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DarthStoney

Latest Posts

Page: 5 of 10
Posted in: Looking for a placeable...
 DarthStoney
10-31-2009, 9:06 AM
#4
There doesn't seem to be. I made a little mod for myself that adds Lightsabers to the Exiles footlocker by using the tslpatcher it allows you to replace that locker without effecting the rest of the modules. Also you could edit the 152HAR.git file an...  [Read More]
Posted in: Looking for a placeable...
 DarthStoney
10-30-2009, 10:03 PM
#2
The footlocker placeable is g_tresmillow007.utp. One thing though that's the Exile locker in 152HAR_s.rim,but that placeable is used through-out the game so if installled in the override folder it shows up anywhere that placeable is used....  [Read More]
Posted in: Syntax Error on a Script
 DarthStoney
10-27-2009, 7:43 AM
#10
Oh,ok are you using the res_referance value for these; object oLS2 = CreateItemOnObject("storm_helmet", oPC, 1, 1); object oLS = CreateItemOnObject("storm_armour", oPC, 1, 1); or if your using the tag value try this,(not sure i...  [Read More]
Posted in: Syntax Error on a Script
 DarthStoney
10-26-2009, 11:10 PM
#8
Forgot the void main(){ ? :) void main(){ object oPC=GetFirstPC(); object oLS2 = CreateItemOnObject("storm_helmet", oPC, 1, 1); object oLS = CreateItemOnObject("storm_armour", oPC, 1, 1); AssignCommand(oPC, ActionEquipItem(oL...  [Read More]
Posted in: Syntax Error on a Script
 DarthStoney
10-26-2009, 9:33 PM
#6
Give this a shot and see if it's what you need,not sure but I don't think lightsabers will go into head or body inventory void main(){ object oPC=GetFirstPC(); object oLS2 = CreateItemOnObject("g_w_lghtsbr02", oPC, 1, 1); object oLS = Creat...  [Read More]
Posted in: Problem with a Script
 DarthStoney
10-23-2009, 4:21 PM
#2
I need a script to make an npc start walking around randomly and copied this one from the tutorial about making npcs walk the waypoints and there is a syntax error at "}", can somebody please correct this. Just add ; to the end of assign c...  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 DarthStoney
11-09-2009, 7:48 AM
#121
You guys wouldn't happen to have a list of what conflicts with USM? I know your priority is to get this past the beta stage. I'm only asking if you happen to have any notes from the creation process on the subject. If not I'll figure it out. I have...  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 DarthStoney
11-05-2009, 9:49 AM
#108
I have the mod on and I can't seem to leave Nar Shaddaa after I finish the planet. More the details are in this thread. http://www.lucasforums.com/showthread.php?p=2685449#post2685449 I will report on the deadlystream forum as well from what you s...  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 DarthStoney
11-03-2009, 3:03 PM
#104
When will patch d come out? And will be there a patch d? I do have another patch about ready,I was hoping to have the HK factory redone and added to it.(thats been most of the hold up) but if it's going to be much longer I'll release it without the...  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 DarthStoney
10-26-2009, 3:13 PM
#95
I finished the game today with this mod. I must say i am most impressed. I liked every new part, especially Malachor. Though i think there should come a 4th patch, because i still felt Malachor wasnt entirely complete. I would make more things with D...  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 DarthStoney
10-23-2009, 5:00 PM
#86
I have a proble. On the website stands the restored content, well i donwloaded it and installed it just as it asked me to, but there is one problem. I dont get on telos IV the part that the Duros Thug attacks me and when i have th first Crash on telo...  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 DarthStoney
10-23-2009, 8:46 AM
#84
So update "a" is obselete now? just wanted to check. All 3 patches are needed if doing a new install,I had to do them as seperate patches due to the way some changes were made....  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 DarthStoney
10-18-2009, 10:09 PM
