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bgbennyboy

Latest Posts

Page: 10 of 31
Posted in: Quick And Easy Week
 bgbennyboy
07-23-2004, 5:58 PM
#6
Good point :¬: Editing has occured....  [Read More]
Posted in: Quick And Easy Week
 bgbennyboy
07-22-2004, 6:00 PM
#1
What the hell? Indeed. Starting next Monday (26th) [/URL] - home of many Lucasarts-related tools including the ever-popular 'ScummVM Quick And Easy' will be having what we like to refer to as 'a bloody big update'. Every single day next week we'll...  [Read More]
Posted in: Happy Birthday Gabez!
 bgbennyboy
05-23-2004, 7:37 AM
#1
My nifty trillian birthday plugin thingy informs me that today is Gabez's birthday. Happy birthday Gazbo! If I could be arsed waiting for the smileys window to load, i'd totally shove some sort of birthday smiley here too....  [Read More]
Posted in: The Dig Window
 bgbennyboy
05-10-2004, 8:47 AM
#2
By Q+E, I assume you mean ScummVM Q+E? Thats what you should be using anyway. Make sure you have the latest version Untick 'Close on run' If nothing happens when you click run, then you've most likely got the path to the resource files wrong. It s...  [Read More]
Posted in: Day of The Tentacle WinXP Problems...
 bgbennyboy
04-30-2004, 3:22 PM
#2
In Scummvm Q+E click 'daily build' to get the latest version of ScummVM, see if this fixes it. If not, try getting the last official release (060) from here (http://www.scummvm.org/downloads.php)...  [Read More]
Posted in: Corruption in the Land of the Dead
 bgbennyboy
04-30-2004, 3:20 PM
#7
Of course, looking at the sticky (http://www.lucasforums.com/showthread.php?s=&threadid=85726), the one that says 'See here first!' always helps matters :¬:...  [Read More]
Posted in: Could you guys add something
 bgbennyboy
04-14-2004, 10:05 AM
#2
...and also enable piracy (ho ho ho). Bow before my psychic powers, Remi will reply and say No :¬:...  [Read More]
Posted in: Need help with Scummvm 6.0
 bgbennyboy
04-12-2004, 9:49 PM
#3
Saved games from 050 should work on 060. If it wont save its probably because your save path points to a read-only location, change it on the options>misc tab in ScummVM...  [Read More]
Posted in: EMI Tile (background) Viewer
 bgbennyboy
04-02-2004, 4:47 PM
#1
Here (http://quick.mixnmojo.com/files/EMITileViewer1.0.zip) is my new EMI tile viewer. For those that dont know .til's contain the backgrounds in EMI. So its a background viewer/saver. It supports both the pc and ps2 versions of EMI as well as the...  [Read More]
Posted in: AkosView Alpha 1 - Now Available
 bgbennyboy
04-02-2004, 4:31 PM
#32
Nice one Nolan, its always great when people release the source :) It helps everyone in the long run and helps new people to get involved, well done :)...  [Read More]
Posted in: AkosView Alpha 1 - Now Available
 bgbennyboy
03-07-2004, 8:56 AM
#12
Right, i'm typing this as I do it so bear with me if it looks like gibberish. First V7 - Full Throttle In the DSCR the last script according to my program is: Room Number 174: Offset 38181 In room 174 (The plane hanging over the gorge) the room of...  [Read More]
Posted in: AkosView Alpha 1 - Now Available
 bgbennyboy
03-07-2004, 7:57 AM
#11
Wait, i see what you mean now. I was very tired last night, I thought you were talking about NoOfItems not offsets, thats what I thought I read anyway, sorry about that :~ The best way to check, would be to check those offsets with the resource file...  [Read More]
Posted in: AkosView Alpha 1 - Now Available
 bgbennyboy
03-06-2004, 5:46 PM
#9
You have V7 and V8 the wrong way round there :) Most blocks in V7 are the same as their V5 equivalents, except for the RNAM, MAXS and the new ANAM block. So most blocks have 2 bytes for the no of items. With V8 its 4 bytes for the no of items. I've...  [Read More]
Posted in: AkosView Alpha 1 - Now Available
 bgbennyboy
03-06-2004, 10:54 AM
#7
I think my index file specs might have been wrong for DOBJ blocks but I think it was right for V7/V8. I cant check right now, but i'll have a look tomorrow if I get chance. I think I detected the difference between V7/8 in the RNAM block but I cant r...  [Read More]
Posted in: COMI Missing item in Q&E save game.
 bgbennyboy
02-23-2004, 3:16 PM
#2
I assume that by 'loading states' you mean the boot parameters. Some boot parameters are missing objects that you would have in the game yes. The only solution is to play from an earlier bootparam or to use the scummvm debugger to give yourself the...  [Read More]
Posted in: Curse of Monkey Island Launcher
 bgbennyboy
02-23-2004, 12:47 PM
#4
Yeah it does, without problems for most people. Heatbag: Changing the acceleration level is a fix for Windows 2000/XP systems really. If it doesnt work for you there isnt really much I can suggest other than to use ScummVM like Jake says....  [Read More]
Posted in: Scumm VM and Quick and Easy...
 bgbennyboy
02-28-2004, 11:50 AM
#4
If nothing happens when you press start then the path to the game is wrong....  [Read More]
Posted in: Monkey ISland 3 lagging sound problem!!
 bgbennyboy
02-18-2004, 11:00 AM
#2
If the sound is lagging in ScummVM try using a less intensive graphics filter, or no filter at all....  [Read More]
Posted in: Using Old Save-Games with ScummVM?
 bgbennyboy
02-29-2004, 8:44 AM
#6
No...  [Read More]
There's no point in posting the thread twice (http://www.lucasforums.com/showthread.php?s=&threadid=122313)...  [Read More]
Posted in: screen shots
 bgbennyboy
01-31-2004, 1:31 PM
#2
Try Hypersnap Dx. I think its www.hyperonics.com or similar, I dont have time to check right now....  [Read More]
Posted in: I-Sketch...
 bgbennyboy
01-07-2004, 11:04 AM
#2
I, of course, always win. _ _ _ always looses....  [Read More]
Posted in: ridiculously large cover scans etc
 bgbennyboy
04-03-2004, 8:46 AM
#135
Hee, the cry of many a frustrated community site owner 'sod it, i'll get Gabez to do it'....  [Read More]
Posted in: Help Moneky Island 4 Models
 bgbennyboy
04-06-2004, 12:31 PM
#59
Great stuff! Bloody well done! Thunderpeel: On a sidenote, Jake and I once tried making high-res textures for grim. It didnt work, Grim didnt like having bigger textures and didnt scale em down, I might still have a screenshot of it somewhere....  [Read More]
Posted in: Help Moneky Island 4 Models
 bgbennyboy
04-02-2004, 5:25 PM
#56
I'm afraid I cant help there, I dont have a clue about 3d stuff. Keep going though, you're doing great work :)...  [Read More]
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