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Kurgan's Meatgrinder (JA Server Status)

Page: 3 of 4
 Kurgan
03-02-2004, 8:03 PM
#101
Server is up as of 3:40 pm CST and hopefully will run a bit smoother than before.

I've taken down Destroyer for awhile, but I may bring it back up soon (wink).
 Crow_Nest
03-05-2004, 11:07 AM
#102
Hey kurg, whats that "z_team1.pk3" mod? Where can i get it? :confused:
 Kurgan
03-05-2004, 9:44 PM
#103
I see you got the file. It's a simple mod (1.2 kb) that re-enables the other ten classes on Destroyer2 (just like the original Destroyer).

It's pointless for combat, but I like it because you get a little more variety in death screams/taunts and (if you're really bored) you can duel in the Imp hanger.

If you want it, just connect to my server and you should grab it.
 Crow_Nest
03-06-2004, 3:41 AM
#104
Originally posted by Kurgan
If you want it, just connect to my server and you should grab it.

Already got it from ur server, took me 1 secs to download it :D
 Kurgan
03-18-2004, 7:36 PM
#105
Well, it's that time again folks... NEW IP TIME!

65.103.61.98:29070


No wonder so few people were in my server last night (and the fact that it was St. Patrick's Day!). ; )
 Crow_Nest
03-20-2004, 3:20 AM
#106
Originally posted by Kurgan
Well, it's that time again folks... NEW IP TIME!

65.103.61.98:29070


No wonder so few people were in my server last night (and the fact that it was St. Patrick's Day!). ; )

Good to hear that the server is up online again :)

I wasnt around for the past 2 days, i had a St. John uniform group camp.
 Kurgan
03-23-2004, 6:52 AM
#107
http://www.lucasforums.com/showthread.php?s=&postid=1483068#post1483068)


Woo! Thanks to www.JediServers.com), we now have a KICK BUTT server up 24/7!

Click on those JS banners on my site to support our benevolent hosts. ; )

(New IP is in my sig and on http://strategy.jediknight.net/jka/server_status.shtml)!)
 Kurgan
06-15-2004, 8:06 PM
#108
Sorry, but due to Jediservers.com closing, the server will go down (and the IP in my sig will no longer be valid) by June 16th.

Again apologies, it was a ton of fun hosting and I am glad for all the fun games and stuff we had over the past few months.

If I can find a good host to replace this one after June 21st when I get back from the wedding I'll see what I can do.

Maybe I can setup a paypall account or something.. ; )

I can always run the DSL server again, but you guys know how slow and flakey that one was...
 Crow_Nest
06-15-2004, 10:38 PM
#109
Hey Kurgan did you recive that PM i sent you sometime ago? There seems to be some problem with your server, but other players are not affected.
 Kurgan
06-16-2004, 5:37 AM
#110
No I don't think I got it, send again please.
 Crow_Nest
06-16-2004, 9:36 AM
#111
Ok sent it again, you should have recieved it by the time you read this
 SkinWalker
06-16-2004, 11:09 AM
#112
I noticed the same problem the other day... I kept getting killed... none of the other players seemed to be as affected. :cool:
 Kurgan
06-16-2004, 4:07 PM
#113
Ok Crow, you're the only person to report this, that your controls stop working properly on Siege Hoth.

I have no idea what could cause that or how to fix it. Sorry. Try the technical forum I guess.

I don't have any such problem when joining my own server (and it's not hosted from my pc so my experience should be the same as the average player joining).
 Crow_Nest
06-16-2004, 10:54 PM
#114
Never mind, its working now dunno how it suddenly fixed by itself. Maybe its the microsoft updates :D

Last night my mouse freezed for a few seconds then back to normal again, it was the destroyer map, but its properly just the lag.
 Kurgan
06-17-2004, 1:18 AM
#115
You still have a little time to play if you want, go for it, you're invited!
 Kurgan
08-10-2004, 12:31 AM
#116
Well, an update (finally) I have scrapped together some cash that could be set aside to use for a server.

I have been debating setting up a paypal account for donations for a server, but it would have to have a disclaimer (I don't want people to think that by donating they can dictate how the server is run... the money would be used as I saw fit to keep the server going, thus it would truly be a "donation" and not a bribe!).

