In preparation for Jedi Knight II : Jedi Outcast, I'm starting this thread to document existing links to internet resources for Radiant, the Quake3 technology editor and supporting resources.
Please post links to tutorials, supporting documentation, FAQs, tools, and examples for how to use Radiant, for any Quake3 technology based game, such as Quake3, Elite Force, etc.
I'll start with a few.
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Quake3 Radiant (Q3Radiant) Links:
The Quake3 Radiant Editor (
http://www.fileplanet.com/index.asp?file=57875). Download Q3Radiant here (
http://www.fileplanet.com/index.asp?file=57875).
The GtkRadiant (
http://www.qeradiant.com/gtkradiant.shtml) editing toolkit.
GtKRadiant (
http://digitalarenas.com/download.php?op=getit&lid=26) (at digitalarenas.com).
QERadiant (ftp://ftp.idsoftware.com/idstuff/qeradiant/) from IdSoftware.
Must see: Claudec's Lair of Q3A Design Tutorial Index (
http://www.claudec.com/the_tutorial_Index/q3a/tutorials.shtml). A huge list of tutorials for Q3 Design.
Paul Jaquay's Modeling & Skinning Tools, Tutorials, & Resources (
http://www.quake3world.com/ubb/Forum11/HTML/001100.html?) at Quake3World. Extensive list of links.
An Introduction to Level Design in Quake III : Arena (
http://www.cgonline.com/features/010626-f1-f1.html) by Raven's Kenn Hoekstra. Good, coherent introduction to setting up and using Radiant.
The structure of a game company and where you fit in (
http://www.cgonline.com/features/020102-f1-f1.html) by Raven's Kenn Hoekstra. Part II in his series. Features links (
http://www.cgonline.com/features/020102-f1-f1-pg4.html) to many game design online resources.
A huge list of links to Radiant Editing Resources (
http://www.quake3world.com/ubb/Forum6/HTML/013172.html), from the Quake3world editing forums (
http://www.quake3world.com/ubb/Forum6/HTML/013172.html).
Equim and Ttimo's Q3:A Mapping FAQ (
http://www.qeradiant.com/faq/fom-serve/cache/1.html) has answers to frequently asked questions on Q3 Radiant.
Quake3World.com's Editing Help Section (
http://www.quake3world.com/editing/) is an excellent resource that has
Tutorials & Guides (
http://www.quake3world.com/editing/guides.html)
Tools and Utilities (
http://www.quake3world.com/editing/tools.html)
Textures (
http://www.quake3world.com/editing/guides-textures.html)
Files (
http://www.quake3world.com/editing/files.html)
Additional Links (
http://www.quake3world.com/editing/links.html)
The Quake3world editing forums (
http://www.quake3world.com/cgi-bin/Ultimate.cgi?action=intro&category=2&showall=1)
planetquake.com (
http://www.planetquake.com/quake3/hosted/editing.shtml) hosts a number of Quake3 editing sites.
quake3.qeradiant.com (
http://quake3.qeradiant.com/tutorials.shtml) has a collection of basic and specialized Radiant tutorials.
QWorkshop3 (
http://planetquake.com/qworkshop3/tutorials/) has a number of introductory Q3Radiant technique tutorials.
Bubba's Arena (
http://planetquake.com/bubba/) has a number of Tutorials (
http://planetquake.com/bubba/tutorial.html) and Editing Links (
http://planetquake.com/bubba/qlinks.html)
The Mean Arena (
http://www.planetquake.com/meanarena/) has Quake3 and F.A.K.K.2 maps, textures, coding tips and more. Includes a tutorial on Creating a New Main Menu Background (
http://www.planetquake.com/meanarena/q3/coding/q3_code_tut02.html).
Quakeitecture.com (
http://www.quakeitecture.com/) has detailed QERadiant (
http://www.qeradiant.com/) manuals.
The Official Q3Radiant Manual (ftp://ftp.cdrom.com/pub/idgames/idstuff/quake3/tools/q3rmanpdf.zip) (Adobe Acrobat Format, Downloadable)
The Official Q3Radiant Online Help File (
http://www.quake3world.com/files/editing/Q3RManual.zip)
Gamedesign.net (
http://www.gamedesign.net/quake3/)'s) Radiant Control Reference (
http://www.gamedesign.net/quake3/rcr.html) lists out Radiant keyboard commands.
QERadiant tutorials at
http://www.qeradiant.com/tutorials.shtml) and
http://www.gamedesign.net/tutorials/qeradiant/)
Gamedesign.net's Quake3 Arena Prefabs (
http://prefabs.gamedesign.net/game.php3?game_id=13&num=0). A large datbase of prefabricateds for Quake3.
