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Most Memorable Video Game Moments (Spoilers abound!)

Page: 2 of 2
 Seamhainn
04-09-2008, 2:42 AM
#51
KotOR 1 (are there other games?): Confronting Bastila on the Starforge!!! (As one who sticks with his dicission I had to kill her in my very first playthrough. That got me somehow.

KotOR 2: When Kraya tells you what will happen with your companions at the end of the game (lightside).
 JCarter426
04-09-2008, 2:46 AM
#52
KOTOR 2: Kreia's lecture about your decision to give money to or threaten to kill the beggar on Nar Shaddaa.
 Corinthian
04-09-2008, 3:05 AM
#53
Yeah, that was memorable in a similar sense to thumbscrews. But I thought we were putting down scenes that weren't incredibly irritating?

Starcraft: The raid on the Jacobs Installation was an epic mission, particularly since this is where you first get your real grasp of the Zerg.

Chrono Trigger: The Day of Lavos Recording.

MechWarrior Series: This is one game where no particular sequence stands out because it's just so epic. MECHS clashing in a way that doesn't involve rocket fists or giant laser swords!

System Shock: "L-L-L-Look at you, H-Hacker, a p-pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?"

System Shock II: SHODAN's first appearance.
 JCarter426
04-09-2008, 3:07 AM
#54
Yeah, that was memorable in a similar sense to thumbscrews. But I thought we were putting down scenes that weren't incredibly irritating?

Speak for yourself. :xp:
 Bee Hoon
04-09-2008, 3:57 AM
#55
Yeah, that was memorable in a similar sense to thumbscrews. But I thought we were putting down scenes that weren't incredibly irritating?One man's meat, another man's poison:/ Personally, I found that scene quite thought provoking.
 Rabish Bini
04-09-2008, 5:13 AM
#56
KOTOR 2: Kreia's lecture about your decision to give money to or threaten to kill the beggar on Nar Shaddaa.

That scene really made me think, I couldn't sleep most of that night just thinkin about that scene. Really thought-provoking.
 Pavlos
04-09-2008, 8:00 AM
#57
I think the reason why Corinthian has a problem with it is because regardless of whether or not the scene made you think, it's badly designed; it violates the agency of the player. :)

You have no "Walk away" or "I'm sorry but I can't give you anything" option, only the choice between nice and nasty. You have three choices:

1. Of course. Here, take five credits.
2. I have no credits, but here's some survival rations I carry with me.
3. Get out of here before I kill you.

That's it. To force a player into a situation like this takes you out of the game because it removes the element of interactivity we need to stop a video game being a film which you click on occasionally. :p

Yes it's nice to be faced with the consequences of your actions, yes it helps develop the themes of the game, and yes it's well written, but it doesn't offer the choice to ignore the beggar.
 Bee Hoon
04-09-2008, 8:52 AM
#58
^^ And that is a much nicer and more specific way of putting things :p Point well made!
 JCarter426
04-10-2008, 4:00 AM
#59
That's one of the points of the game, though. Sometimes you only have two options to choose from (i.e. war or surrender).
 Da_man
04-10-2008, 10:40 AM
#60
I think the reason why Corinthian has a problem with it is because regardless of whether or not the scene made you think, it's badly designed; it violates the agency of the player. :)

You have no "Walk away" or "I'm sorry but I can't give you anything" option, only the choice between nice and nasty. You have three choices:

1. Of course. Here, take five credits.
2. I have no credits, but here's some survival rations I carry with me.
3. Get out of here before I kill you.

That's it. To force a player into a situation like this takes you out of the game because it removes the element of interactivity we need to stop a video game being a film which you click on occasionally. :p

Yes it's nice to be faced with the consequences of your actions, yes it helps develop the themes of the game, and yes it's well written, but it doesn't offer the choice to ignore the beggar.

