Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

bgbennyboy

Latest Posts

Page: 13 of 31
Posted in: Grim fandango music
 bgbennyboy
08-21-2003, 2:28 PM
#2
Scumm Revisited 2, the Grim Fandango Network (http://www.grimfandango.net/)...  [Read More]
Posted in: Shadows of the Empire file extraction?
 bgbennyboy
08-20-2003, 3:10 PM
#2
I've been pestering for a San (SMUSH) player/convertor for some time now. It's quite possible to knock one together with the ScummVM smush code, but it needs someone who knows c++ (ie not me) to do it. There might be some progress on this soon though...  [Read More]
Posted in: The future of adventure games?
 bgbennyboy
08-17-2003, 4:12 PM
#3
Oh dear God no....  [Read More]
Posted in: The Phantom
 bgbennyboy
08-18-2003, 9:38 AM
#4
Heh yes, only gamers could think of a name as 'cool' as phantom. Its doomed....  [Read More]
Posted in: LAB file Creator/Dumper
 bgbennyboy
08-18-2003, 10:59 PM
#2
I updated it to support the EMI .m4b lab files. Get it `ere (http://quick.mixnmojo.com/files/LabCreator-Dumper1.1.zip). EMI lab's seem to have the name directory placed randomly in the file. I chose to place it after the file entry records as with...  [Read More]
Posted in: LAB file Creator/Dumper
 bgbennyboy
08-16-2003, 8:38 PM
#1
I made a .Lab file Creator and Dumper, get it here (http://quick.mixnmojo.com/files/LabCreator-Dumper1.1.zip) In case you didnt know .lab files are the resource files used in Grim Fandango. With the tool you can dump specific files/all files from a...  [Read More]
Posted in: Grim Fandango mods + debug functions
 bgbennyboy
08-14-2003, 2:18 PM
#7
Yeah its open source. All that debug program does (if its the one I think it is) is route the PrintError, PrintWarning and PrintDebug functions to the PrintMessage one so that it outputs to the supplied debuglog.dll. All you need to enable the debugg...  [Read More]
Posted in: Grim Fandango mods + debug functions
 bgbennyboy
08-14-2003, 9:07 AM
#5
You'll be wanting to look here (http://web.archive.org/web/20010703012653/scummrev.mixnmojo.com/articles/inside.shtml)...  [Read More]
Dont bump¬ Some demo's temporarily mirrored here (http://quick.mixnmojo.com/demos/)...  [Read More]
Posted in: They stopped making FT2!
 bgbennyboy
08-09-2003, 5:20 PM
#2
Ha, I bet you're regretting that username now....  [Read More]
Posted in: Viewing the GF Lua scripts?
 bgbennyboy
08-08-2003, 10:33 AM
#2
Scumm Rev 3...  [Read More]
Posted in: Making Grim Fandango 2
 bgbennyboy
08-08-2003, 9:19 PM
#16
Wow, those look fantastic Sallim. Great stuff!...  [Read More]
Posted in: Wallpaper
 bgbennyboy
08-03-2003, 7:28 PM
#5
Aye go on then, you can use mine if you want....  [Read More]
Posted in: dott
 bgbennyboy
08-01-2003, 4:47 PM
#2
Which costumeripper?...  [Read More]
Posted in: download some games
 bgbennyboy
07-30-2003, 11:30 PM
#2
In the shops ¬ Ask for downloads again and its ban time....  [Read More]
Posted in: Problems running old adventure in win98
 bgbennyboy
08-12-2003, 8:49 AM
#7
ScummVM Q+E - all versions of windows Lec Q+E - 2000/XP only...  [Read More]
Posted in: simon the sorcerer/torin's passage
 bgbennyboy
07-28-2003, 7:22 PM
#2
Simon 1+2 you can play with ScummVM. I prefer it to the XP patches. I've never heard of Torrin's passage, so I dunno, try VdmSound (http://ntvdm.cjb.net/)...  [Read More]
Posted in: How to play the game from your hard drive?
 bgbennyboy
08-12-2003, 8:48 AM
#2
After...  [Read More]
I think this (http://vogons.zetafleet.com/showthread.php?s=&threadid=1753&highlight=discworld)...  [Read More]
Indeed, thread closed. Dont repeat post threads like this again Cutthroat....  [Read More]
Posted in: A few suggestions
 bgbennyboy
07-18-2003, 9:47 AM
#31
Placing blame isnt going to alleviate the situation although I am tempted to suggest that you should practice what you preach. No-one is being punished, the spam has been cleaned up, the forums have improved, be happy....  [Read More]
Posted in: The GF 3DO viewer?
 bgbennyboy
08-06-2003, 10:57 PM
#7
I'm very tired now and i'm sure that bits of this are wrong but heres my update of the 3do specs: 4 bytes LE "LODM" 4 bytes LE no of materials 32 bytes * num materials material name 32 bytes model name 4 bytes LE geometry set definition 4...  [Read More]
Posted in: MI1 works with scummVm but.. no sounds
 bgbennyboy
07-29-2003, 9:26 PM
#13
The music for cd versions of MI1 is on the cd as audio tracks. So you have to either have the cd in when you play, or rip the audio to mp3's as described in the scummvm readme....  [Read More]
Posted in: The Annotated Dig Strategy Guide
 bgbennyboy
07-17-2003, 8:52 AM
#7
No, no you didnt. It doesnt matter anyway, any more talk of warez and its ban time for you....  [Read More]
Posted in: where i can dwnld scumm's editors?
 bgbennyboy
07-26-2003, 7:51 AM
#10
Dringo Zoxx (http://www.lucasforums.com/member.php?s=&action=getinfo&userid=46705) is your man....  [Read More]
Page: 13 of 31