Likewise, I'm also leary about using paypal after what I've read from some disgruntled customers (there's a class action suite pending from some customers who didn't like their security for example). Also I don't have a credit card (don't use them).

A free server would sure by nice, but that means I have to generate a lot of hits for my strategy page, and that means I have to update it a lot, and lately with my job I just haven't had the kind of time that demands for regular updates. So, the pay model is probably going to have to be used.

I haven't been running the DSL server due to needing the bandwidth for other things. Anyway, next weekend I'll probably be shopping around for a good server to run Siege again 24/7.

And RazorAce, if you're reading this, please, please, PLEASE release a linux server compatible OJP basic (withOUT the enhanced saber stuff)! I really need those auto-balanced teams and Siege exploit fixes (those are the top two complaints I got when my server was running before, and since I can't be there 24/7 to monitor those things I MUST have an automated way to handle them!).
 razorace
08-10-2004, 10:52 PM
#117
Well, there's suppose to be a dude working on it but I haven't heard from him in a while. And my other man is down for the count with a fried harddrive.

As for me, I don't even HAVE Linux. I might be able to compile it on the school computers in a few weeks but for now I'm on vacation.

I'm sorry I can't get it out faster.
 Kurgan
08-28-2004, 6:48 PM
#118
Okay man, you do what you can.

I did my part, I plugged you on the main JK.net page in the news, and I've been posting encouragement on the forums.

I hope somebody can help! Even if they just port the existing Basic code you've got to linux and then disappear forever (well hopefully that doesn't happen) at least then we'd have something workable that every server host could benefit from!

You can download Linux for free (if you have the patience, it's like 2 cd's worth for RedHat off the 'net) legally, and if you're using Win98SE for example you can have multi-boot so use several operating systems and select the one you want at startup (to have say, XP or 2k, 98SE and Redhat Linux). Anyway...

Have a great vacation!
 Kurgan
12-30-2004, 2:19 AM
#119
Wow, hard to believe it's been 6 whole months since my server was last up... but guess what?

Razorace's OJP Basic is apparently fixed and can be used again for hosting!


So this means I can bring back the server, once I pick a host that doesn't require a credit card (I'm kinda broke at the moment, but I should save up some money before too long for funding).

Could Meatgrinder be returning soon? I think I can confidently say the answer is yes. How soon? We'll see... ; )
 Crow_Nest
12-30-2004, 2:28 AM
#120
Thats great to hear the Meatgrinder returning. :cool:

And i've havent played JA for a few months now, i'll be able to play again once meatgrinder is up and running. :D
 Kurgan
01-22-2005, 9:29 PM
#121
It's back! Well, sorta.

It's not on a rented server (yet) so it won't be as fast or as big as you remember.

BUT, at least you'll have the opportunity to break some heads, Meatgrinder style. ; )

After 8 months, it's better than nothing right?

I mainly held off because I wanted to wait until OJP was stable enough to use as a public server replacement, and so far it's nearly there. Thanks to RazorAce for the beta I'm using!

So hopefully in a brief time (a few months at most??) I should scrape together some cash for a real rental server again, just like old times...

PS: If the server isn't working, query me for the IP. It's a pain to update when the IP keeps changing, but that's how it goes.

PPS: See my first post ALWAYS for the latest info. The server IP incidentally of this moment is:
Edit:See Signature for latest IP
 Crow_Nest
01-23-2005, 12:29 AM
#122
Finally the meatgrinder returns.......





















.....but for how long? And i see you've finally changed your avatar kurgan!
 shukrallah
01-25-2005, 7:04 AM
#123
I played for an hour or two. Im not sure there many bots because everyone had a ping. At first my ping was around 300, then when I quit it was up to 500. But Im on a 56k, so... I can't complain.
 Kurgan
01-25-2005, 3:59 PM
#124
Well, I'll let you in on a little secret...

OJP now has the ability to give fake pings for bots!

So you never know who you might be facing! ; )
 Crow_Nest
01-26-2005, 12:49 AM
#125
Originally posted by Kurgan
Well, I'll let you in on a little secret...

OJP now has the ability to give fake pings for bots!

