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ed_silvergun

Latest Posts

Page: 6 of 7
Posted in: Still the prequel??
 ed_silvergun
06-04-2001, 8:49 PM
#4
Obi-Wan's not a prequel as such. It was originally described as being "in the style of Jedi Knight" but that's about it. It's X-Box only now, anyway, and they've changed direction since canning the PC version, as they realised it was going...  [Read More]
Posted in: Bits and pieces
 ed_silvergun
06-04-2001, 10:09 PM
#13
Yes, there are plenty of good games which have both single and multi-player content. My point was that those titles which are generally considered to be the best (eg. Deus Ex, UT, Q III) are those which separated the SP and MP components. Saying tha...  [Read More]
Posted in: Bits and pieces
 ed_silvergun
06-04-2001, 9:32 PM
#11
As those of you from Obi-WanKenobi.net well know, I view single-player and multi-player gaming as two very different entities, for a number of reasons: Different people have different reasons for wishing to indulge in the gaming experience. The gamin...  [Read More]
Posted in: Bits and pieces
 ed_silvergun
06-04-2001, 1:37 PM
#3
I was equally disturbed by that little extract, Wilhuf. I'm just glad that it's confirmed that we have a multiplayer element in JK II. And there'd better be some damned bots too. Pretty please. ;)...  [Read More]
Posted in: Bits and pieces
 ed_silvergun
06-04-2001, 11:32 AM
#1
Just a couple of things I thought I'd draw your attention to. :) <A HREF="http://www.trenches.org/">Trenches.org</A> has conducted an interview with Raven's John Scott, about SOF II. It's not directly relevant to JK II, but it...  [Read More]
Originally posted by Wilhuf: <STRONG>When I pitched DoD to Vagabond, if I recall, he told me he doesn't play Half-Life because the joystick support is really bad. Really a shame because it's an excellent mod.</STRONG> LOL, somethings nev...  [Read More]
"Hello, O-WK.net-ers, we meet again..." Nice to see all you guys again. I think all the O-WK regulars seem to have made the move over here, although I haven't seen Vagabond around recently. We all seem to have found a new home, anyway. :D...  [Read More]
Posted in: Mulitplayer?
 ed_silvergun
06-04-2001, 8:48 PM
#11
Gonk Droid, I think I should introduce you to our friend GonkH8er. Although I expect you'll meet him soon enough anyway... ;)...  [Read More]
Posted in: Cut Scenes...
 ed_silvergun
06-04-2001, 8:51 PM
#7
Exactly, EF effectively demonstrated once and for all that in-engine cut-scenes are just as good if not better than pre-rendered FMVs....  [Read More]
Posted in: Lightstave, will they implement it?
 ed_silvergun
06-04-2001, 11:15 AM
#7
I think a lightstaff would be a good addition to the game. The question is, would it operate in exactly the same way as the ordinary saber, or would a slightly different control interface be necessary?...  [Read More]
Posted in: OT: How are you?
 ed_silvergun
06-03-2001, 9:09 PM
#6
I am not doing so good at the moment, as I have A-level exams all this week. As a matter of fact, I have one at 9:00am tomorrow morning, so I think I shall hit the sack now (it's gone 11:00pm here in jolly old Blighty). Ah well....  [Read More]
Posted in: Jeff Walters RULES!!!
 ed_silvergun
06-03-2001, 9:06 PM
#4
Have you no shame? ;)...  [Read More]
Posted in: Music.......
 ed_silvergun
06-04-2001, 9:39 PM
#11
Originally posted by Shadow: <STRONG>First of all, I hope they only release the game when it is done, I hate unfinished games that take another 6 months to be completed with patches. I find it hard to bleieve that Raven will be able to release...  [Read More]
Posted in: Music.......
