Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Seamhainn

Latest Activity

Posted in: KotOR1 Restoration Mod
 Seamhainn
09-05-2011, 6:54 AM
#28
One of the team members I've got on restoring Sharina Fizzark to Dantooine Sekan already did Sharina Fizzark, and it works very smoothly....  [Read More]
Posted in: KotOR1 Restoration Mod
 Seamhainn
08-31-2011, 5:37 AM
#8
I did some of these restorations (Deadeye, Shuma, Garrum, Iriaz, Vulkar Base, Shadowland, Echani Merc... ). If any help is wanted, I can help; if not, you have my permission to use my files however you see fit. Enjoy :-) ! As a sidenote, its such a...  [Read More]
Posted in: New guy question!
 Seamhainn
03-15-2011, 6:48 AM
#16
Some variables are reset in-game when you enter the Unknown Planet. So you can go on playing after the end of K1 with this trick, but some npcs react strange and things like that (as if you are still on your journey to the Starforge). I am not sure i...  [Read More]
Posted in: restored content
 Seamhainn
08-13-2010, 2:37 AM
#6
Yes. If not all of them than most of them (but I assume they all have dialogue)....  [Read More]
Posted in: restored content
 Seamhainn
08-12-2010, 5:43 AM
#4
Currently being made? Really? Still? Anyway this list might be of interest to you too: http://www.freewebs.com/kotor1cutcontentlist/index.htm Take care...  [Read More]
Posted in: Doors in Enclave
 Seamhainn
02-12-2009, 2:02 AM
#9
Hm, I don't know about the doors in the Enclave, but I assume to open them is pretty much useless, as there are no hints, rumours or whatever that indicate it was supposed that something is behind those doors. Sometimes closed doors are just that - c...  [Read More]
Posted in: Random Walking Script
 Seamhainn
01-19-2009, 6:23 AM
#2
This tutorial can: http://lucasforums.com/showthread.php?t=142290...  [Read More]
Posted in: Changing the Module Link Name
 Seamhainn
01-08-2009, 5:22 AM
#2
That depends which method you use. Use the .git file and look up the appropiate door, and then TransitionDestin. The entry here referce to s string in dialog.tlk. If the entry exist, you can look it up in dialog.tlk (which is preferable, as that woul...  [Read More]
Posted in: New Planets and Quests
 Seamhainn
01-06-2009, 5:09 AM
#7
Hm, I don't want to break your enthusiasm, but adding *some* new planets with modules, quests, landing and take off scenes etc. is *very* ambishious. On a site note, I only modded K1, but I am sure there is a finite number of planets one can add to...  [Read More]
Posted in: K1, Script Decompiler
 Seamhainn
12-08-2008, 10:15 AM
#4
BIFs -> scribts.bif -> Script, Source There is nothing more anywhere......  [Read More]
Posted in: K1, Script Decompiler
 Seamhainn
12-08-2008, 9:02 AM
#2
To my greatest regret, unfortunately, not....  [Read More]
Posted in: How Create the MAP file?
 Seamhainn
11-26-2008, 2:09 AM
#2
You can download some map files from the KotOR Tool web site (but not all). To create map files is a big undertaking, but clearly outlined on the site. I never used map files for my modding though :-) . Good luck!...  [Read More]
Posted in: Deleted Echani Mercenary on Manaan restored
 Seamhainn
11-24-2008, 2:26 AM
#12
I did not expect the demand would be so high, and I did not get a responce from filefront yet unfortunately. If you want the file, please send me a pm with your email addy, and I'll send it to you right away. Thanks for your hard work Seamhainn, I a...  [Read More]
Posted in: Deleted Echani Mercenary on Manaan restored
 Seamhainn
11-21-2008, 6:02 AM
#1
Text of the ReadMe file: This restoration places a deleted Echani Mercenary on Manaan. He was intended as a quest giver for a mercenary plot in which the PC had to find out what happened with the disappeared (Echani) mercenaries. This quest was scr...  [Read More]
Posted in: Conditional Scripts
 Seamhainn
11-21-2008, 5:48 AM
#4
k_con_talkedto checks if it is the first time the PC talks to a NPC. k_con_talktrue checks if the PC has already talked to the NPC. Those script names come from the top of my head. I think HitDice has the level of the PC, party members and NPCs....  [Read More]
Posted in: Conditional Scripts
 Seamhainn
11-19-2008, 10:55 AM
#2
You can find tons of conditional scripts in BIFs->scripts.bif->Script,Source....  [Read More]
Posted in: M4-78 landing and Takeoff movies
 Seamhainn
10-08-2008, 2:38 AM
#21
Well, Stoney, that looks amazing!...  [Read More]
Posted in: Walkup to pc and start conversation
 Seamhainn
08-29-2008, 9:43 AM
#1
Hello! A couple of weeks ago there was a thread about how a npc can walkup to the pc and initiate a conversation. I searched with various keywords, but with no success. Can someone point me in the right direction, please? Thanks...  [Read More]
Posted in: What was your first RPG?
 Seamhainn
07-02-2008, 6:13 AM
#55
Loom - Darth333, you don't have to feel old :-) !...  [Read More]
Posted in: Git files....
 Seamhainn
05-07-2008, 9:20 AM
#2
This might be of help: http://lucasforums.com/showthread.php?t=185991&highlight=anatomy...  [Read More]
Posted in: Help with ERF Building
 Seamhainn
05-07-2008, 9:27 AM
#7
If you create a .mod file, nothing goes into the override folder. There are some exceptions (lip sync, voice overs etc.), but those don't belong in the override folder, too. Maybe you give this a try: http://lucasforums.com/showthread.php?t=185991&a...  [Read More]
Posted in: Dialog then attack on sight?
 Seamhainn
05-23-2008, 10:29 AM
#9
Ah, okay sorry, my bad. But KotOR-Tool is your friend, so why not use it ;-) . Why don't you use this in-game script: //:: k_con_carthpm /* checks to see if carth is a party member */ //:: Created By: //:: Copyright (c) 2002 Bioware Corp. //:: modi...  [Read More]
Posted in: Dialog then attack on sight?
 Seamhainn
05-23-2008, 9:58 AM
#7
The Tag is Carth the TemplateResRef is p_carth. I always mix those two up and never know which one is the appropiate one. But I suck at scripting anyway......  [Read More]
Posted in: Help placing NPC in a new Module
 Seamhainn
04-30-2008, 2:41 AM
#4
This might help: http://lucasforums.com/showthread.php?t=185991&highlight=anatomy...  [Read More]
KotOR 1 (are there other games?): Confronting Bastila on the Starforge!!! (As one who sticks with his dicission I had to kill her in my very first playthrough. That got me somehow. KotOR 2: When Kraya tells you what will happen with your companions...  [Read More]