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bgbennyboy

Latest Posts

Page: 8 of 31
Posted in: README FIRST
 bgbennyboy
09-24-2004, 11:15 AM
#16
I dont have any links, and I cant upload the programs because I dont have em. If someone wants to send them to me then i'll put them on my webspace. If Drigo Zoxx still has his stuff and wants his account back though, i'm sure it can be arranged. I...  [Read More]
Posted in: README FIRST
 bgbennyboy
09-21-2004, 1:15 AM
#8
Thats of dubious legality, so unless we get permission from lec (hohoho!) its a nono....  [Read More]
Posted in: README FIRST
 bgbennyboy
09-20-2004, 10:24 AM
#5
And you're helpful :¬:...  [Read More]
Posted in: README FIRST
 bgbennyboy
09-20-2004, 7:50 AM
#3
I've updated the first post, if anyone can think of anything else to add please say so :)...  [Read More]
Posted in: Character set viewer available
 bgbennyboy
09-12-2004, 7:29 AM
#10
Hurry up man :~ It'll have been down for like 2 years soon!...  [Read More]
Posted in: Character set viewer available
 bgbennyboy
09-12-2004, 7:10 AM
#8
Ooh-er, I was looking through old emails today and I found one from Antti with the character set viewer attached, from *cough* 2002. I dont remember anything about the email! But anyway here's the file 2 years late, my bad. It's really quite cool,...  [Read More]
Posted in: games problem
 bgbennyboy
01-03-2005, 1:12 PM
#3
You're asking again? Meh....  [Read More]
Posted in: New Year Quake
 bgbennyboy
12-28-2004, 9:23 AM
#2
Ok....  [Read More]
Minimize on run is a good idea, I'll put that in. The first letter thing I'm not so sure, I'll have a go, but like you say the percentage image messes things up somewhat....  [Read More]
Not right now, it will be in the next version though. It should be out sometime in the next month. ScummVM supports this with the -c parameter, I just need to add it in....  [Read More]
Posted in: Hacking Grim Fandango
 bgbennyboy
11-01-2004, 10:54 AM
#2
The file's arent further compressed, the models are in lec's 3do format. There are already some tools that can edit 3do's as used by (Jedi Knight?). In Grim though the format was changed from text to binary and some things moved around. The models i...  [Read More]
Posted in: Help, Help, Please Help!!!
 bgbennyboy
10-16-2004, 3:03 PM
#7
Read the ScummVM readme, it tells all. Use OggEnc (http://www.vorbis.com/files/1.0.1/windows/vorbis-tools-1.0.1-win32.zip) or some other vorbis encoder to encode the audio tracks to files. Name the files track1.ogg track2.ogg etc. ScummVM must be co...  [Read More]
Posted in: Help, Help, Please Help!!!
 bgbennyboy
10-16-2004, 10:26 AM
#4
Get rid of the spaces in the track names: eg. Track1.ogg...  [Read More]
Posted in: Help, Help, Please Help!!!
 bgbennyboy
10-16-2004, 5:32 AM
#2
Make sure you are using a build that supports ogg. The daily builds usually do. You can check in the ScummVM about dialog I think. If it says 'supports: vorbis' then it does. Make sure you're using the correct game target too (one of the cd ones)....  [Read More]
Posted in: Easter Eggs maybe???
 bgbennyboy
10-08-2004, 6:57 AM
#4
http://www.scummbar.com/games/index.php?game=3&sub=info&todo=18...  [Read More]
Posted in: tomas is my hero
 bgbennyboy
10-06-2004, 8:09 AM
#3
Excellent! I'll post mojo news about it when its fully ready :) Give me a shout if I can help with anything....  [Read More]
Posted in: New Scumm utility
 bgbennyboy
09-21-2004, 2:34 AM
#2
Very nice! It's very similar to Scumm16. Nice one. I would be interested to know how you decided on which colours to use for the fonts as in this (http://www.lucasforums.com/showthread.php?s=&threadid=135948) thread. Or did you just guess?...  [Read More]
Posted in: Charset - help needed
 bgbennyboy
09-20-2004, 2:24 AM
#4
Cheers Endy, I'll have a go at that :)...  [Read More]
Posted in: Charset - help needed
 bgbennyboy
09-19-2004, 6:31 AM
#1
After messing with Antti's Character Set Viewer (http://www.lucasforums.com/showthread.php?s=&threadid=82789) I decided to knock up a quick version of my own. (http://quick.mixnmojo.com/charset.gif) The specs as set out in various places are:...  [Read More]
Posted in: Monkey Island 1 (Madness) & music
 bgbennyboy
08-29-2004, 7:47 AM
#13
You could go back to a stable release then. Get ScummVM 0.6.1 (http://prdownloads.sourceforge.net/scummvm/scummvm-0.6.1b-win32.zip?download) and unzip the files into the Q+E folder, overwriting the ones that are there. If you have problems with Q+E...  [Read More]
Posted in: Monkey Island 1 (Madness) & music
 bgbennyboy
08-28-2004, 12:18 PM
#9
If you're using ScummVM Q+E: First click 'daily build' to get the latest build of ScummVM. If you want to hear the cd music, make sure the cd's in and choose which drive its in from the 'cd drive' combo box (bottom left). You can also rip those tra...  [Read More]
Posted in: Found: another Grim Fandango debug function
 bgbennyboy
09-06-2004, 8:03 AM
#13
For a lot of people full-screen-anti-aliasing doesnt work properly with Grim see this (http://www.lucasforums.com/showthread.php?s=&threadid=133713) for Thrik's tale of woe. Of course that's all just moaning, they dont know how lucky they are. I...  [Read More]
Posted in: Found: another Grim Fandango debug function
 bgbennyboy
08-24-2004, 8:09 PM
#9
Residual (http://scummvm.sourceforge.net/subprojects.php)...  [Read More]
Posted in: Found: another Grim Fandango debug function
 bgbennyboy
08-24-2004, 7:23 AM
#7
Youd have to write a 3do 'model compiler/creator' tool first. Even then I dont know if higher polygon models would work with the engine. I tried using higher res costumes in Grim once, the results were...not encouraging. If residual ever gets finish...  [Read More]
Posted in: AkosView Release
 bgbennyboy
09-15-2004, 6:05 AM
#6
Nice one Nolan, you should release a final, final version though :)...  [Read More]
Page: 8 of 31