As far as I know, that is the only time in tthe wole game that unfolds like that. The other time, you can walk out of it and Kriea won't say anything, unless it was very drastic, like kiling a beggar.
 Corinthian
04-10-2008, 10:41 AM
#61
That isn't one of the situations! If they want to make a point. make it in a situation where taking a third choice is obvious. Besides, I disliked Kreia so much, mainly due to the fact that she was not only Dark Side but so obvious about it that I wondered why on Earth Dark Side Exile OR Light Side Exile bothered keeping her around - she's ugly, not useful in combat with a severed hand, certainly less useful than Handmaiden and Visas, and she's preachy. It's like having your Mom follow you around on intergalactic adventures except evil.
 Astor
04-10-2008, 10:43 AM
#62
It's like having your Mom follow you around on intergalactic adventures except evil.

You mean yours isn't? :lol:
 Corinthian
04-10-2008, 10:58 AM
#63
TSL made a critical error. When I played Knights of the Old Republic, I rarely took Bastila with me when I was planning on going ape. It made the game harder, but I didn't have to listen to her scold me. I took HK-47 and Canderous instead, or maybe Jolee - he might scold me, but his amusing anecdotes more than made up for it.

TSL, on the other hand, decided you needed a constant connection to someone who could tell you what a bad boy you're being, and instead of making it a hot British-sounding chick, they made it an old woman who makes Canderous look like Saint Nick in terms of friendliness. And not only that, she's opposed to not only total, pointless evil, but also GOOD. So now you've got no better than a 66% chance in most conversations of getting scolded by Kreia, not to mention whoever else is in your party's opinion on the matter.
 tk102
04-10-2008, 11:08 AM
#64
I can see your point Corinthian. Though I've only played TSL once, I'd prefer having the option of leaving Kreia behind. I think her weighty dialog is enough of a selling factor to those who want it.

But we're getting pretty far off topic.
 JCarter426
04-10-2008, 11:46 AM
#65
As far as I know, that is the only time in tthe wole game that unfolds like that. The other time, you can walk out of it and Kriea won't say anything, unless it was very drastic, like kiling a beggar.

Yeah, that's what I thought. And really, did K1 ever give any other choice? As I recall, the only three options I ever got in K1 were LS, DS, and very DS. Only difference is that in K2, someone actually makes you question your decision.

I wondered why on Earth Dark Side Exile OR Light Side Exile bothered keeping her around - she's ugly, not useful in combat with a severed hand, certainly less useful than Handmaiden and Visas, and she's preachy.

There are a dozen reasons why the Exile needed Kreia. One, if anything happened to Kreia, the Exile would die. If your life depended on someone else, wouldn't you want to keep them close, whether or not they were preachy? Kreia clearly knew more than she was letting on, so that's another reason. Kreia was able to help the Exile regain her connection to the Force--that's a big one. I could go on, but I think you get the point. And Kreia isn't entirely useless. The Force Chain ability and extra XP come in handy.

It's like having your Mom follow you around on intergalactic adventures except evil.

:lol: Just look through the dialogue files with KT and you'll understand why that is. For instance:

I hope your thoughts in this matter are clear. In saving her, you may destroy yourself.

But, to get back on topic...

Good moment in K1: the Ebon Hawk escaping Taris. Probably my favorite moment in the game.
 Corinthian
04-10-2008, 1:40 PM
#66
JCarter, you KILL her. That whole "Force Bond would kill either of us" is most likely a big fat wad of BS to prevent you from spacing her like the worthless Space Hag she is.
 JCarter426
04-10-2008, 1:42 PM
#67
Never is it implied that Kreia was lying about that. My understanding is that Kreia wanted the Exile to stop relying on those bonds (this is what she means by "I want you to feel the Force again"). And the Exile did, eventually, when she killed Kreia.
 Bee Hoon
04-11-2008, 9:19 AM
#68
Don't get me wrong, she did annoy me, but she also did bring up some interesting points. She is *the* most interesting Star Wars characters which I have ever encountered. And on topic, the moment that she told me of her dream to kill the Force had me absolutely boggled!:P Awesome, in a scary sort of way.
 JD-Rom
04-11-2008, 10:31 AM
#69
Half-Life 2:
The area before the Citadel where you fight through an entire ruin of a city block that's in the heat of a battle between Rebels and the Scanners, Metrocops, Combine Soldiers, Combine Elites, Gunships (I think), and Striders. SOOOO many Striders with disintegrating Dark Energy cannons... O_O
KOTOR:
The Revelation, of course.
Also, decimating Malak's ENTIRE Star Forge army. Pfft, "elite troopers" and "advanced battle droids" my--Oh, and the final duel between you and Malak.
TES4 OblIVion:
The final battle of the main quest, of course. ZOMG CHARIZARD VS GORO
 Corinthian
04-11-2008, 2:53 PM
#70
To indulge the topic, the sequence directly after the nuclear detonation in Call of Duty IV. I wouldn't say I LIKED the scene, but it's rather indelibly etched in my memory, much like Kreia.

