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DarthStoney

Latest Posts

Page: 9 of 10
Posted in: Module Maps?
 DarthStoney
01-29-2008, 11:02 PM
#2
The easy part is making the map itself. Setting it up to work is a little tuffer, its hard to explain how,but you have to set up the map coordinants in the .are file. I can probably make the map for you easier than I can tell you how....  [Read More]
Posted in: Make npc walk to certain point
 DarthStoney
01-28-2008, 4:40 PM
#2
Is your object tag correct?...  [Read More]
Posted in: Voice Editing
 DarthStoney
01-28-2008, 10:46 PM
#9
goldwave is free to use but if not registered it has a toll counter for each session when it reaches its limit you can restart the program and the counter starts over. I have yet to reach the limit just splicing dialog together....  [Read More]
Posted in: Voice Editing
 DarthStoney
01-28-2008, 7:45 AM
#5
Goldwave is a pretty good program and easy to use it is avaliable as shareware....  [Read More]
Posted in: Connecting a module?
 DarthStoney
01-25-2008, 10:22 AM
#6
EDIT: Do I place the trigger in the git file? Yes it goes in the .git under triggers....  [Read More]
Posted in: Script to fire a dialogue
 DarthStoney
01-16-2008, 2:01 PM
#4
http://www.lucasforums.com/showthread.php?t=145870 see this thread it should help you....  [Read More]
Posted in: Module question for deleted Shadowlands level
 DarthStoney
01-14-2008, 1:39 PM
#9
I took a look at the files the .tpc map for that module is nothing just a false image. A new map will have to be made. I will see what I can put together for you. If you could PM me and send me the modules as I cannot access filefront. http://h1.ri...  [Read More]
Posted in: Module question for deleted Shadowlands level
 DarthStoney
01-14-2008, 9:23 AM
#7
I haven't messed with K1 in awhile but what is the module number? I will take a look later and see what you are talking about....  [Read More]
Posted in: Module question for deleted Shadowlands level
 DarthStoney
01-14-2008, 9:16 AM
#5
Yes, the mini map and the associated bigger one if one clicks on the mini map. The map is already there, why should I tinker with the coordinates? I just want to make it so that the status of discovery of the module is mapped. Take care Does the ar...  [Read More]
Posted in: Module question for deleted Shadowlands level
 DarthStoney
01-14-2008, 8:25 AM
#2
Are you talking about the mini map? If so the coordinants are in the .are file adjusting them is pretty much trial and error....  [Read More]
Posted in: EbonHawk cutscene
 DarthStoney
01-12-2008, 10:17 PM
#6
Worked great thanks stoffe....  [Read More]
Posted in: EbonHawk cutscene
 DarthStoney
01-12-2008, 11:36 AM
#3
I did get it working I had a global fade out but not a fade in(duh)! now the question is how do you spawn a party actual party member instead of their template here is the script I made. // Prototypes void main() { object oEntering = GetEnteringOb...  [Read More]
Posted in: EbonHawk cutscene
 DarthStoney
01-11-2008, 7:45 AM
#1
Is it possible to create a cutscene aboard the ebonhawk without the PC being onboard? The problem I am having is I created a new module everything triggers properly loads the module plays the dialog but is in complete darkness. tried with and without...  [Read More]
Posted in: Ebon Hawk Modules [TSL]
 DarthStoney
10-31-2007, 11:53 AM
#2
003EBO is most of the time....  [Read More]
Posted in: How to make items upgradeable?
 DarthStoney
10-30-2007, 1:05 PM
#8
No, sorry that is going beyond anything I have attempted so far....  [Read More]
Posted in: How to make items upgradeable?
 DarthStoney
10-30-2007, 11:48 AM
#6
Great, thanks! Now...ummm...how do I add a new line? I don't see that option on the drop down menus? The best way is at the top where it says struct id:-1 ,rt click and choose add field:BYTE and then under label change to UpgradeLevel....  [Read More]
Posted in: How to make items upgradeable?
 DarthStoney
10-30-2007, 11:33 AM
#4
Yes you can or you can open an item that is already upgradible and copy and paste the upgrade line to the item you want to make upgradable....  [Read More]
Posted in: How to make items upgradeable?
 DarthStoney
10-30-2007, 11:09 AM
#2
The best way is to use K-gff editor. which can be gotten here http://www.starwarsknights.com/tools.php. just open the item you want to change and look for the last line it says upgradelevel I dont remember for sure but I think 0=not upgradible 1 or...  [Read More]
Posted in: EbonHawk planet hologram
 DarthStoney
10-29-2007, 7:48 AM
#1
The question I have is what triggers the hologram of a planet in TSL on the ebon hawk. The problem is I added it to the a_galaxymap created a .utc file for it . It does apear but only after standing next to where it is displayed for 5 to 10 seconds.I...  [Read More]
Posted in: Music List
 DarthStoney
10-29-2007, 8:15 AM
#2
The list is a 2da file I think it is music.2da open kotortool Biffs /2da. By the name of the file that should be where they are used. correction the name of the file is ambientmusic.2da....  [Read More]
Posted in: Where are the onenter scripts for tsl located
 DarthStoney
10-29-2007, 7:53 AM
#2
The .ncs file is located whithin 701KOR_s.rim file which can be extracted with KOTORTOOL or you can get the .nss version from the decompiled script at team gizka's download section....  [Read More]
Posted in: Maps...
 DarthStoney
10-05-2007, 1:47 PM
#2
have you downloaded the maps for kotor tool? if not they are availible here: http://kotortool.starwarsknights.com if the map you are looking for is not there it does not exist....  [Read More]
Posted in: i cant find my swkotor.ini file
 DarthStoney
10-04-2007, 9:54 AM
#4
It is located in (harddrive letter)\:program files\lucasarts\swkotor ,folder it will show up as just swkotor the .ini extension is not on it....  [Read More]
Posted in: Need help with 2 scripts
 DarthStoney
10-01-2007, 7:36 AM
#7
Thanks ,that worked just fine....  [Read More]
Posted in: Need help with 2 scripts
 DarthStoney
09-28-2007, 10:39 PM
#5
Thanks stoffe that compiled fine, now what am I doing wrong with this script ? Case4 is the added section. thanks you! // a_master_setup // DJS-OEI 9/7/2004 // Param1 - Flag to indicate if PC2 and PC3 should leave the party. // 0 = Yes, 1 = No. //...  [Read More]
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