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Goldenshadow

Latest Posts

Page: 1 of 2
Posted in: Correlian Gunships > *
 Goldenshadow
03-05-2006, 2:53 PM
#3
The gunship has several advantages over the large imperial ships. first, it fires missile which ignore shields, so you can take out star destroyer hardpoints using hit and run. The other advantage is the speed boost that lets it perform its hit and r...  [Read More]
Posted in: In game slowdowns... not hardware related?
 Goldenshadow
02-22-2006, 9:41 AM
#2
I found a way to cure slowdown in space battles. I think it has to do with unit pathfinding. press ctrl-A to select all of your units and press the stop button on the user interface and the game instantly gets smoother. seems to be an issue with dis...  [Read More]
Posted in: Balance MOD
 Goldenshadow
02-20-2006, 2:21 AM
#4
They always died from one artillery hit. Artillery is the counter for infantry and anything slow moving except AT-AT because it has a long ranged attack and will shoot back....  [Read More]
Posted in: Ideas for attacking Polus?
 Goldenshadow
02-18-2006, 9:00 PM
#1
Everytime I attack Polus as the Empire, I end up with massive losses due to the locals. These eskimo jerks have some sort of Ion weapon which disbles any unit they shoot at. The only progress I can make is to use emperor palpatine and darthvader sinc...  [Read More]
Posted in: An exception has occured
 Goldenshadow
02-18-2006, 9:04 PM
#8
I noticed I have the same soundcard as the original poster here. I haven't gotten any crashes until I tried to use EAX sound in the game's audio menu. About 15 minutes into playing, the game crashed. I think I switched it to dolby surround and it has...  [Read More]
Posted in: Cheap and Efficient tactics!
 Goldenshadow
02-09-2006, 1:31 PM
#2
it would be better to use victory star destroyers since they have an extra wave of fighters and bombers but take up the same pop....  [Read More]
Posted in: TIE Scouts - what are they good for?
 Goldenshadow
02-09-2006, 11:01 AM
#2
you can use their special ability to spot for your long range missile cruisers. They reveal an area in the fog of war temporarily with their sensors. Plus they are slightly better than TIE fighters at dog fights I think...  [Read More]
Turbo lasers are harmless if your ship still has shields up, but ion cannons will drop shields very fast. therefore if you disable the enemy ion cannons first, your ships will maintain their shields for much longer and take no hull damage at all exce...  [Read More]
I know the jammers stop T2B tanks from moving, but what about snow(assault) speeders? Don't they have repulsor lift engines too?...  [Read More]
Posted in: Adventures in modding
 Goldenshadow
02-02-2006, 10:30 PM
#9
can you upload this constants file. none of the meg extractors work for me...  [Read More]
Posted in: Adventures in modding
 Goldenshadow
02-01-2006, 11:49 AM
#4
I don't have that file....  [Read More]
Posted in: Adventures in modding
 Goldenshadow
02-01-2006, 12:11 AM
#2
what is this game constants file you are talking about...  [Read More]
I did some further testing and it seems the space station always disapears as soon as you take control of the planet. I'm not sure if this always happens or if the ai is selling them?(is it possible to sell space stations?)...  [Read More]
As you are probably aware by now, The imperials can not use raid fleets. a raid fleet is a small number of land units which can sneak past space defenses and directly attack the land base. But the empire does have some tricks. and yes they are very t...  [Read More]
Posted in: Skinned SSD
 Goldenshadow
01-31-2006, 11:58 AM
#14
First. can you render the under side view of the engines, the top really shows no details. And secondly. The rebels won because they blew up the deathstar. Even if the alliance fleet was destroyed, the victory of blowing up the 2nd deathstar would h...  [Read More]
Posted in: Retreating
 Goldenshadow
01-30-2006, 12:31 AM
#8
I played a mod that enabled space retreat and the only thing in it was XML folder, not a cracked exe or anything else. I think it is the warlord mod 1.3...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Goldenshadow
02-03-2006, 1:22 PM
#110
Thats because the enemy has a repulsor lift jammer structure on that planet. T2B tanks have repulsor lift engines. put 2 and 2 together. As soon as you blow up the repulsor lift jammer, your tanks will start moving....  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Goldenshadow
02-03-2006, 11:22 AM
#108
I defeated the pirate base at Kessel after some experiments without losing a single ship. The strategy is this. Bring 7 marauder cruisers , 2 corvettes, 2 gunships and home 1. Have youe entire fleet go to the top left corner of the map and position...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Goldenshadow
02-02-2006, 10:42 PM
#103
If you read carefully on the snow speeder's tow cable attack. it says it will trip a -=Moving=- AT-AT. That means that if your AT-AT is not moving the tow cable will not harm it. I tested this and its true. I tow cabled an non moving AT-AT over and...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Goldenshadow
01-31-2006, 8:53 PM
#74
I got space retreating working! Follow this thread's instructions. http://pff.swrebellion.com/index.php?topic=2193.0 Not sure who gets the credit here. The thread has a discussion about it though. Anyway, Grey Ghost, you should add it to your mod...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Goldenshadow
01-28-2006, 9:43 PM
#44
Does the agressive AI patch make them harder in the tactical battles, or on the galactic map? Because I was wanting the galactic AI to be tougher too. If that AI aggresiveness patch from a few posts up works ( I haven't tried it yet) Can incorporate...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Goldenshadow
01-28-2006, 3:58 PM
#38
Nerfing the planetary ion cannon and hypervelocity gun recharge is fine, but removing the ability to build more is not fair. How often does the home planet ever get attacked. And can you increase the AI aggresiveness once you get it to work again. I...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Goldenshadow
01-27-2006, 5:25 PM
#16
I was playing on the full galaxy as empire from tech 1. I got to tech 4 and I owned half the galaxy and fortified the line of systems with 2 ISD and a hyper velocity gun on each of those systems. Then I just waited and built up my forces for a while....  [Read More]
Posted in: Ultimate mod Vs. Bryants mod
 Goldenshadow
01-30-2006, 11:46 AM
#24
I think if you set up the factions so you play as a pirate faction, the game allows you to retreat. Grey Ghost, can you look into implementing this into your mod. I looked through the XML files but I can't figure out what to do....  [Read More]
Posted in: Slow ground battles, responsive controls?
 Goldenshadow
02-18-2006, 9:09 PM
#12
If the game runs the same at low and high detail, then crank it up. experiment to see if this is whats happenening, but if it is......  [Read More]
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