She WAS an interesting character, but then again, so is Lord Littlefinger, but I still hate them both. Maybe part of that has to do with the fact that you have no choice but to play her little game despite the fact that rounding up the Jedi Masters is not exactly something that had any real purpose and in fact only served to get all three of them killed. The whole game is an Idiot Plot.

Edit tk102: Right that's enough of Kreia for this thread. Please use the Telos Tourist Bureau forum for further discusion regarding TSL. Further posts on the subject will be snipped.
 Da_man
04-12-2008, 12:44 AM
#71
The final level in Bounty Hunter. Just so many enemies, all ending in a battle between Jango and a dark jedi
 mimartin
04-13-2008, 1:11 AM
#72
Well I purchased BioShock after reading some of your reviews (partial Corinthian’s, kind of like the old Life cereal, except instead of Mikey substituted Corinthian’s name).

Have to go with the ending as being a memorable moment for me. FPS is not my usual type of games, but BioShock would make my top ten game of all-time. I refused to sacrifice the innocent and the ending was very satisfying, but also disturbing. I had the feeling of doom until the innocents saved me.
 Bee Hoon
04-14-2008, 8:58 AM
#73
Oh, I forgot the end of FFX! I'm ashamed to admit that I actually cried (I'm such a sucker for love stories), but it really got under my skin. Then again, I might have been shedding tears for the hours I spent trying unsuccessfully to unlock Tidus' ultimate weapon:/

I'll never forget Selphie's intro in FFVIII. She's such a klutz, but oh so adorable.
 Rogue Nine
04-14-2008, 11:30 AM
#74
Hah, that damn chocobo race got you too, huh Bee? I got through that stupid thing through sheer determination and lots of swearing. Have you tried dodging 200 lightning bolts in the Thunder Plains for Lulu's Sigil? If that isn't an exercise in stretching your tolerance to the limit, then I don't know what is. :xp:

Come to think of it, finally dodging that last bolt was pretty memorable for me, as I actually started cheering for about five minutes before remembering to hit a save point as quickly as I could. xD
 Ferc Kast
04-14-2008, 3:31 PM
#75
The following are what I consider memorable moments of video games I own/have played.

KotOR- The revelation scene, killing the "original meatbag" on the Star Forge, DS/LS celebration and Admiral Karath's death.

KotOR II: The Sith Lords - The trial on Coruscant, Darth Sion's death, Trayus Core module, the hologram from T3 and/or the holocron on Korriban.
 Ctrl Alt Del
04-14-2008, 4:59 PM
#76
Hah, that damn chocobo race got you too, huh Bee? I got through that stupid thing through sheer determination and lots of swearing. Have you tried dodging 200 lightning bolts in the Thunder Plains for Lulu's Sigil? If that isn't an exercise in stretching your tolerance to the limit, then I don't know what is. :xp:

Come to think of it, finally dodging that last bolt was pretty memorable for me, as I actually started cheering for about five minutes before remembering to hit a save point as quickly as I could. xD
Quoted for the most absolute truth.

