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stoffe

Latest Posts

Page: 62 of 80
Posted in: Safe .2das to delete rows from?
 stoffe
07-30-2006, 7:08 PM
#2
Since I recently found out how to delete a .2da row with Kotor Tool, I'm very curious to know which .2das it's safe to remove a row that is not the last row? Mainly I'm looking to find out about the most commonly modded .2das. I know stoffe said tha...  [Read More]
Posted in: appearance.2da merge Help
 stoffe
07-30-2006, 5:49 PM
#9
You'd think someone would've just grabbed Bao-Dur's head model and slapped some red and black paint on it and throw it in a 2da exe by now no? That would solve the hornless Maul. The problem is that BaoDur's head isn't rigged like the normal human...  [Read More]
Posted in: appearance.2da merge Help
 stoffe
07-30-2006, 7:35 AM
#7
The 2DA file in the MaulMod is in a space-separated plaintext 2DA format, and not the binary 2DA v2.b format that KotoR/TSL normally uses, which would be why KotorTool can't handle it. This 2DA file contains 4 changes: At line 136 it changes the val...  [Read More]
Posted in:  Floating Ligthsabers v.2.0 -Major Overhaul-
 stoffe
07-30-2006, 6:47 AM
#9
Feedback on this new version and more particularly on the level up rate would really be appreciated. (...snip...) You can always use KSE (http://www.starwarsknights.com/tools.php) if you want to cheat and get the force power at another moment. If you...  [Read More]
Posted in: Journal Editing
 stoffe
07-30-2006, 6:26 PM
#11
But if these items are all on different planets, how does the game know I have all items? The way I'd do it would be to update the journal entry the first time you pick up one of the items. The journal works between modules, so it'll keep track of t...  [Read More]
Posted in: Journal Editing
 stoffe
07-30-2006, 10:06 AM
#9
Anyway, got another question. I want a new quest entry when I got an item a few times. For example, a enemy attacks you, and when you kill him, you take an item. Then you get a quest entry. To get the next quest entry, you need 3 more of that item. W...  [Read More]
Posted in: Journal Editing
 stoffe
07-30-2006, 8:44 AM
#7
Question: Is there a limit on how much you can write for a journal entry? Could you write a text of 10 sentences for example? Because when I wrote about 5 sentences and it didn't work. But when I write one sentences (a short one), it works. Two short...  [Read More]
Posted in: Journal Editing
 stoffe
07-29-2006, 2:49 PM
#4
My game's English, although it's the international version. I hope that doesn't cause any problems. English (language id 0) should work for both the US-English and EU/UK-English version, at least it works fine for me. :) So if I want to add a ne...  [Read More]
Posted in: Journal Editing
 stoffe
07-29-2006, 11:04 AM
#2
Global.jrl... my nemesis. The problem: I want to make a new Quest Entry. The name of the quest appears in-game, but not the text that explains the quest. I followed the tutorial written by tk102 on how to make a new journal entry with K-GFF (added s...  [Read More]
Posted in: TSL Patcher error...
 stoffe
07-29-2006, 6:43 AM
#4
A small request, since you get this error that I can't reproduce myself. Before doing as suggested in the thread linked to in the above posts, could you please download the latest TSLPatcher version, found here (http://www.starwarsknights.com/tools...  [Read More]
Posted in: Strange new force power...
 stoffe
07-29-2006, 6:55 AM
#4
This is most likely caused by using a mod that includes a spells.2da file that is made to be "compatible" with another mod that you don't have installed. The force power is present in the spells.2da file and thus becomes available in the ga...  [Read More]
Posted in: Making a new equipable body part?
 stoffe
07-29-2006, 7:05 AM
#9
Are you sure, because I went into what looked like the GUI for the equip screen using kotor tool and it looked like it could be edited, " mind you not easliy", but still it looked as if something could have been done with it. The GUI files...  [Read More]
Posted in: Problem with SWKnights RSS?
