Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Wilhuf

Latest Posts

Page: 12 of 16
Posted in: Canoli's new gaming rig.
 Wilhuf
06-11-2001, 6:22 PM
#12
Heh it's true. Building a PC is really pretty easy. The worst part basically is that you are mostly at the mercy of the operating system and drivers to properly self-configure....  [Read More]
Posted in: Canoli's new gaming rig.
 Wilhuf
06-11-2001, 11:51 AM
#9
Canoli how did you resolve the 'HD not detected' problem? In BIOS settings?...  [Read More]
Posted in: The Corporate Machine
 Wilhuf
06-11-2001, 12:02 PM
#9
I remember reading not long ago that 'Windows 2000 will be the networked multimedia OS we are all waiting for.' That didn't seem to happen. Now it looks like XP won't be 'the big one' either. XP sounds basically like a waste of cash. I keep reading...  [Read More]
Posted in: BLUE SHIFT RULES....
 Wilhuf
06-11-2001, 6:26 PM
#23
Does Blue Shift feature new multiplayer weapons and multiplayer maps?...  [Read More]
Posted in: Q3:A Editing Problem Already
 Wilhuf
06-13-2001, 3:16 PM
#28
The map might be fullbright because it may not have been compiled with the fullvis option. ed when you compile this map for the first time try the fullvis option. If that does not work, double check your project preferences and make sure the fullvi...  [Read More]
Posted in: Q3:A Editing Problem Already
 Wilhuf
06-12-2001, 4:53 PM
#23
ed before issuing the map command, open the console and type sv_pure 0 this will disable the pure server and will allow you to load your map. Consult the FAQ-O-Matic (http://www.qeradiant.com/faq/fom-serve/cache/18.html) [ June 12, 2001: Message...  [Read More]
Posted in: Q3:A Editing Problem Already
 Wilhuf
06-08-2001, 1:32 PM
#15
I cant figure this ubb code out Armand if you're trying to post an image, just press the IMAGE button below and fill in the blanks....  [Read More]
Posted in: Radiant Editor Resources and Links
 Wilhuf
06-10-2001, 1:37 AM
#17
Please post links only. The less noise we have here the better. Otherwise, I'm gonna start pruning a bit. ;)...  [Read More]
Posted in: ************ERROR************
 Wilhuf
06-10-2001, 4:46 PM
#9
Ki-Adi-Mundi, rather than posting three separate messages to this thread in a 3 minute span, you should use the edit function to just edit a single message. It eases the load time burden a bit. Thanks. VIS is in reference to 'visibility.' I would re...  [Read More]
Posted in: ************ERROR************
 Wilhuf
06-10-2001, 1:41 AM
#4
For a discussion of that error and possible solution, see this thread (http://www.quake3world.com/ubb/Forum6/HTML/014475.html) at the Quake3world.com editing forums. [ June 09, 2001: Message edited by: Wilhuf ]...  [Read More]
Posted in: Editing?
 Wilhuf
06-12-2001, 12:40 PM
#13
matt-windu wrote: Why are you crafting levels when you don't know if they will be compatible with the engine? After all, it is "heavily modified." Matt, I removed your post from the Radiant Resources thread since you didn't post any links...  [Read More]
Posted in: The Moldy Crow
 Wilhuf
06-12-2001, 6:08 PM
#15
Kyle's too old to be trapsing around the galaxy in a junker hotrod. He needs to ramp up the style a bit, something roomier with space for the wife, kids, soccer team, ancient Jedi Relics, and 'stuff' that he will doubtless need to 'haul.' Seinar Sys...  [Read More]
Posted in: The Moldy Crow
 Wilhuf
06-12-2001, 4:45 PM
#6
Yeah the Crow is toast. It crashed and burned at the Valley of the Jedi. Last I saw, Kyle was using a Tyderium class shuttle in Mysteries of the Sith. But, still, the Crow is cool and Kyle should just buy a new one. I like that breach, board and c...  [Read More]
Posted in: Some things I extracted from the video....
 Wilhuf
06-12-2001, 4:41 PM
#11
The flashes aren't bad at all. They look great. They probably look bad on this streaming video because of the format/resolution. In the original Star Wars films there are lots of dramatic flashes during lightsaber duels. Good that Raven is including...  [Read More]
Posted in: Lag Question
 Wilhuf
06-12-2001, 1:45 PM
#7
What kind of client-side lag compensation does q3 use? Half-Life actually had some client-side collision detection methods in place (for hitscan weapons). I wonder if JKO will go that far to allow the client to do some hit determinations?...  [Read More]
Posted in: New E3 video with commentary!
 Wilhuf
06-12-2001, 1:25 PM
#19
Very cool footage. Thanks buckey! Again, the demo level looked like authentic classic Star Wars. Impressive detailing on that level. The saber flashes were very cool. They wont actually blind the user in-game. Of course in the films there are a lot...  [Read More]
Posted in: Kyle & Jan
 Wilhuf
06-12-2001, 1:54 PM
#21
Clearly Jan has feelings for the Katarn. Why else would she show such dedication to him? I like the idea about Jan being somehow corrupted by the Dark Jedi, Thrawn (the mastermind) and their Force-channeling technology. Raven/LEC need to develop t...  [Read More]
Posted in: Multiplayer Maps
 Wilhuf
06-12-2001, 6:39 PM
#12
Bespin and Byss would rock. I'd like to see the Ralph-McQuarrie-inspired acquaducts of Coruscant. http://www.ralphmcquarrie.com/book/25/paint/27.JPG http://www.ralphmcquarrie.com/book/25/paint/53.JPG Corellia and http://www.geocities.com/Holly...  [Read More]
Posted in: Multiplayer Personalities / Classes
 Wilhuf
06-11-2001, 2:36 PM
#12
I think V's class suggestions make good sense especially for team-based, mission-based gameplay, as he's said. Personally I would nuke the ep 1 war-droid stuff, but that's just because I didn't like the battle droids from ep1. (Roger roger :rolleyes...  [Read More]
Posted in: AI
 Wilhuf
06-12-2001, 6:21 PM
#23
Consider that animated teddy bears can kill an entire legion of the Emperor's elite shock troops. If we stick with the film as canon, I doubt we'll get much resistance from run-of-the-mill stormies. If Raven beefed up the stormies just a bit in the...  [Read More]
Posted in: AI
 Wilhuf
06-12-2001, 4:50 PM
#20
If the Stormies had the intelligence of the Half-Life grunts we'd be in good shape. The grunts did a good job at coordinated firing, retreating, regrouping, throwing or dropping grenades, supressing, and advancing. Lucky for them Black Mesa had so ma...  [Read More]
Posted in: Don't Forget the Audio Taunts
 Wilhuf
06-10-2001, 3:42 PM
#17
"All too easy" would have to be included....  [Read More]
Posted in: Will sabers stop all fire?
 Wilhuf
06-09-2001, 1:01 PM
#12
Actually it would be cool if the lightsaber could block concussion rounds, and return it to sender. Would give the light saber a little more respect against the all-powerful concussion rifle....  [Read More]
Why did we fuss about the Jedi Outcast screenshots? Because we didn't have any other Star Wars PC FPS game to fuss about....  [Read More]
BTW, Elite Force has an item/weapon spawning option where the spawn times dynamically adjust to the number of players in-game. More players means shorter respawn times. This reduces the chance that 'item timer' players can dominate the items. The s...  [Read More]
Page: 12 of 16