Worse than having a time of 0:00 on the Chocobo race is dodging those damned thunderbolts. How I hated those.
 Inyri
04-14-2008, 5:03 PM
#77
I'll never forget Selphie's intro in FFVIII. She's such a klutz, but oh so adorable.I should let you hear my Selphie impersonation some time. ;)

But yes, that scene is forever emblazoned on my memory. Not every game do you see a girl fall head over heels down a rocky outcrop while wearing a mini-skirt and not actually see anything... if y'know what I mean... :p
 Da_man
04-14-2008, 5:22 PM
#78
Several spots in the Splinter Cell games, such as sneaking into a foriegn Defense Ministry and Cyrogenics lab. the first time someone walked right by me in those games is always exhilirating.
 BlazingPhoenix
04-14-2008, 6:00 PM
#79
KoTOR 1: Seeing the revelation scene
KoTOR 2: Final battle
Super Smash Bros. Brawl: Unlocking Sonic!
WarCraft III/TFT(I forget): Killing the Dreadlords
Metroid Prime 3: Omega Ridley fight
Half-Life 2: Getting the Gravity Gun
Half-Life 2 Episode 2: Scene before the end credits
Sonic Adventure 2: Playing as Super Sonic and Super Shadow.
The Legend of Zelda: Wind Waker: Finding out who Tetra's true identity and fighting Ganondorf.
 Da_man
04-14-2008, 8:04 PM
#80
KoTOR 1: Seeing the revelation scene
KoTOR 2: Final battle
Super Smash Bros. Brawl: Unlocking Sonic!
Metroid Prime 3: Omega Ridley fight
Half-Life 2: Getting the Gravity Gun
Half-Life 2 Episode 2: Scene before the end credits
Sonic Adventure 2: Playing as Super Sonic and Super Shadow.
Totally forgot all those, those bring me back. THe SA2 one was the best, but SSBB was good.
 ForeverNight
05-02-2008, 1:32 PM
#81
Medal of Honor: Allied Assault:
-the Sub Pen mission
-D-Day
Call of Duty:
-The first Russian Level
Half-Life:
-The experiment going 'wrong'
-Having to destroy that giant... 'thing'
-The thing in the launch chamber that you destroy
-Xen... I can say that I killed the final boss (What was it's name?) with a crowbar!
KotOR:
-The DS end cutscene
-The redemption of Bastila
Zork I:
-Finally killing the thief <---After he stole my longsword!
Zork III:
-Becoming the Dungeon Master
Civilization III:
-Launching my first ICBM
-Conquering the world
JK2:JO:
-Finding out that Jan Lives!
-Defeating Desann
James Bond: The World Is Not Enough:
-Finally getting out of the Submarine in the end.
Half-Life 2:
-The beginning: Where Barney takes you aside in the guise of a city guard... I was almost chewing my own knuckles!
 Darth Pecan
05-13-2008, 4:58 PM
#82
Legend of Zelda: Ocarina of Time - Finding out that Sheik is actually Princess Zelda in disguise. I was like "WHOA! NO WAY!"

Knights of the Old Republic - The big "revelation"

Knights of the Old Republic II: The Sith Lords - The Jedi Council scene on Dantooine. That's when you see just how hardcore Kreia is.

World of Warcraft - Just the first time I played the game. It was awesome to be in such a huge world with a bunch of other people.

Jedi Knight II: Jedi Outcast - Finding out Jan is still alive.
 The Source
05-13-2008, 5:20 PM
#83
Knights of The Old Republic: The Original - Revan's Revelation. Oh hell, the whole damn game had an impact!

Vampire the Masquerade: Bloodlines - Almost everything that surrounded Jack. Lol... The ending is very rememberable.

Super Mario Brothers: The Original - Bowser Rules!

Duke Nukem 3D - Hail to the King Babe!

Doom: The Origianl - Why the hell did they put the developer's head in game? Lol...
 jonathan7
05-15-2008, 12:24 PM
#84
- the Kotor games, where to start

Indeed, however;


KotOR
- The destruction of Taris.


Aye, having spent my time running around getting Rakghould Serum for the Dr, and running around doing other good works, it was somewhat shocking that it was all pointless. A great introduction to a brutal war.

Dantooine, having played TSL first, it was nice to see Jedi around the place

KotOR II
- The battle on Onderon.
- Pretty much everything involving Kreia, especially her speech on Dantooine

Aye both were brilliant, although the moment that sticks in my mind most was when Sion, arrived at Peragus in the Harbinger, I was thinking, I can't fight this guy now... I haven't even got a Lightsaber!

Championship Manager 4; Entire season unbeaten as Parma; won every competition I was in, and hammered, Real Madrid, Juventus and Man Utd all 4-0 at home; good times!

Oblivions countryside, very beautiful!

