what can i edit to make the pc's vision change to force sight?
thanks in advance
Have sort of the same question. Have been trying to put in a_giveforcesight and a_global_set and sundry other things, but Force Sight is not given, and when Visas is selected, the two options referring to either how Miralukas see or Force sight in particular no longer show up.
what can i edit to make the pc's vision change to force sight?
thanks in advanceAre you by any chance talking about 1st person point of view like it is for Kreia and Visas?
yea sorry, i already know how to get the force power. i meant first person. i have been looking and i cant seem to figure out which thing edits the first person view. or how to change it to the force sight one.
yea sorry, i already know how to get the force power. i meant first person. i have been looking and i cant seem to figure out which thing edits the first person view. or how to change it to the force sight one.As long as you can .2da edit, then what I'm going to show you should not be a problem. It's under the appearance.2da file.
I circled the part that needs to be edited and turned it to 15 as shown in this picture and you will have Force Sight in 1st person point of view.
http://img212.imageshack.us/img212/2509/untitled2copy1lk8.jpg)
thanks!!! that helped alot.
wow thats pretty cool any chance the pc who gets this vison only gets it when he/she gets force sight?
wow thats pretty cool any chance the pc who gets this vison only gets it when he/she gets force sight?The change you see with the 1st person point of view shown here will work WITHOUT Visas teaching you Force Sight.
no i mean is there any way to delay the new freelook until you learn the power?
no i mean is there any way to delay the new freelook until you learn the power?Not that I know of.
no i mean is there any way to delay the new freelook until you learn the power?
The only way I can think of would be extremely overkill for such a minor thing, and incompatible with any other mods that add new player appearances. You could make duplicates for all the player appearance type lines in appearance.2da where one has the freelook column set as described by Shem, and the other has the default value. Then have the script that grants the Force Sight power switch the player from their starting appearance type to the corresponding one with freelook set.
As long as you can .2da edit, then what I'm going to show you should not be a problem. It's under the appearance.2da file.
I circled the part that needs to be edited and turned it to 15 as shown in this picture and you will have Force Sight in 1st person point of view.
So, are there any other values that can be put in the freelookeffect column? Will they work for both K1 and TSL? Could you please provide lists maybe? :bluidea: