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telarium

Latest Posts

Page: 2 of 3
Posted in: Simon 3D to be released after all
 telarium
01-17-2002, 3:30 PM
#2
Good to see that Randy's sources were wrong after all. Now I just hope they "update" the game before publishing it so it doesn't look like an unreleased game from 1997....  [Read More]
Posted in: Best LEC quotes, anyone?
 telarium
01-24-2002, 10:19 AM
#31
In DOTT with Laverne, whenever you try to use the scalpel on something... "I can't. My therapist and I have an agreement."...  [Read More]
Posted in: Best LEC quotes, anyone?
 telarium
01-16-2002, 10:23 AM
#2
The things you can say to Elaine in MI2 are pretty damn funny to me. Some of the highlights: "You're the governor of my heart, baby." "Still ignoring fashion, eh? Good for you." "Great to see you again. Is there any food in...  [Read More]
Posted in: What happened to SCRAMM.org?
 telarium
12-30-2001, 11:33 AM
#2
This has already been answered in the thread here (http://www.lucasforums.com/showthread.php?s=&threadid=25538&highlight=SCRAMM)....  [Read More]
Posted in: Next LEC Adventure
 telarium
12-29-2001, 1:59 PM
#13
In regards to new people in LucasArts who could make a new game... I'll bring up E3 again. (No, I'm really not bragging!) Mike Stemmle and Sean Clark made it pretty clear at E3 that they do not want to be involved with the next Monkey Island game. I...  [Read More]
Posted in: Next LEC Adventure
 telarium
12-28-2001, 10:06 PM
#5
Regarding the musical... when I met Mike Stemmle at E3 in May, he mentioned that he wanted to make a musical game, or something to that effect. I laughed, and his response was, "Oh that's not a good sign." Mike, if you're reading, I think i...  [Read More]
I don't find fault with the nature of 3D, but rather the way it is used. EMI could have looked better than it did... I felt the backgrounds were really lacking in many places (like Lucre Island)... but I don't agree about characters being more expres...  [Read More]
Originally posted by Trapezoid Most of us played MI2 years ago. It holds a special place in most of our hearts. Most of us love CMI too (except you, Meksilon) despite the apparent slew of disappointment when it was released and in the spotlight. E...  [Read More]
Posted in: Ron Gilbert
 telarium
12-26-2001, 9:33 AM
#2
He and his partner Shelley Day (ex-LEC employee and co-founder of Humongous Entertainment) have created a new company called Hulabee Entertainment (http://www.hulabee.com/). They make entertainment and educational products for kids... including adven...  [Read More]
Posted in: Merry Christmas! Whoop!
 telarium
12-26-2001, 10:49 AM
#13
Originally posted by Trapezoid (I rolled over the first Grim CD with my chair... I did the exact same thing to my first Grim CD. They should put a warning on those things!...  [Read More]
Posted in: How was Lord Of The Rings ?
 telarium
12-22-2001, 8:11 PM
#5
It was great. I was already a huge Peter Jackson fan from his films The Frighteners and the excellent Heavenly Creatures. I haven't read the books, but I knew the film was in good hands. I can't wait to see future films by Jackson, not to mention the...  [Read More]
Posted in: Any one Play Indy and the Infernal Machine?
 telarium
12-27-2001, 9:47 PM
#27
Originally posted by Lemon Head it had the same controls as tomb raider and i dont see anyone dissing that - maybe if jones had got a little surgery things might have been different I've never played a Tomb Raider game, and if its controls are the...  [Read More]
Posted in: Any one Play Indy and the Infernal Machine?
 telarium
12-23-2001, 1:15 PM
#24
I just felt them to be slow and cumbersome. It didn't have the smooth, fast, fun controls of a game like, say, Max Payne, Alice, or Drakan... not that I loved those games, but I enjoyed their controls. Indy moved like an old man in comparison... whic...  [Read More]
Posted in: Any one Play Indy and the Infernal Machine?
 telarium
12-22-2001, 8:06 PM
#22
I didn't like Infernal Machine. Yes, the controls were very clunky and the engine was already quite outdated when it was released. But I must say that I just didn't care for the story, and the dialogue seemed pretty poor in some places. I usually try...  [Read More]
Posted in: The worst Adventurer Game you've ever played
 telarium
12-14-2001, 6:21 PM
#23
Originally posted by scabb :D Gilbert Goodmate had bad puzzle structure I certainly would have designed the puzzle structure differently. The problem with a lot of adventure games is that they have weird item combinations that don't make logic...  [Read More]
Posted in: The worst Adventurer Game you've ever played
 telarium
12-14-2001, 5:19 PM
#21
I'd say it would have to be Space Quest 6 for me. Bad music, bad animation, poor voice acting, and the design was really just awful. I understand that the project leader had to leave half way through the project, and I do respect the Space Quest seri...  [Read More]
Posted in: The Advertising Thread™
 telarium
12-12-2001, 6:45 PM
#18
I'm Andrew "telarium" Langley. I'm a Mixnmojo news poster, interviewer, reviewer, and E3 tagger-alonger. In addition, I'm one of the originators and now soul proprietor of HighLand Productions. Oh yeah, and the Michael Land fan page is also...  [Read More]
Posted in: Your favourite Lucas Arts moments...
 telarium
12-14-2001, 8:11 PM
#97
Oh yeah, I guess I should actually try reading the whole thread or something. Although this one is up to 90 something replies....  [Read More]
Posted in: Your favourite Lucas Arts moments...
 telarium
12-14-2001, 6:44 PM
#95
My all-time favorite moment is in Monkey Island 2 when you put the rat in the vichyssoise and have the bartender go ask the cook about it. The dialogue is just hilarious after you hear the barkeep take a sip and the little rat starts squeeking. "...  [Read More]
Posted in: Scramm?
 telarium
12-10-2001, 12:00 PM
#4
I was close to the SCRAMM project and its creators from the beginning. What happened was we lost control over the domain name (ala Mixnmojo). Good to see that Reth has gotten it again. The project founder, Serge, has gone on with his life to other th...  [Read More]
Posted in: Sam & Max game
 telarium
12-10-2001, 11:52 AM
#14
Originally posted by remio That doesn't really surprise me. I don't see how a mid-range PC could handle cel-shading (which I'm guessing it will use - it'd only make sense) at all. Perhaps in two years? Which would probably be the time the game w...  [Read More]
Posted in: 16 More Avatars :)
 telarium
12-09-2001, 11:46 AM
#8
Haha, Jake. I can't believe you (or someone) made an I *heart* Tom avatar. But where's the Dan Petit avatar???...  [Read More]
Posted in: Its about time.......
 telarium
12-10-2001, 12:09 AM
#25
Originally posted by remio (not all of us gets a GeForce 3 by mistake :) ) I don't think me getting a GeForce 3 in the mail was a mistake. I think of it as more of a karma thing....  [Read More]
Posted in: Its about time.......
 telarium
12-09-2001, 12:56 PM
#10
Doesn't the Gamecube have great support for cell shading? Or toon shading, as it may be called? If that's the case, they should go with Gamecube. And then PC!...  [Read More]
Posted in: Who thinks LucasArts should make a Willow Game?
 telarium
12-08-2001, 5:10 PM
#7
I haven't played the NES one, but the PC game is pretty bad. Mazes and stuff through a first person perspective. You can probably find it on the web somewhere. It was an old EGA game....  [Read More]
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