Tenchu Stealth Assassins, original, the first proper mission to kill the rich merchant.

Resident Evil; The Dogs! Good times, and Resident Evil 2; the underground facility near the end game, and finally 3 was best, but too short as you had run of the city.

Max Payne; the russian gangster who helps you out; practically a good guy, and the end of game, very matrix like at the top of that building.
 dhollmusik
08-16-2008, 4:19 AM
#85
(spoiler alert!)


Great thread!


For me:
-------

- X2: Die Bedrohung...when Trantor gets completely destroyed by the Khaak I vow to rebuild it with my own stations, factories and fleet...after months of playing I finally did that. Trantor went from being a barren, ruined and hostile system to the trade centre of old, except all the trade belonged to me. The beauty of this moment was that it had nothing to do with the game's plot (which I ignored) and all to do with the complete freedom you have to play the game however you want.


- Any number of Tomb Raider moments when you enter a HUGE multistorey chamber and wonder at the size, puzzles, jumps and possibilities of that which await you.


- Of course, when Aeris gets it. But equally I was taken by the scene later in the game when Cloud goes mad and he's wheeling back and forth in this wheelchair...dribbling incoherently. Then Bahamut attacks... - and another FFVII moment was when it finally said "insert disc 2" after what seemed like an entire lifetime of playing: I was like "crikey!".


- Kotor: not the big reveal, but two other scenes. One is the intoxicating discussion and Q&A with the Kashyyyk computer...with the realisation that only tactically-viable darkside responses will do. The other is when you first start talking with HK-47...and all you wanna do is talk with him until you've drained every last possible sentence out...such great dialogue.


- Rollcage, the Daytona track...any number of insane finishes to that race...if there is a word that combines epic and hectic then it describes these races perfectly.


- Any number of dramatic last-minute or beautiful goals scored during 10 years of playing Pro Evolution (formerly ISS) football.


- Turrican on the C64: it's 1990, I am a boy, with a new game, it's some sort of action platform shoot-em-up...I load it, it starts with instantly iconic title soundtrack...now it starts proper, I walk left-to-right...kill a few small underlings...then out-of-the-bloody-nowhere comes this HUGE flying fist and starts pounding me...whaaaaaaaaaaaat!? The game's only just started!


- Frontier Elite on the Amiga: I routinely take some wormhole, then somehow end up billions of light years away...with stupidly only one save point, which I somehow manage to activate in this strange unmapped system. Cue getting blown up by unknown alien ships and giving up on months worth of work as every time I reload I get blown up by unknown alien ships.


- Silent Hill: due to serious weapon shortage, I had no choice but to methodically batter my old friend, the policewoman who became demonic, with an iron bar...incessantly...until she bled so much and had so many broken bones that she could barely walk anymore. That was one of the darkest fights I've ever had the gruesome (dis)pleasure to partake in.


- Gotta love that very first Resident Evil scene with the flesheater.


- Metal Gear Solid on the Playstation: Psycho Mantis playing some crazy mind tricks on you. Not you, Solid Snake, but you, the real-life person sitting on the couch with a joypad. I believe it's called: breaking the fourth wall barrier.


- Conflict: Desert Storm...some crazy battle with a tank, all my team dead...my only hope is a mine I have left...boom! I just survive it but the tank does not. This was made more special in that it was a two-player team game and my mate could only look on in tense anticipation as I told him my plan. Funnily enough I had a very similar battle on Kotor with Sherruk and his gang (thanks for the name-correction, Ascendant_Justice).


Wow, I've written loads again.
 ChAiNz.2da
08-16-2008, 4:40 AM
#86
KotOR - Revan Revelation. Wow. Luckily this game wasn't spoiled for me so it came as a splendid plot twist. Still brings a "Oh hell yeah!" to my face :D

The Legend of Zelda - Hidden entrances. Back in the day when this game was ground breaking, no one had much of a clue what the game was about. So when I was running around aimlessly and a mis-timed bomb blew open a hidden entrance, I knew this game was different than anything I had played up to that moment. It was even more 'awesome' when I discovered burning bushes revealed entrances. (and let's not forget the whistle and moving rocks/tombstones). Still a favorite game of mine.