 stoffe
07-28-2006, 10:59 AM
#1
There seems to be some problem with viewing the StarWarsKnights.com RSS Newsfeed today. When I try to display it I get this error message (http://img84.imageshack.us/img84/8656/rsserror2dp7.jpg). Some problem with the site, or just Firefox acting up...  [Read More]
Posted in: [TSL] Player affirmation sounds?
 stoffe
07-27-2006, 5:28 PM
#3
If you have KotorTool and KSE you can bring back the main character action barks from the first game in KotOR2 though. All the sounds are still in the game data. See this thread (http://www.lucasforums.com/showpost.php?p=1890277&postcount=4) for...  [Read More]
Posted in: Quick formmask question (spells.2da)
 stoffe
07-27-2006, 4:23 PM
#2
Huh, what *exactly* does the blasted column? Nothing. Some time during development force powers and the saber/force forms worked differently. For whatever reason that system was scrapped in favor of what exists in the game now. That column along w...  [Read More]
Posted in: [TSL]quick question about influence boosting feats
 stoffe
07-27-2006, 3:37 PM
#2
do they actually boost influence or just the effect influence has on alignment? As far as I can tell they don't do anything with the influence values of your party members. It just seems to adjust how much the main character affects their dark/light...  [Read More]
Posted in: What am I doing wrong here?
 stoffe
07-27-2006, 11:32 AM
#9
object oNPC=GetObjectByTag("p_carth001"); object oOldobject = GetItemInSlot(INVENTORY_SLOT_BODY,OBJECT_SELF); Another thing that may cause trouble: Depending on what object runs your script you may get a mismatch between who possesses the...  [Read More]
Posted in: Problem Compiling in KoTOR tool
 stoffe
07-25-2006, 10:00 AM
#4
Edit: Dang it, it didn't work, as in it isn't compiling still. :( I forgot to mention one rather essential part you had left out as well, the main() function. :) I've edited the above post with a fixed script that should compile at least....  [Read More]
Posted in: Problem Compiling in KoTOR tool
 stoffe
07-25-2006, 9:25 AM
#2
What am I doing wrong here? You are forgetting to end each statement with a semicolon, and to wrap the string contants with quotation marks. You also have no main function, which is needed as the entry point for running the script. :) It should be...  [Read More]
Posted in: Reducing the size of a .UTI file?
 stoffe
07-24-2006, 3:05 PM
#2
But the .UTI file of the Blaster pistol INCREASED size from 4 KB, to 13 KB, I have no idea how it did that since the only thing I tweaked was the upgrade level. (snip) Now the mod doesn't even work in game and I get errors when I try to load the file...  [Read More]
2 - [nwnnsscomp version] Tried it too with the file included with latest version of KT. Only use the tk102 version that comes with the TSLPatcher, the nwnnsscomp.exe from KotorTool won't work properly in this situation. The patcher assumes you use...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
07-30-2006, 6:10 AM
#178
I have to make installer for live planets (02,03,04) but I have problem with dialog.tlk. I have to modify row in dialog.tlk with number 42502 (503, 504), they are clear now, I want to insert text in them, not to create new but how??? The TSLPatcher...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
07-25-2006, 1:41 PM
#176
You've won me over with just these few lines. Hellish work or no, given the possibilities with this function.. oh yeah.. I'm feeling the urge to "tinker" ;) Thanks so much stoffe... If I run into any bugs I'll let ya' know :) If you want...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
07-25-2006, 10:37 AM
#173
I've uploaded another relatively minor update to TSLPatcher and ChangeEdit. Behold my poor skill at explaining things in an understandable way: :D TSLPatcher: Added a new keyword, "!FieldPath", which can be assigned to a 2DAMEMORY# token...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 stoffe
07-27-2006, 5:36 PM
#122
I am curious if something similar could be done to planetary 2da (unlink reference to dialog.tlk and write the planet's name and description somewhere else). Probably not, unfortunately. As far as I know 2DA files only contain simple string constant...  [Read More]
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