So you never know who you might be facing! ; )

LOL! That reminds me of last time when my friend pretended to play as a kyle bot in JKII and my other friend got angry with him lol :D
 Kurgan
02-04-2005, 12:06 PM
#126
Well I took the server down yesterday to do some other stuff online (the curse of not having a rented server yet).

The IP is still the same, but it won't be back online until later tonight probably.

Thanks again to everyone who joined, it's been lots of fun. Maybe RazorAce will release a new beta for us sometime, I think I've come to the end of testing this one up and down (in Siege mode anyway).

With greater stability and some more bugs worked out, I might be willing to give CTF a try again.
 razorace
02-04-2005, 1:32 PM
#127
Uh, what CTF exploits/bugs?
 Kurgan
02-05-2005, 2:14 PM
#128
Originally posted by razorace
Uh, what CTF exploits/bugs?

The droid head bug exploit that you fixed, is somehow "Broken" again in the beta you gave me to use. I just found that out the other night. Tested it and it consistently behaves as it did before you implemented your fix. : P

Think I talked with you about that on ICQ, you said you had an idea why that wasn't working... but I know at one time you had it fixed, I witnessed it first hand (in an earlier beta).
 razorace
02-05-2005, 8:14 PM
#129
oh, hehe, sorry about that.

Turns out that the siege item drop issues was the result of two seperate issues instead of one. The way the droid head initially drops is different than the way a siege item is dropped when the carrier player is killed.

So, I basically just had to fix the problem twice to get it to fully work. :)
 Kurgan
02-10-2005, 2:32 AM
#130
Cool, glad that's fixed. Now we have a weird problem with the bots... mixed up pings when they get auto kicked and after they initially get kicked, bots never actually spawn back into the game until the next Siege round...


Arrggggh!
 Kurgan
02-13-2005, 4:18 PM
#131
NEW IP! (Feb. 14th)

New version of OJP also, when it comes back up.

Sorry for the triple-IP change, but my ISP was in chaos.
; P
 Kurgan
03-04-2005, 7:28 AM
#132
March 4, 2005. It's that time again!

New IP


OJP 007 beta 6 is working great (though sometimes you'll end up with too many bots on one team, but that's fixed in the next version which isn't out to the public yet...).
 Crow_Nest
03-05-2005, 5:19 AM
#133
ASE showed me an unscanned server
 Kurgan
03-11-2005, 1:42 PM
#134
Sometimes I take the server down for a few hours to download something or do other activity online (like play Republic Commando) since that would make everyone lag to death anyway.

Keep checking it in the course of the day, and you'll likely find it up at some time.

Btw, it's up now as of 12:40pm CST.
 Kurgan
03-22-2005, 8:02 PM
#135
Okay, the server is up somewhat sporadically now, as I've been also running a Republic Commando server.

I'll have to work out something soon, I have only so much bandwidth to spare... ; P

That is unless the RC devs let us down without patching their game up. It's in kind of a sorry state right now...
 shukrallah
03-22-2005, 8:09 PM
#136
It could take them a few months to patch RC, just like with Jedi Academy.
 Kurgan
03-25-2005, 7:05 PM
#137
Originally posted by lukeskywalker1
It could take them a few months to patch RC, just like with Jedi Academy.

It only took 1 month for the (only) JA patch to come out.

You're probably thinking of JK2, where the first patch took 3 months!!! (that was a year before JA came out of course). The second patch came out I forget, a month after that?

Anyway, SWBF had patches very quickly and lots of them, but the last one took awhile and we haven't heard any word since 1.2.

So there's really no telling how long a patch could take, however we've heard rumors and such and things they said in past interviews which imply we should see one in early April along with the tools. But they haven't said anything about it since the game went gold, so who knows.

-----------------------

Btw, new update on the server! RazorAce has agreed to let me admin his OJP server (the one he got from EscapedTurkey) and update the name. So we've joined forces!

Support Meatgrinder, have fun, AND support OJP!
 shukrallah
03-25-2005, 11:04 PM
#138
Sweet, I want to play more Co-Op. I've been impressed so far! :D
 Kurgan
08-01-2005, 1:51 PM
#139
Sadly it's kinda buggy right now. It's come a long way since OJP started supporting it, but it still isn't quite crash/bug proof even on the better maps for it. The trouble is that people tend to just run ahead and accomplish things by themselves rather than sticking together as a team should.

