Retexturing PFBM03 and I wan't to pull the model out so I can get around the streching bits but I don't know what it's mdl filename is. Do you?
Also how do I get TSL to run windowed so I can see thing's I change ingame just by peeking over?
Retexturing PFBM03 and I wan't to pull the model out so I can get around the streching bits but I don't know what it's mdl filename is. Do you?
Also how do I get TSL to run windowed so I can see thing's I change ingame just by peeking over?
In swkotor2.ini, change the following keys:
[Graphics Options]
FullScreen=0
AllowWindowedMode=1
When you set the AllowWindowedMode key to 1 you can also toggle between windowed and fullscreen in-game by pressing ALT-ENTER. Make sure you set your game resolution lower than your Desktop resolution first though.
As for the model, the files should be PFBMM.mdl and PFBMM.mdx, found in models.bif.