#74
Edit: Another bug in the HK Factory: Whenever you go to insert that thing which delays the activation of the HK-51s, you have the option of doing it, but the game doesn't seem to notice that you insert the thing into the computer. Not doing it seems...  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 DarthStoney
09-26-2009, 8:42 PM
#31
Yep. I'm going to try to re-download. Maybe I got a junk file? We'll see. EDIT: I still couldn't end the fight with her until I left the Ebon Hawk and came back on, so problem fixed or at least worked around. But now she'll randomly say things at co...  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 DarthStoney
09-25-2009, 8:35 AM
#21
@ Lord of Hunger: Great thanks! but i've got another problem, after leaving Atris' academy, and then after seeing the cutscene of the jedi council talking with the exile and taking his lightsaber etc, the Handmaiden walks in at some point on the ebo...  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 DarthStoney
09-24-2009, 8:39 PM
#12
I'm playing on Telos, but a person I just think not, and indeed Lt. Yema. If it is restored or it has been omitted because something unimportant? And where can I find this lady? Because although I have searched everywhere I can not find them. He...  [Read More]
Posted in: TSL_Restored_Content_mod vers1.4
 DarthStoney
09-24-2009, 7:53 AM
#1
OK, here it is the Public Beta for the restoration project is ready Author: Zbyl2 and DarthStoney Contact:PM us at Lucas Forums Name: TSL_Restored_Content_Mod Filename: TSL_Restored_Content_Mod vers 1.4 1. Description: ---------- Restores a lot of...  [Read More]
Posted in: Dantooine Restoration
 DarthStoney
07-13-2009, 3:56 PM
#27
Yes, but the merc corpses were selectable but have no action. I mean, you can click on them but nothing happens. At least is what happened to me.... You should still get the datapad from them. It just doesn't update the jrnl or the global to find V...  [Read More]
Posted in: Dantooine Restoration
 DarthStoney
07-13-2009, 11:42 AM
#25
Good job, mate, I've been playing it and it's wonderful. Just an observation: I only had a problem, and was with finding master Vrook. I talked with Kaevee and the journal entry changed opening me the path to find Vrook on the caves.... But once...  [Read More]
Posted in: Dantooine Restoration
 DarthStoney
04-29-2009, 1:21 PM
#17
PM sent hopefully it will work...  [Read More]
Posted in: Dantooine Restoration
 DarthStoney
04-28-2009, 7:47 PM
#15
Okay, so maybe I'm FileFront inept, but when I click "download file" on the KotORFiles page, it takes me to filefront. I go to the game>modifications>restored content and I don't see it... >____> Is there something I'm missing...  [Read More]
Posted in: Dantooine Restoration
 DarthStoney
04-14-2009, 1:37 PM
#6
Great job, guys. Keep up the good work. :) I for one wouldn't mind if you restored the entire game. :p You wouldn't really be stepping anyone's toes if you did. ;) There could be a possibility of some more in the works.:nod:...  [Read More]
Posted in: Dantooine Restoration
 DarthStoney
04-14-2009, 9:21 AM
#3
Here is a basic list of what the mod fixes/restores. Fixes: Fuel for Telos Quest Fixes : Handmaiden Dialog upon entering the secret academy, LS option Fixes: Visas dialog forcesight fix plus added dialog choices Fixes: Redemption quest is now comple...  [Read More]
Posted in: Modding Resource a placeable Ebon Hawk
 DarthStoney
04-11-2009, 10:32 AM
#9
nice one is it possible to give all shared/linked textures its own name or just a model I gave the placeable EH its own names for textures,so this one can be retextured without effecting the ones already in the modules....  [Read More]
Posted in: Modding Resource a placeable Ebon Hawk
 DarthStoney
04-02-2009, 4:06 PM
#7
Great work DSTONEY!!!! I cannot thank you enough... I have wanted this present, under my tree, for several years! Your welcome,as soon as I get a chance I will do one for K1 also. I should note that if anyone uses the placeables.2da I put in the fi...  [Read More]
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