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Tyler_Durden

Latest Activity

Posted in: Map Editor Tips, hints, questions here
 Tyler_Durden
06-04-2006, 6:11 AM
#112
Hmm, well after playing around with the Editor for a while, and overwriting my islands map, I found an interesting bug: If you set all the playable area to zero or the highest amount the map will go for example: 7 patches in width and height, all fou...  [Read More]
Posted in: Map Editor Tips, hints, questions here
 Tyler_Durden
06-04-2006, 5:45 AM
#111
I have a problem, Sometimes when I create a map, I insert the border number I want based on the size of the map. However when I go to play, the game defaults the map size to 400. I try going back into the map properties to fix it and save but then th...  [Read More]
Posted in: Map Editor Tips, hints, questions here
 Tyler_Durden
05-29-2006, 4:07 AM
#95
One more question, I included pirates as a 3rd and 4th faction in the game but they don't attack anyone. Should I remove one faction? I could be using the wrong objects as well, I don't know....  [Read More]
Posted in: Map Editor Tips, hints, questions here
 Tyler_Durden
05-29-2006, 1:43 AM
#93
I built a map with 3 factions, Imps, Rebs, and Pirates. It seems to work fine however, where my structures are placed, the map is cut off. I went to map properties and changed the playable map area to maximum but I am still not able to see or click o...  [Read More]
Posted in: Bug: No tech progression past level 3
 Tyler_Durden
03-04-2006, 10:05 PM
#3
Yeah, the Empire had up to tech 4 because they were using Tech 4 vehicles such as the anti-air speeder vehicle but I was still prevented from advancing. The devs need to fix this in their next patch....  [Read More]
Posted in: Bug: No tech progression past level 3
 Tyler_Durden
03-04-2006, 12:40 AM
#1
I had the droids steal tech early on in the game. I got to a point where I couldn't steal anymore tech, however because I know you can steal speeders but for some reason they weren't available yet the Empire was able to progress over to tech 4. I gue...  [Read More]
Any help would be appreciated, thanks....  [Read More]
Posted in: Is there a way to extract sounds?
 Tyler_Durden
01-22-2006, 8:13 PM
#4
except none of the tools released actually work....... Makes it kind of hard....  [Read More]
Posted in: Is there a way to extract sounds?
 Tyler_Durden
01-22-2006, 8:36 AM
#1
There are many sounds in the game that I would like to use for other Star Wars games within this one. Has anyone figured out how to extract the sounds and could you post a how to? Thanks....  [Read More]
Posted in: Kaelic's MEG Extractor
 Tyler_Durden
01-20-2006, 5:14 PM
#7
well guys, it looks like none of these tools work properly. I get runtime errors with one and the other one doesn't launch....  [Read More]
Posted in: Mod tool: *.meg unpacker (w/ source code)
 Tyler_Durden
01-19-2006, 10:39 PM
#8
Is it possible to unpack sounds from the game? There's this one sound that I have been trying to rip for some time now for my Jedi Academy lightsaber sounds that have basically been a WIP for over 4 years....  [Read More]
Posted in: Need some help with this mod
 Tyler_Durden
01-13-2006, 4:19 AM
#6
Well that's the problem, I haven't done any skin editing or levels for around 3 years now so my game knowledge is slim to none. I was never good at skins to be truthful. I did make many unreleased maps but I don't think that's gonna help much here....  [Read More]
Posted in: Need some help with this mod
 Tyler_Durden
01-11-2006, 3:42 PM
#4
http://img469.imageshack.us/img469/825/shot00002je.jpg...  [Read More]
Posted in: Need some help with this mod
 Tyler_Durden
01-11-2006, 2:40 AM
#1
I'm using a first person mod someone came up with a while back. It works for the most part but one thing that really annoys me is that you can still see the legs and torso when you look down from the view. I took a look at the .skin file and I couldn...  [Read More]
I know some guys over at the Gametoast forums are working on getting cockpit views for all vehicles into the game. From what I've seen they have a pretty good speeder bike and BARC speeder view. It also looks like they're taking reference from other...  [Read More]
Posted in: Battlefront 2 (PC)
 Tyler_Durden
12-19-2005, 12:29 PM
#21
That's true, but at the time I pretty much knew what I was getting myself into. This was more of a "I have nothing else to buy with my money" game. But for BF3 (if there is one), I won't buy it unless they do something amazing. The same eng...  [Read More]
Posted in: Battlefront 2 (PC)
 Tyler_Durden
12-16-2005, 4:57 PM
#19
The thing about jedi Academy is that it had memory leaks. Sure the system requirements are low but those same requirements attached to half life make for a better overall game and experience. Plus half life 2 didn't have memory leaks and ran smooth....  [Read More]
Posted in: Battlefront 2 (PC)
 Tyler_Durden
12-16-2005, 3:00 PM
#14
Quake 3?!? Dude, that engine is so ancient now, it's rediculous. That and the fact that it is a resource hog. I can play half life 2 at almost full settings and run the game at 60 fps, plus it has more expansive environments. Jedi Academy runs at ful...  [Read More]
Posted in: Battlefront 2 (PC)
 Tyler_Durden
12-16-2005, 1:23 PM
#11
Yeah, if anyone ever played an Elder Scrolls game, that's the way the Ultimate Star Wars game should be made. An open-ended, open class game with RPG elements, yet a first person shooter at the same time. It would be a mix of Deus Ex, Grand Theft Aut...  [Read More]
Posted in: Battlefront 2 (PC)
 Tyler_Durden
12-15-2005, 7:08 PM
#7
5-10 time bigger is the way the game should have been intended, especially with the system requirements to play the game which is way behind what most games being made now require. Seriously, BF1 and BF2 were made with consoles in mind when they shou...  [Read More]
Posted in: Battlefront 2 (PC)
 Tyler_Durden
12-15-2005, 3:01 PM
#5
Yeah, one big problem with these games is that the maps have been really small whereas in the movies, all the battlefields have a huge scope so it's really kind of disappointing wanting to have that same scope but not having it there. That's why this...  [Read More]
Posted in: Battlefront 2 (PC)
 Tyler_Durden
12-14-2005, 12:51 PM
#2
It's good for a few weeks. The gameplay does get boring after a while, though. It has a been there, done that feeling. Truthfully, I would wait and see if they release modding tools before making a purchase....  [Read More]
Posted in: 1 Month Later: Where's our Patch?
 Tyler_Durden
12-09-2005, 2:54 PM
#28
This may be off topic but are those IP address things in people's signatures supposed to scare people? Just so everyone knows, IP addresses change all the time and are not admissable as concrete evidence in any court of law. Take that for what you wi...  [Read More]
Posted in: 1 Month Later: Where's our Patch?
 Tyler_Durden
12-08-2005, 4:35 PM
#26
I say LA releases an Elder Scrolls/Grand Theft Auto type single player game, with open ended gameplay class systems, vehicles, etc. that take place on different worlds. Sure it would take a long time to produce, but that is a game worth waiting for....  [Read More]
Posted in: 1 Month Later: Where's our Patch?
 Tyler_Durden
12-02-2005, 3:31 PM
#3
The fact of the matter is this game is like a B-movie compared to other A-list games like Battlefield and Quake. The gameplay reflects that with the more arcadey feel as opposed to a more sim-like style which, to me, is its detriment. I think the gam...  [Read More]