Give this a shot and see if this works for you //k_ptat18aa_enter.nss void main() { object oEntering = GetEnteringObject(); if ((oEntering == GetFirstPC())) { if ((GetGlobalNumber("K_MF_TAT") == 1)) { ExecuteScript("mf_m18aaspbrax"...  [Read More]
Posted in: Newbiemodder's Korriban Expansion
 DarthStoney
01-21-2011, 11:08 PM
#6
Congrats on getting this done! I'll have to give it another runthrough. Sorry I never got the mini maps put together....  [Read More]
Posted in: Random Walking
 DarthStoney
12-23-2010, 10:31 PM
#5
You don't need any "special" scripts just use the standard in-game scripts in the .utc file OnEndDialog - k_act_walkways2 OnSpawn- k_def_spawn01 OnRested- k_act_walkways2...  [Read More]
Posted in: Random Walking
 DarthStoney
12-23-2010, 12:36 PM
#2
This will help you with what you need. http://www.lucasforums.com/showthread.php?t=142290...  [Read More]
Posted in: need a script..(TSL)
 DarthStoney
12-07-2010, 7:58 PM
#2
Give this a shot, it compiles but not sure if it works. :) int StartingConditional() { object oBaodur = GetObjectByTag("BaoDur", 0); int nClass1 = CLASS_TYPE_JEDIGUARDIAN; if (GetLevelByClass(nClass1, oBaodur)==3){ return 1; } else { return...  [Read More]
Posted in: Create Jedi scripts...
 DarthStoney
02-16-2011, 10:37 PM
#8
I sent you a PM but in case it didn't go through a script along this lines may work for your purpose. void main() { object oCarth = GetObjectByTag("Carth", 0); int int1 = GetLevelByClass(CLASS_TYPE_SOLDIER, oCarth); if ((int1 == 0)) { AddMu...  [Read More]
Posted in: Everyone hostile script...
 DarthStoney
11-24-2010, 12:55 PM
#4
On the first code, would I have to make an "object oMan" for each individual NPC? Yes, if each NPC has a different "tag" then you'll need to add a line for each one. Also the "oMan" can be any name you want....  [Read More]
Posted in: Everyone hostile script...
 DarthStoney
11-23-2010, 9:31 PM
#2
There are a couple of ways to do this, if everyone in the room has individual "tags" this would be the way to do it void main() { object oMan1= GetObjectByTag("NPC1", 0); object oMan2 = GetObjectByTag("NPC2", 0); object...  [Read More]
Posted in: M4-78 sound
 DarthStoney
10-24-2010, 10:33 PM
#2
In the streammusic folder there are some music files (both battle and regular ambient music the "800" ones) in the streamvoice(800's) folders there are some VO's for Vash and IS-24....  [Read More]
Posted in: patch 1.0c xenon?, mods
 DarthStoney
08-08-2010, 7:40 PM
#3
I'm also thinking of trying out TSLRCM 1.6a (http://knightsoftheoldrepublic.filefront.com/file/TSL_Restored_Content_Mod;115177) and TSL Un-Restored Content Mod. (http://knightsoftheoldrepublic.filefront.com/file/TSL_UnRestored_Content;97454) Am I ju...  [Read More]
Posted in: createpcsaber script thoughts? (TSL)
 DarthStoney
08-13-2010, 10:37 PM
#16
here's the original int StartingConditional() { return (((GetClassByPosition(2, GetObjectByTag("Atton", 0)) == 5) && (GetGlobalNumber("000_Atton_Learn") == 0))); } Atton only learns force forms your exile knows,so if you...  [Read More]
Posted in: createpcsaber script thoughts? (TSL)
 DarthStoney
08-05-2010, 2:31 PM
#13
Hang on a second, I'm confused. Atris gives you your sabre back in TSLRCM? I tried to achieve this just in case (because I had the mod before but removed it), but I thought it unlikely since it would make the PC sabre quest redundant. Anyway it was a...  [Read More]
Posted in: createpcsaber script thoughts? (TSL)
 DarthStoney
08-04-2010, 10:51 PM
#11
Right, thats what i thought...those globals being the setsabercolor and setpchilt..yes? so then, createpcsaber2.ncs dosent need any modifying? Correct thats all the globals do, createpcsaber3.ncs is the only file you will need to change(it's the on...  [Read More]
Posted in: createpcsaber script thoughts? (TSL)
 DarthStoney
08-03-2010, 9:46 PM
#9
I believe you could use this for Atton its more or less what we added for Atton's training stuff.(I just removed the global it sets also) int StartingConditional() { return (((GetClassByPosition(2, GetObjectByTag("Atton", 0) == 5))); } for...  [Read More]
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