Commander Keen's Quake3 Arena Console Page (
http://www.planetquake.com/q3console/) has a list of Variables, Console Commands and Tweaking options for Quake3.
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Q3 Scripting and Coding Resources
Code3 Arena (
http://www.planetquake.com/code3arena/) has a number of tutorials and code examples for Q3 modification work.
QuakeDeveLS The Quake Developer's Library Site (
http://www.planetquake.com/qdevels/) is a great source of code examples and tutorials for Quake2 development.
Quake3Arena/Team Arena 1.29h source code (
http://www.fileplanet.com/index.asp?section=258&file=53726).
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Elite Force Radiant (EFRadiant) Links:
The EFRadiant Game Development Kit 1.2 (
http://www.3ddownloads.com/?file_id=147269). Download EFRadiant here (
http://www.3ddownloads.com/?file_id=147269).
Raven Mapping (
http://www22.brinkster.com/ravenmapping/) offers a portal to Elite Force Radiant Tutorials, forums and downloads.
http://www.efmodcentral.com) (
http://www.efmodcentral.com/) has a number of basic EFRadiant tutorials (
http://www.efmodcentral.com/tutorials.shtml).
Eric Schafenburg's EFRadiant tutorial (
http://www.effiles.com/file.php3?287), an introduction to EFRadiant.
A number of editing tools, including plugins, terrain generators, file explorers and converters can be found at the efmodcentral downloads section (
http://www.efmodcentral.com/downloads.shtml)
The Official Raven Elite Force Mod Community Message Board (
http://www2.ravensoft.com/cgi-bin/ubb/forumdisplay.cgi?action=topics&forum=Elite+Force+Mod+Community+Board&number=19&DaysPrune=10&LastLogin=)
Fileplanet's collection of Elite Force Utilities (
http://www.fileplanet.com/index.asp?section=1103), including the Game Development Kit, PAK explorer, scripts, shader editor, and more.
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Return to Castle Wolfenstein Links:
Tram Design (
http://www.planetwolfenstein.com/tramdesign/) hosts a number of tools and tutorials (
http://www.planetwolfenstein.com/tramdesign/resources.htm) for editing the Quake3-powered Return to Castle Wolfenstein. Includes DeBSP (
http://www.fileplanet.com/dl/dl.asp?/planetwolfenstein/tramdesign/debsp.zip), a tool for decompiling Wolfenstein, Quake3, Quake2, Kingpin, and Half-Life maps.
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3D Model Editing Resources
Paul Jaquay's Modeling & Skinning Tools, Tutorials, & Resources (
http://www.quake3world.com/ubb/Forum11/HTML/001100.html?) at Quake3World. Extensive list of links.
Chumbalumbasoft's Milkshape 3d (
http://www.swissquake.ch/chumbalum-soft/) is a low-polygon modeler that allows you to create, convert, edit, and animate 3d models for use in Radiant and other 3d level building programs.
Chumbalumbasoft hosts a number of Milkshape3d tutorials (
http://www.swissquake.ch/chumbalum-soft/ms3d/tutorials.html).
Polycount (
http://www.planetquake.com/polycount/) has a number of tutorials, 3d model databases, accessories and resources for 3d modeling for Quake3-based and other games.
Modeling by ISO (
http://www.planetquake.com/POLYCOUNT/COTTAGES/BLACKBOARD/) has movie tutorials (
http://www.planetquake.com/POLYCOUNT/COTTAGES/BLACKBOARD/tutorials.htm) of modeling using Milkshape.
gmax (
http://www.discreet.com/products/gmax/gmaxconsumer/), the freeware 3d model design, rendering and animation tool by Discreet (
http://www.discreet.com/).
gmax tempest (
http://www.discreet.com/products/gmax/gmaxconsumer/downloads_text.html), an extension which adds Quake3 support to gmax.
How to build and compile a Quake III level using the gmax tempest gamepack tutorial (
http://www.discreet.com/products/gmax/gmaxconsumer/quake3_level_text.html).
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Texture and Image Editing/Processing Resources
Right Hemisphere's Deep Paint 3D (
http://www.us.righthemisphere.com/products/dp3d/index.htm). Deep Paint 3D provides authentic artistic media such as oils, watercolors, crayons, and pastels as well as photographic textures, which can be brushed directly onto 3D models. Ideal for film, television, game development, or web design.
Deep Paint 3D Tutorials (
http://www.us.righthemisphere.com/community/tutorials/index.htm#LW)
SkyPaint (
http://www.wasabisoft.com/). A tool for developing panoramic backgrounds for sky boxes.