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Help placing NPC in a new Module

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 harIII
04-29-2008, 9:32 AM
#1
I am trying to place my NPCs in a module and I can't find them. This is a list of the steps that I'm doing. I already have the module extracted and have the K-GFF editor in role. I'm at the point of entering my coordinates in (X, Y, and Z). This is also KotOR 1 by the way.

1 - Start up K1
2 - Load my save file
3 - Use the "warp" cheat to get to my module
4 - Use the "whereami" cheat to get my coordinates
5 - Write the numbers down
6 - Exit K1
7 - Enter the coordinates in K-GFF
8 - Save the K-GFF file
9 - Copy the new save file into the Module folder in K1
10 - Start up K1
11 - Load my save file
12 - Use the "warp" cheat to get to my module
13 - Go to the area where the new NPC is suppose to be

What my problem is is that either the NPC isn't there or the NPC is somewhere else due to the fact that the coordinates could possibly be misplaced.

The only thing I can think of is that my coordinates are in the wrong category.

When I use the "whereami" cheat, I get a "1st#, 2nd#, 3rd#", in what order should I put these numbers. I've been placing the 1st# in the X axis, the 2nd# in the Y axis, and the 3rd# in the Z axis.

Any help will be greatly appreciated, thank you.
 DarthRevan243
04-29-2008, 12:52 PM
#2
You're not meant to save the file in modules! Here's what you should do. Scrap the step 9 and add these steps:

What you need to do is when you save the game, open up KotOR tool and go to ERF file builder and put the modules .ifo .are .git other stuff you might have and the .utc file. Then put it in modules.

Hope that helps!
 Sithspecter
04-29-2008, 6:14 PM
#3
The tag for the .utc and the name you save it as have to be the same. If they aren't, it's not gonna work.
 Seamhainn
04-30-2008, 2:41 AM
#4
 harIII
04-30-2008, 9:38 AM
#5
Thank you for your responces everyone! I'll try this this afternoon and I'll give an answer about what happens tomorrow.
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