But, someday, someday.. ;)
 Kurgan
10-01-2005, 3:59 PM
#140
Took down the JK3 files link, as I guess their site no longer exists. But the new JA Tracker provides all the same info now, so it's no big loss. ;)
 shukrallah
10-01-2005, 4:42 PM
#141
Nah, www.jk3files.com) still exists. :D

Also, I've been playing on your server latley and the auto team thing keeps switching people... I got switched like 3 times in one game, its getting annoying. Is there any way to set it so it will only switch bots or people who went on the popular team?

It sucks having 3 flag captures to then get switched to the other team, get a flag for them, then get switched back to the original team.... because of that auto-team thing...
 razorace
10-01-2005, 5:47 PM
#142
It's supposed to be switching the bots before it switchess people.

It's probably switching you a lot because you're the "youngest" player on the server and there's no bots available for switching. My guess is that this is occurring when the score is tight (the system is trying to balance the teams based on score) and there's no bots. Next time it happens, grab a screenshot (or just write down) of the scoreboard and a serverstatus.

Anyway, on another note, OJP Basic 0.0.7b9 is now on the server. I'll upload the beta client component when I have time.
 Kurgan
10-01-2005, 9:58 PM
#143
Nah, www.jk3files.com) still exists. :D


In any case, their tracker no longer works like it used to. :P
 Kurgan
10-15-2005, 5:00 AM
#144
It's back, finally! New IP.
 Kurgan
01-19-2006, 2:00 PM
#145
A New IP for a New Year! Sorry I forgot to post about this earlier...

Update your favorites! I haven't had much time to play lately since school started this month (and on vacation I didn't have access to my PC), but there should be plenty of regulars there to keep you all busy. Enjoy! ;)


Also on Friday's, RazorAce has setup OJP Enhanced for testing on the server, so you may want to grab that from ojp.jediknight.net

I've also setup a Downloads page for good/commonly used mods:

http://strategy.jediknight.net/jka/downloads.shtml)
 Kurgan
02-25-2006, 6:49 PM
#146
Due to some problem (I don't know what) with Escaped Turkey's server, Meatgrinder is now (until further notice) hosted on Razor Ace's local server. Same rules, different IP.

There is now a Downloads Page on Strategic Academy that has all the mods we ever use or recommend. You can view the server status and link to the download page from here (http://strategy.jediknight.net/jka/downloads.shtml). We now run OJP "Enhanced" (gameplay changes with a new saber system, ledge grabbing and other interesting changes) on Fridays, which OJP Basic (same gameplay as basejka, plus fixes, tweaks and new game mode options) the rest of the week.

Today (Saturday) was also designated as an "Enhanced Day" to give more people a chance to try this version of the mod. We'll be back to OJP Basic tomorrow...
 Kurgan
03-05-2006, 5:44 AM
#147
Server's back, hopefully for the long haul, and with faster pings!

207.210.238.102:29070
 Kurgan
05-13-2006, 8:10 PM
#148
Hope you all have a great summer! I'm finally done with classes and just taking a quick break before I get my new hours for my job. To help avoid confusion I removed the old outdated IP's from previous posts on this page...

See my sig and the tracker for the latest IP (though we've had the same one now for a long time and it works great). Enjoy!
 Kurgan
06-03-2006, 3:55 PM
#149
CURRENT STATUS: DOWN (Unknown when it will be back) @

207.210.238.102:29070

June 3, 2006 - Okay the server has been going down a lot lately, and as of right now it's completely down and I can't even login to the web server. So I'm not sure what's up. Maybe it's just temporary or maybe we have to find a new host, I'm not sure at this point. But for now there is no Meatgrinder to join.

If anyone sees it come back up in the next few hours though, please let me know! We apologize for the inconvenience while we sort this out...

=================================
 Kurgan
06-04-2006, 4:44 AM
#150
6/4/06 - I'm happy to report the server is back! Thankfully it was just some servers being moved and our password got reset, as razorace reported after sending in a problem ticket to EscapedTurkey. So all is well, have fun blasting and slicing away on the Meatgrinder this summer!
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