Oblivion - Giant Slaughterfish / Crab - whilst roaming the massive world, and having stumbled upon these 2 different 'large' varieties of creatures, it was definitely an "oh crap" moment. I discovered the crab while dungeon diving and my torch had just burned out before crossing the ravine. This game gets DARK with no light source (and no mods). I heard something scuffling just ahead so when I lit another torch, this HUGE crab was pretty much in my face. I literally jumped out of my seat. As for the slaughterfish, yeah, it was bad.. I pretty much swam right into it's mouth so-to-say. After swallowing my heart and reloading, I then had the pleasure to examine just what kicked my arse so handily :lol: (Oblivion has many other tid-bits as well.. good game for uncovering tiny little moments such as those).

Many more.. I just need to remember them..hehehe. I'll edit post as my memory comes back ;)
 jawathehutt
08-16-2008, 1:34 PM
#87
Call of Duty games:
-runnning up the shore of the volga with 5 rounds and no rifle
-raising the flag over the Reichstag and firing my entire clip in the air
-shooting down fighters in the bomber mission, while watching as my plane was slowly shot to pieces
Deus Ex
-The whole game
Jagged Alliance 2
-Finding out that you actually have to somehow kill Mike for the first time
-Finding Queen Diadrana completely unarmed in her bunker, so you can have a nice chat with her and listen to her threaten to kill you before you put a bullet in her brain.
 Corinthian
08-16-2008, 1:45 PM
#88
FreeSpace: The Great War: First Sighting of the Shivans. The first time I played, when they attacked that Vasudan cruiser and wiped out it and it's entire fighter group in less than thirty seconds, I was getting spooked.

And then you have to try to delay them to let the Escape Pods reach the Jump Node, and they are nearly impossible to kill unless you were already prepared, so it turns into "Let's stay on his tail and keep him maneuvering, because these ML-16s are never going to do damage."

The first sighting of the Shivan Lucifer and realizing just what we were dealing with here.

The destruction of the GTD Galatea.

The final, desperate attack on the Lucifer at the Delta Serpentis Jump Node. Flying without shields for the first time in some thirty missions, and now just one wrong move can result in you getting shot down, and you have to disable all five reactors on the Lucifer within a steep time limit. If you fail, Earth is destroyed.

FreeSpace II:

First encounter with the Shivan Ravana Class as it wipes out the GTCv Lysander and Actium within a few minutes.

The first deployment of the GTVA Colossus against the NTF and watching as it quickly annihilates their entire fleet.

First engagement with the SJ Sathanas as it obliterates everything in it's way until the GTVA Colossus stops it.

The destruction of the GTVA Colossus.

Arcanum: Absolutely everything, but a few shining points.

The investigation of P. Schuyler and Sons. That place put chills up my spine.

The Isle of Despair. Botany Bay, only a thousand times worse.

The Void. *Shudders*
 DeadYorick
08-16-2008, 2:32 PM
#89
Let me see...

Morrowind (When you get Corprus disease. That whole dungeon was pretty freaky. Infact almost all of VVardenfell's dungeons were freaky)

Kotor (The huge revelation)

Deus Ex Fiding out Paul is with the NSF, Area 51, the Helios Ending

Final Fantasy IX

Finding out that Zidane is a sort of angel of death and the ending

Half Life

Defeating the Nihilanth and having that major closing narration with Gman. Gman was the best character in Half Life. I actually threw lots of grenades into the Nihilanth's brain
 Corinthian
08-16-2008, 3:04 PM
#90
The ending of FFIX? You mean "I WILL DESTROY THE WORLD! FEAR MY GENERIC MOTIVES!"?
 DeadYorick
08-16-2008, 3:50 PM
#91
The ending of FFIX? You mean "I WILL DESTROY THE WORLD! FEAR MY GENERIC MOTIVES!"?

No the final boss battle and the FMV at the end
 Corinthian
08-16-2008, 3:51 PM
#92
That IS the final boss battle, buddy.
 DeadYorick
08-16-2008, 4:45 PM
#93
That IS the final boss battle, buddy.

I meant the battle itself. Not the overuse of bad cliched quotes that the game was full of
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