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Wilhuf

Latest Posts

Page: 14 of 16
Posted in: Q3:A Editing Problem Already
 Wilhuf
06-05-2001, 2:17 PM
#10
Armand, how about post a screenshot of your Duel of the Fates level....  [Read More]
Posted in: Q3:A Editing Problem Already
 Wilhuf
06-04-2001, 7:45 PM
#3
Be sure you first make the room brush hollow. Select the square brush and then press the make hollow button. That will create floor, walls, and ceiling. You can then texture them....  [Read More]
Posted in: Other games edited?
 Wilhuf
06-04-2001, 11:48 AM
#2
The answer is right in this forum (http://www.jediknightii.net/cgi-bin/forum/ultimatebb.cgi?ubb=get_topic&f=11&t=000002)....  [Read More]
Posted in: What To Expect?
 Wilhuf
06-03-2001, 9:07 PM
#23
Presumably based on his own experience. ...It took me a few hours just to find the correct path referencing and BSP compilation arguments documentation in order to properly configure EFRadiant. Although it's been reasonbly smooth sailing so far. W...  [Read More]
Posted in: Radiant Editor Resources and Links
 Wilhuf
06-05-2001, 12:27 PM
#8
Please post your links as enabled hyperlinks. E.g. gamedesign.net (http://www.gamedesign.net)...  [Read More]
Posted in: Radiant Editor Resources and Links
 Wilhuf
06-03-2001, 9:22 PM
#5
Sure thing Ki-Adi-Mundi. Be sure to post links to any good references, tutorials, and information that you come across....  [Read More]
Posted in: Milkshape Video Tutorials Anyone?
 Wilhuf
06-05-2001, 2:20 PM
#5
Again illustrating the reason we need to know now whether we can legally produce new levels for JKO. Although I doubt LEC would be able to legally prevent us from doing that, even if they put a restirction in the EULA....  [Read More]
Posted in: Milkshape Video Tutorials Anyone?
 Wilhuf
06-05-2001, 12:34 PM
#2
I've added your link to our Radiant Resources Thread (http://www.jediknightii.net/cgi-bin/forum/ultimatebb.cgi?ubb=get_topic&f=11&t=000002)....  [Read More]
Posted in: It works!
 Wilhuf
06-04-2001, 10:46 PM
#2
Try this: http://www.qeradiant.com/faq/index.cgi?_highlightWords=screenshot&file=131...  [Read More]
Posted in: New JK2 Editing site on the way
 Wilhuf
06-04-2001, 8:37 PM
#2
Cool stuff. Will keep a lookout. Presumably your site will feature info on Radiant editing, TegSkywalker?...  [Read More]
Posted in: Bits and pieces
 Wilhuf
06-05-2001, 2:45 PM
#21
It is well known that game developers are currently having financial problems and that the industry is not going to well. Not true. Game sales are still very robust, even if they were softer in 2000 than 1999. The Interactive Digital Software Associ...  [Read More]
Posted in: Bits and pieces
 Wilhuf
06-04-2001, 10:44 PM
#14
Given that the SOF team isn't producing an enriely new game engine, however, that should leave them at least some time for multiplayer development....  [Read More]
Posted in: Bits and pieces
 Wilhuf
06-04-2001, 9:52 PM
#12
Jedi Knight shipped with excellent single player and a good multiplayer component. Quake2 managed the same, following patching of the original product. Outlaws, Rainbow Six, StarCraft, Ground Control, FreeSpace2, Battlezone, Rune, Homeworld, Diablo 2...  [Read More]
Posted in: Bits and pieces
 Wilhuf
06-04-2001, 4:23 PM
#9
runab0ut are you making an unofficial FAQ? Archie, the origin of gaming is social. People don't go to see or play tennis, football, basketball, baseball, swimming, or any olympic game in existence for the purpose of being alone. A huge majority of a...  [Read More]
Posted in: Bits and pieces
 Wilhuf
06-04-2001, 2:11 PM
#5
Here we go again. The foundation of gaming is multiplayer. Gaming is a social activity. By definition it includes more than one person. Online computer games are no exception. One of the first computer games ever developed was multiplayer (SpaceWa...  [Read More]
Posted in: Bits and pieces
 Wilhuf
06-04-2001, 12:25 PM
#2
Thanks for the article, ed. Not that it is related to the tech, but I find this part discouraging: [trenches] Soldier of Fortune, the original, was a huge single player success, but lacked the live dynamic mutliplayer world (putting aside some kick...  [Read More]
When I pitched DoD to Vagabond, if I recall, he told me he doesn't play Half-Life because the joystick support is really bad. Really a shame because it's an excellent mod....  [Read More]
Good to see ya. V told me he is on travel this week, to a strange sunny place with giant mice, sharks and pirates....  [Read More]
Posted in: Music.......
 Wilhuf
06-05-2001, 12:21 PM
#15
The reason the compilation was made for JK/MotS is that LEC weren't about to hire John Williams and have him compose and conduct with the London Symphony Orchestra an entirely new score for Dark Forces. They didn't need full-blown original compositio...  [Read More]
Posted in: List your Computer Specs - Now and Then
 Wilhuf
06-04-2001, 12:04 PM
#37
Some of us are considering an upgrade from a GeForce 2 to a GeForce3. Will it really be worth it? Thresh's Firingsquad's benchmarks do not show a significant improvement in FPS in the upgrade from GF2 to GF3 without antialiasing at 1024x768 and at...  [Read More]
Posted in: Newbian, we've got lotsa dat!
 Wilhuf
06-05-2001, 1:42 PM
#33
We were all newbians at one time, but we should be rewarded for becoming better, not by pretending to be less-skilled, but by playing the way we wish to play. Where is the reward in beating down someone who can't play as well as you? How do you beco...  [Read More]
Posted in: Newbian, we've got lotsa dat!
 Wilhuf
06-05-2001, 12:02 PM
#31
Best target practice is someone who is more experienced than you are. ;)...  [Read More]
Posted in: Newbian, we've got lotsa dat!
 Wilhuf
06-04-2001, 1:13 PM
#22
Personally, these are the people that I don't want to be flooding into the JKII community. They already plague the JK community and if they don't want to take the time to learn like the rest of us, maybe they should go play Nintendo. I'm glad that th...  [Read More]
Will be interesting to see if JKO's server architecture eliminates client-side weapon hacks in multiplayer. [ June 05, 2001: Message edited by: Wilhuf ]...  [Read More]
Yes the LEC page used to say coop. Now it does not....  [Read More]
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