Hi !
I have some questions about lightsabers in TSL.
In Kotor, lightsabers properties are put in g_w_lghtsbrxx.uti and refer to specific crystals in upgrade.2da (upgradetype = x). Crystals can be more powerfull in specific lightsabers. The Mantle of the Force works this way.
I would like to reproduce this into TSL. So I Created a new crystal, with some properties (directly in the crystal.uti, apparently this is the way it works in TSL) and a new upgradable lightsaber. I would like the crystal to be more powerfull in this specific lightsaber. So I added special properties in the lightsaber uti file and the line upgradetype = xx (xx referring to my new crystal in upgrade.2da).
Unfortunately, this doesn't work.
Could anyone help me to understand why ?
Hi !
I have some questions about lightsabers in TSL.
In Kotor, lightsabers properties are put in g_w_lghtsbrxx.uti and refer to specific crystals in upgrade.2da (upgradetype = x).
(snip)
I Created a new crystal, with some properties and a new upgradable lightsaber. I would like the crystal to be more powerfull in this specific lightsaber. So I added special properties in the lightsaber uti file and the line upgradetype = xx
Unfortunately, this doesn't work.
They changed the way lightsaber properties are handled in TSL. In Kotor 1 they were set in the item template for each individual saber type, as you say, while in TSL the upgrades themselves carry the properties that will be applied to the saber. As such an upgrade will always produce the same result when installed in a saber, no matter which hilt is being used.
Unfortunately this means that the Mantle of the Force type sabers can't be reproduced in TSL, as far as I am aware.