 ed_silvergun
06-04-2001, 10:58 AM
#5
Quake III uses MP3-based music, so I think it's reasonable to hope that they will give us something similar. As long as it is in the vain of Star Wars and adds to the atmosphere, I'm not too fussed on the specifics. I think at least the majority of t...  [Read More]
Posted in: List your Computer Specs - Now and Then
 ed_silvergun
06-04-2001, 12:29 PM
#38
Dead right. If you want antialiasing, buy a GeForce 3, if you don't you'll be just as happy with your GeForce 2. NVidia have openly stated that GeForce 3 is targetted at people running games at 1024x768, 1280x1024 or above with antialiasing. Those ar...  [Read More]
Posted in: List your Computer Specs - Now and Then
 ed_silvergun
06-04-2001, 11:39 AM
#36
Originally posted by Jedi_Killer: <STRONG>The P4 is much faster if the software is compiled for the P4's architecture. In regular old non-optimized applications Athlons of much lower clock speed are faster. But since Windows XP is supposed to b...  [Read More]
Posted in: List your Computer Specs - Now and Then
 ed_silvergun
06-03-2001, 8:31 PM
#20
Currently: K6-2 450 128mb SDRAM (PC 100) GeForce 2 MX 56k When JK II comes out: 1Ghz-ish Duron/Athlon (not quite sure yet) 192-256mb RAM GeForce 2 MX Probably still 56k (unless BT gets its act togather with ADSL) :mad: That'll probably stretch my...  [Read More]
Posted in: Updated Features
 ed_silvergun
06-03-2001, 8:48 PM
#8
Observer mode, demo recording and dedicated servers are all established features of the Quake III engine. I can't imagine that Raven would remove functionality from the engine, so I'd be surprised if these features weren't included. Voice communicat...  [Read More]
Posted in: Newbian, we've got lotsa dat!
 ed_silvergun
06-04-2001, 1:41 PM
#23
Agreed. The JK and JK II community shouldn't be made into some sort of exclusive club. Multi-player gaming is a social activity and should be open to everyone. Edit: didn't read right first time. :D [ June 04, 2001: Message edited by: ed_silvergun...  [Read More]
Posted in: Newbian, we've got lotsa dat!
 ed_silvergun
06-03-2001, 9:04 PM
#16
I think map design is one area where newbies can be helped out immeasurably. Include (for the experts) a number of more complex maps, which require advanced techniques, such as: Good knowledge of the map Some knowledge of item respawn times Good situ...  [Read More]
Posted in: Game Engine Right For The Game?
 ed_silvergun
06-03-2001, 8:37 PM
#13
There's no problem with the actual engine being able to handle large areas. The only problem I can forsee is mid-level load times on lower-spec machines. My K6-2 450 machine with 128mb RAM needed a fair bit of thinking time during those mid-level loa...  [Read More]
Posted in: Concussion Rifle
 ed_silvergun
06-03-2001, 7:38 PM
#21
I've been wondering about what this 'stun baton' is too, Wilhuf. Bit of a mystery, that one. As to the secondary fire on the concussion rifle, yes, it was pretty powerful. I wasn't getting at the level of damage it did (which, in my opinion was quit...  [Read More]
Posted in: Concussion Rifle
 ed_silvergun
06-02-2001, 10:05 PM
#13
Quake II was released a couple of months after JK. I wasn't dismissing the concussion rifle as a rip-off, I was merely pointing to the railgun as a weapon which is truly satisfying to fire, whilst at the same time requiring skill and patience to mast...  [Read More]
Posted in: Playable Demo
 ed_silvergun
06-03-2001, 7:42 PM
#16
LEC is very much in charge of the marketing of this game. It is their exclusive prerogative to decide on the release of screenshots, playable demos, beta tests, and whatnot. Nothing will leave Raven's offices without LEC's say-so: as we all know by n...  [Read More]
Posted in: 0mg, 2 new JKII sshots! Very nice looking
 ed_silvergun
06-03-2001, 7:18 PM
#39
Originally posted by Wilhuf: <STRONG>So the helmets are too big and the shoulder pads not correct. But didn't you see, OH MY GOD THEY LEFT OUT THE BOOT TOE SPIKES! Quick call George Lucas! This project is in shambles! :rolleyes:</STRONG>...  [Read More]
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