There is a git file that i would like to know what they do what do git files do. And how do i edit them?
I'm familiar enough to know what this type of .git file is.
When you extract a module from KOTOR Tool, you can extract the .git (which is most commonly done). This is where you can edit all of the properties in the module. Such as what NPCs look like, where NPCs stand, where to place doors, and pretty much everything else in the module.
Also to view this, I used the K-GFF editor. It's a free program that was created by one of the modders of this site. It looks complicated, it still is for me because I'm new to modding myself, but it will be the best place to edit the module if that's what you want to do.
If there are other types of .git files, I'm not aware of them.
Ah yes, I remember that old article. Very helpful :D.
Git files contain the coordinate information for a module, if that makes any sense. Basically it contains the coordinates for triggers, waypoints, placeables and doors. That means that if you want to add a placeable, place a trigger point, make some waypoints or make a new door to another module, you're going to need to edit the .git files. Seamhainn's guide contains all of the information you will ever need.
By the way: to edit .git files you'll need the K-GFF editor. The best way to find out about .git files is to extract one using the KotOR tool and have a poke around inside.
Note: Do NOT just stick a .git file in your override folder. It WILL NOT work. You have to make a .mod file and put it in your modules folder, or re-insert it into the .rim file.
Enjoy. And good luck with the modding.
There is a git file that i would like to know what they do what do git files do. And how do i edit them?
But it depends what you want to do.
Because it's almost always easier and more efficient to use scripts instead of editing the *.git itself, precisely for the reason Loony was referring to - you can't just stick it in override.
_EW_
lolz thanks guys! i got everything edited!