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DarthStoney

Latest Posts

Page: 10 of 10
Posted in: Need help with 2 scripts
 DarthStoney
09-28-2007, 5:01 PM
#3
I was tryining to add a case 4 : case 4: { AurPostString( "Vash is Master.", 1, 1, 3.0 ); oMaster = GetObjectByTag( "vash" ); SetGlobalNumber( "000_Vash_Dead", 1 ); // Set journal entry for Vash being killed. This will...  [Read More]
Posted in: Need help with 2 scripts
 DarthStoney
09-28-2007, 1:18 PM
#1
I am trying to add Vash to these 2 TSL scripts but they will not compile without errors when I add a case4. What do I need to do? // a_master_setup // DJS-OEI 9/7/2004 // Param1 - Flag to indicate if PC2 and PC3 should leave the party. // 0 = Yes,...  [Read More]
if you go to the tslrp site and download the .nss source scripts for developers they have a script called a_sacrifice which is what you are looking for. Also it is my understanding, may be wrong,but the animation only works on visas....  [Read More]
Posted in: simple script
 DarthStoney
06-13-2007, 8:33 AM
#3
That should do it. Thanks...  [Read More]
Posted in: simple script
 DarthStoney
06-13-2007, 7:39 AM
#1
I was wondering what would a simple script be to turn the person you are talking to and the ones around that him hostile at the end of a conv?...  [Read More]
Posted in: Some questions about the maps
 DarthStoney
08-17-2007, 4:17 PM
#18
So has anyone figured out how to determine all the WorldPt and MapPt coordinates? Actually can someone tell me what the MapPt coordinates are for? Pavlos DSTONEY I'm looking at you there. I just guessed and that takes a hell of a long time, it also s...  [Read More]
Posted in: Some questions about the maps
 DarthStoney
06-08-2007, 2:44 PM
#15
in theory that may work but I do not Know if the scale would be correct when in game. you can download a 30day trial of 3dsmax....  [Read More]
Posted in: Some questions about the maps
 DarthStoney
06-08-2007, 1:14 PM
#13
It is because you have to assemble the module sections as they are in pieces in the game. It may take anywhere from 3 to 15 pieces to make 1 module. ps:here is a link on how to assemble the http://kotortool.starwarsknights.com/ click on the tutoria...  [Read More]
Posted in: Some questions about the maps
 DarthStoney
06-08-2007, 9:06 AM
#11
Import all the area models into max and then arrange them in the correct order before rendering it. Your image MUST be 512x256 in resolution, otherwise the map will appear stretched and it will become impossible to align it to the area models in the...  [Read More]
Posted in: Some questions about the maps
 DarthStoney
06-08-2007, 8:05 AM
#9
My guess is that the maps were created by taking a screenshot in 3DSMax of all the submodels (the .lyt files are likely generated and used by a 3DSMax plugin). A second screenshot of the walkmesh was likely then taken from the same perspective and us...  [Read More]
Posted in: modules of M4-78?
 DarthStoney
06-04-2007, 2:32 PM
#23
I may be wrong about this but I dont remember that being an option in the .ARE I just used the sun fog color numbers from 801DRO....  [Read More]
Posted in: modules of M4-78?
 DarthStoney
06-04-2007, 8:50 AM
#21
Hey does anyone know if there is a way to clear up the blue-green mist/fog/haze that is floating around modules 802 and 803? I'm guessing it was part of a quest or something, maybe having to do with DRO803 the environment control zone module, but sin...  [Read More]
Posted in: Droid Planet
 DarthStoney
02-12-2007, 2:06 PM
#10
the name of the file is per_door01.tga ....  [Read More]
Posted in: Droid Planet
 DarthStoney
02-09-2007, 3:10 PM
#7
Nope,only for kotor2....  [Read More]
Posted in: Droid Planet
 DarthStoney
02-09-2007, 2:32 PM
#5
you can download the droid planet modules from team gizkas downloads. they are from the xbox version but work on the pc....  [Read More]
Posted in: Droid Planet
 DarthStoney
01-18-2007, 10:55 PM
#3
Alpha channels. That is about the only way you can totally remove something from the mesh without screwing up the whole level. Also you could use the renamer function in mdlops to skin it. That is only a thought though. Well anyway good luck.;) Mak...  [Read More]
Posted in: Droid Planet
 DarthStoney
01-18-2007, 10:55 AM
#1
Just wondering if there is an easy way to remove the white door in 802dro without messing up the rest of the module. I 've removed the door in 3dmax and when finished and put in the game the floor and walls are black and dont appear until actually st...  [Read More]
Posted in: Problem with adding planets to galaxy-map
 DarthStoney
08-31-2006, 1:04 PM
#10
I got a little ahead of myself earlier as I had never tried to get to malachor.But if you use the original a_galaxy map file just modify this section. SetPlanetAvailable(9, 0); SetPlanetSelectable(9, 0); SetPlanetAvailable(4, 0); SetPlanetSelectable(...  [Read More]
Posted in: Problem with adding planets to galaxy-map
 DarthStoney
08-31-2006, 10:17 AM
#7
if you use the original a_galaxymap script decompiled you have these lines at the bottom SetPlanetAvailable(9, 0); SetPlanetSelectable(9, 0); SetPlanetAvailable(4, 0); SetPlanetSelectable(4, 0); SetPlanetAvailable(2, 0); SetPlanetSelectable(2, 0); pl...  [Read More]
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