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Tyler_Durden

Latest Posts

Page: 6 of 9
Posted in: Spawning Static NPCs(allies)
 Tyler_Durden
10-21-2003, 7:40 PM
#10
If you do not want the NPC to follow you, though, you will in fact need to utilize a script. I believe you would need to make it so that you are invisible to the npc....  [Read More]
Posted in: A Standard Vehicle Pack for JKA?
 Tyler_Durden
10-20-2003, 6:39 PM
#4
I was interested in creating some vehicles for JA such as land speeders and hovercrafts and such. So there is no doubt that i would in fact use these in my map making as well as in learning how to create new vehicles. I have a few ideas for skiffs su...  [Read More]
Posted in: Elevators
 Tyler_Durden
10-15-2003, 6:29 PM
#3
I believe that if you want to make the elevator go down, you point the brush upwards whereas if you want the make the elevator go up you point the elevator downwards. Also i dont use func_plat or whatever.... for that you would need to script in ord...  [Read More]
Posted in: Will there be a JK3 radiant?
 Tyler_Durden
10-14-2003, 11:04 PM
#23
If Raven is gonna release editing tools for MP why wouldn't it contain their version of radiant? Also had anyone figured out how to make a siege map yet? I would think you would need Raven's tools in order to make a working siege map, though i could...  [Read More]
Posted in: Will there be a JK3 radiant?
 Tyler_Durden
10-14-2003, 6:47 PM
#19
umm.... so will there be a JK:JA radiant? gtk is more stable but the way it's set up, like you can't select your func_door if it is covered with an overlapping brush, very cumbersome, i had trouble with draw distance as well. It was a lot easier wi...  [Read More]
Posted in: Will there be a JK3 radiant?
 Tyler_Durden
10-13-2003, 9:10 PM
#1
I got used to using JK2 radiant. I tried using GTK but it felt awkward and ended up getting rid of it. Will Lucasarts and Raven be releasing a JK3 radiant? I have this project i want to get started on and it depends on whether i have to use gtk or JK...  [Read More]
Posted in: SP MAPS/missions?
 Tyler_Durden
10-09-2003, 11:03 PM
#9
Actually i have seen a lot of great projects die like AK Piggot's Mace Windu level, among others. I promise to not quit on this as it's something i wanted to do for a very long time. I'm just not going to try and create levels that are so intricate t...  [Read More]
Posted in: SP MAPS/missions?
 Tyler_Durden
10-08-2003, 11:01 PM
#7
I've actually been planning a mod for over a year now since JK2 came out. It is a single player Star Wars campaign, however, it does not take place in any continuity be it the movies or the books, etc., although we will see familiar planets, jedi, an...  [Read More]
Posted in: why is this game so slow and skippy?
 Tyler_Durden
10-05-2003, 6:27 AM
#6
Tell me about it, i have a pretty high end machine that i bought just for this game and it runs like an old lady. Maybe a patch to make it run better but in the meantime it sounds like a driver update is in order...  [Read More]
I have posted my thoughts about my quintessential star wars game before but it got shot down time after time because it had a lot of rpg elements in it and was compared to galaxies. But let me state my ideas for you all here. First of all i think the...  [Read More]
Posted in: First person lightsaber... am i daft???
 Tyler_Durden
10-02-2003, 6:17 AM
#20
i would need the source code? dammit...... well i guess that's it then. I give up....  [Read More]
Posted in: First person lightsaber... am i daft???
 Tyler_Durden
10-01-2003, 10:27 PM
#17
I think by using JO's old first person code, i can somehow go into JA and paste the first person code into some obscure text file(i hope), thus theoretically giving me a first person mode on the fly. I would then need to be able to switch back and fo...  [Read More]
Posted in: First person lightsaber... am i daft???
 Tyler_Durden
10-01-2003, 6:54 PM
#13
Actually i was referring to single player. MP is a whole other thing that i won't get into as i don't even touch MP. The ideas behind true view were awesome as i tried using it in a test MP game against bots but then again like i said i don't play MP...  [Read More]
Posted in: First person lightsaber... am i daft???
 Tyler_Durden
09-30-2003, 9:51 PM
#4
From what i have heard from raven is that they need to go back and do animations for all the skins, over 2000 more animations, in order for there to be an effective first person mode. I think don't think that's the whole truth. So basically we are SO...  [Read More]
Posted in: Hilt Pack 1.1a???? Help
 Tyler_Durden
10-01-2003, 4:54 PM
#12
That would be cool to have someone work with me but right now i'm basically working on character designs, what levels i want to create, as well as the story and also am in the beginning stages of learning how to model and skin. But yeah if you could...  [Read More]
Posted in: Hilt Pack 1.1a???? Help
 Tyler_Durden
10-01-2003, 5:00 AM
#10
Dude, maybe after all your hard work you could perhaps post up a tutorial on how to get our own custom sabers in the game so that we can have literally hundred of handles to download and choose from. It would also be helpful to me as i am in preprodu...  [Read More]
Posted in: Tutorial: Replacing Jaden with custom model
 Tyler_Durden
09-28-2003, 3:28 AM
#16
Would there be a way to just have the different parts of the body such as head, torso and legs be selectable from the load screen? This way you can just do it from the start and not have to input it in the console. Someone got more hilts at the selec...  [Read More]
Posted in: First Person Perspective
 Tyler_Durden
09-20-2003, 7:00 AM
#12
Instances? Exactly what instances is he referring to? You can already do the moves and such but IMO all you really need is the transparent skin. It works already in the sense that i already tried the key cvars but jaden's head gets in the way. Well,...  [Read More]
Posted in: First Person Perspective
 Tyler_Durden
09-19-2003, 3:04 PM
#9
I think the best way to go about getting these features in game would be to e-mail lucasarts and then try to PM Chang[KHAN] and see what he has to say, if he answers you, that is....  [Read More]
Posted in: First Person Perspective
 Tyler_Durden
09-19-2003, 3:08 AM
#5
CG_FPLS 1 is for MP, the commands i gave him are a temp solution for sp. Hopefully we don;t have to wait too long.......  [Read More]
Posted in: First Person Perspective
 Tyler_Durden
09-18-2003, 7:05 PM
#2
Dude, i feel your pain. When first i played the demo, i was furious to the point where i was losing sleep over it, and the ideas i had for a mod was all but dead. But after some doing some thinking, i am presently working on a solution. I and hopeful...  [Read More]
Posted in: Demo out on AOL
 Tyler_Durden
09-05-2003, 9:44 PM
#40
yo, can you use the saber in first person? I need to know, PLEASE!!!!!!!...  [Read More]
Posted in: Hair Animations ??
 Tyler_Durden
08-31-2003, 8:05 AM
#3
from what i have seen there doesn't seem to be any hair animation. Also the choices for hair haven't been much it seems. Maybe someone could mod the game so the hair could move but........  [Read More]
Posted in: So why hasn't the mod community boomed?
 Tyler_Durden
08-31-2003, 8:15 AM
#31
I think we just need a definitive tutorial on how to modify ALL of the stuff that comes with this game, the best being rich diesal's tutorial, however it is incomplete so you either have to go to different sources and attempt to find what you're look...  [Read More]
Posted in: So why hasn't the mod community boomed?
 Tyler_Durden
08-31-2003, 3:13 AM
#27
Well i for one have been around since the beginning of this site. I have seen people do great things with this game and others do not so great. I think, and this goes for me as well, it is the fact that this engine is so damn hard to work with. It is...  [Read More]
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